05 February 2018 @ 09:13 pm
[ Fifteen days ago, twelve members of the coven were selected to be captured and put under major scrutiny by the Shehui government. Today, they become freed.

Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.

Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]

( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.

pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.

during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )

Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.

If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.

Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.

---


hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.

The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):

contrabandlist//highlevel
  • Four (4) small bone fragments, electrical in nature. Dangerous ##04. Contraband Room 5.
  • One (1) inanimate golden box. [MODIFICATION: When collected, box was magic in nature. Expended Three (3) smooth black stones predetermined to be filled with void magic in opening said golden box for investigation. Not currently deemed dangerous. Contraband Room 1.
  • > RETRIEVAL: One (1) body from inanimate golden box. Still living, suspended animation. Held in Contraband Room 4. DO NOT INCLUDE OTHER CONTRABAND. CONTRABAND ROOM 4 NOW OFF LIMITS FOR NEW MATERIAL.
  • > DETAIL: Clothed. Height: [measurement translation to 6' 3"]. Weight: Indeterminate. Dangerous ##77. Antima Formula RE5 inserted in constant IV. No obvious name, planetary association.

    adminhalld//accessrequirementoverride
  • This archive contains a program that can be transferred from ID card to ID card. Anyone who has this .exe in their ID card can give it to someone else. This will grant access to all Lower Admin Hall D rooms, including contraband rooms -- there are six in total. These rooms can also be looted! All magical items within these rooms won't be immediately obvious in how they are magical, but there are plenty of items there that may be looted.

    notefile//banned//writtenrecord
  • ????

    new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.

    ---


    post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.

    After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.

    Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:

    TRUCE
    ALL STAND DOWN
    PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
    NO MORE HARM WILL COME TO YOU HERE


    No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
  •  
     
    22 January 2018 @ 10:10 pm
    Who: The Chosen 12, Shehui Monitors
    Where: Around Shehui, The Underground Holding Areas
    When:
    Open/Closed: OTA, but especially the Chosen 12

    [ Something seems different about today...you feel it when you wake up if you're of the sorts who happen to have a good gut instinct. You don't have to wait around long for the news of the day to confirm this anxiety in your chest. In fact, it may only intensify if you happen to be looking at your ID card when the announcement comes in.

    On your ID's text scroller, a message comes through with a loud, blaring beeping:

    The following Shehui residents have been requested for an audience with officials. If you know of their location, please tell them as such and maintain their location as much as possible. (The list, though, contains last names OR the name they offered at their Shehui introductory meeting.)

    Ruby
    Haru
    Geir
    Madoka
    Jade
    Julius
    Jusis
    Shirley
    Orga
    Noctis
    Akechi
    Riza

    If you're in your apartment and happen to be on that list, you'll find that your door is locked from the inside suddenly. You and your buddies aren't going in there until a monitor comes by. For those out and about, you may be able to hide for a while if you're in a crowd of folks who don't know who you are. However, any and all news or screens will begin offering photos of those on the list as the day continues. That might get you some interesting looks.

    That being said, you have options -- giving in and surrendering is only one of the choices you can make.

    pre- or just after the announcement: Want to react to this sudden discovery that you're quite possibly a wanted criminal? Go right ahead! Maybe this is where you begin to plot your life on the lam. Maybe, maybe you have a mental break down. Maybe, maybe, maybe you just need some advice about what to do. Who knows!

    running: Life on the lam is entirely possible, and even though it might not last, you can definitely make a break for it. If you have magic that can help you...why not use it? What do you have to lose? However, know that monitors will be looking for you far and wide. You thought there were a lot of monitors hanging around the city before? Think again, now. There are some pretty good places to hide, like in the woods of the more rural areas, but be warned -- that doesn't mean the monitors won't come for you there, either.

    fighting: Maybe you're more proactive in your denial. You don't want to go anywhere with these monitors, and they're closing in...instead of surrendering, it's time to battle! Magic will do you well in this scenario, but monitors do have weapons and tools they can use to try and combat your fighting spirit. These include stun guns, energized-batons and a gun-like device that shoots out magnetized clamps designed to grab at arms, legs...even your neck. Trying to cut through these is also very hard, and once the gun is attached to you? It's also electrical in nature. You'll get a pretty good zap if you don't comply.

    capture: So that's it. You've been caught. What does that mean for your future in Shehui? It's hard to say -- but it is for certain that you aren't simply being interrogated in your apartment this time. The monitors lead you to their underground doorway, opening it and bringing you inside. What you find is a totally different building that looks very ornate yet official -- this is the home of the Shehui government. The hallway you're led through is long, and your restraints tighten before your feet are clasped together with a device that's similar to the clamps the monitor's gun spat out. There are hundreds of monitors looking to stun or even shoot you now that you're away from the public. Escape is seemingly impossible...at least for now.

    From there, monitors will take you to a holding room that lies at the furthest end of the last hallway you're taken to. It's not that bad for being what is essentially a jail cell -- there's an enclosed restroom, sizable bed and mini fridge. A table, a television built into the side of the wall...and a sign on the wall that lists up to three different names. Even though there's one bed, that doesn't mean you'll be utilizing it on your own:

    -- Geir (his own, larger cell -- though it's outfitted with larger amenities)
    -- Riza, Jade, Ruby
    -- Jusis, Noctis, Julius
    -- Madoka, Shirley, Haru
    -- Orga, Akechi

    The first day, everything is quite quiet. A monitor brings you food, carefully making sure that you can't escape through the door...since they're sliding it through a tiny slit, it might be very hard to squeeze through. That's where you're at right now...Today is day one, and who knows what the next day will bring.

    [SPECIFIC NOTE: For large creatures, i.e. Geir's big dragon ass, the monitors are going to be using helicopters and larger versions of their regular weapons. They'll be very cautious in trying not to injure Geir -- more than they would be when it comes to the average coven member -- because potentially felling him from the sky can lead to casualties. If he is captured, the underground door will grow to accommodate him, and there is a larger holding area for bigger creatures. Hallways, however, will be a tight squeeze.]

    telepathy: Telepathy can be utilized at any time during your long, hard day, but it may be beneficial to attempt to use it while you're locked up underground. Those who hear your mental feed will find that whatever signal you're trying to send is very faint -- for instance, sending text, the letters will be less than opaque. Voices will be softer and potentially static-y, as well as video transmissions.


    In general, citizens of Shehui will take a pretty standard approach to coven members who are on the circulated list. They won't get directly involved with the chase; there won't be many citizens who will put a coven member in a headlock and directly involve themselves. However, they will shout, point at and follow coven members who they know are on the list in an attempt to help the monitors. However, you do have the freedom to create non-standard reactions from Shehui residents. You can say they feel some sympathy, or maybe they're even more violent than the average person!
     
     
    19 December 2017 @ 12:44 am
     
    Who: 2B and YOU!!
    Where: All over Shehui!
    When: Days 162 - 167
    Open/Closed: AS OPEN AS POSSIBLE, there's a good number of prompts under here. If you'd like to discuss a personalized prompt feel free to shoot me a PM or message me at [plurk.com profile] ghostory!

    an android's first winter )
     
     
    17 December 2017 @ 10:26 pm
     
    Who: Units 9S [personal profile] deem, 2B [personal profile] apatheia, and A2 [personal profile] precedents
    Where: Unspecified Commercial Facility
    When: Day 169
    Open/Closed: Closed

    For those who live in uniforms )
     
     
     
    06 November 2017 @ 10:00 pm
    Who: The new coven members and old blood
    Where: In and around the hub island, especially the mansion
    When: Day 122
    Open/Closed: Open to All

    Read more... )
     
     
    02 November 2017 @ 09:02 pm
     
    Who: Sophie and You!
    Where: Cliffside overlooking the beach
    When: Days 119-122
    Open/Closed: Open - feel free to contact me if you'd like a specific, closed prompt.

    she wants to show off her flowers... )
     
     
     
     
    05 October 2017 @ 03:53 pm
    Who: Coven Members
    Where: Coven Base Camp
    When: Day 90
    Open/Closed: OTA

    You're not doing anything right now, right? Good. Genette's using some of the resources taken from Aimintas to create a little get together. Even if you do have something going on, she's not averse to using a little force to make the evening magical.

    In fact, the magic is exactly how she's pulling this off. Genette is offering you to a little get together at the base camp, which may be all it takes for you to follow her. If not? Your hand is tethered (or some other part of you) quickly and you're led to the camp anyway. This is important, darn it!

    What's so important? A little "party" of sorts. There's an assortment of foods, some of which have been hastily made since some groups have gone harvesting for new resources, and a large water basin that's acting as a punch bowl.

    The true purpose of this little activity is a 'get to know you' exercise of sorts. Genette's got a glass container of a large quantity of Elto bones that can short-circuit the tethers, but the caveat is that you have to participate in a little, tethered sharing circle.

    (It's honestly a good idea to know who you're stuck within your little makeshift coven, but Genette is the pushy sort when she sets her mind to something.)

    The way to be released from your Elto shackles? Tell everyone your name, where you're from, your magic (seemingly left a little ambiguous) and something else about yourself. Discussions are encouraged! The more people know, the better!

    After you're done sharing with the class, food and drink is yours to have -- or you can just run off, that's fine too.

    OOC: Characters who would have absolutely nothing to do with this can of course escape, whether fleeing in the first place or using Elto bones of their own to circuit out their tether.

        A ▢ This is it -- your character can breathe deeply, unlock their knees and get this little activity over with. All they have to do is share the criteria and they're free to go!

        B ▢ Afterwards, their free to stick around the area and mingle. There IS food and also drinks. They may also want to have a more private conversation about something they learned tonight.
     
     
    28 September 2017 @ 08:56 pm
    Who: Coven members
    Where: The Hub Island (the mansion, beach huts, etc)
    When: Day 83
    Open/Closed: Open to All

    Read more... )
     
     
     
     
    04 September 2017 @ 06:46 pm
    Who: Coven members and the Palai
    Where: Rebuilding the Aimintas marketplace.
    When: Day 59
    Open/Closed: Open to All
    OOC Note: For Prompt A -- the egg claiming is closed to those who selected eggs from this thread! Anyone can use the prompt creatively, but please don't give your character an egg if they aren't listed in the above thread.

    Read more... )
     
     
    01 September 2017 @ 01:50 pm
    Who: Everyone
    Where: Aimintas
    When: Day 56
    Open/Closed: OTA

    [ Feel free to use this entry as a mingle for whatever your characters will be up to during the bigger Uvi attack! You can find details about it in this weekly update post.

    (This post is forward dated by a few hours as I temporarily forgot how timezones work... please forgive me.) ]
     
     
    25 August 2017 @ 07:38 pm
    Who: Participating coven members
    Where: The Palai marketplace
    When: Day 49
    Open/Closed: OTA

    [ Any and all who are in the marketplace will find that there is suddenly a mysterious barrier around the marketplace (that may be eerily familiar to some) -- specifically one large portion of the marketplace with a large number of tables and chairs, perhaps purposefully set out for nefarious reasons.

    A few Palai are ushering coven members to chairs, and everything seems about normal. As normal as the Palai can be when they're putting on a show anyway. It's not until a sizable portion of the coven members are seated (and also supplied with breadsticks and small shrimp), that things get a bit more bizarre.

    Thanks to the power of the Eltos, a small band of energy keeps coven members stuck to the chair (magic can interfere, of course), but that's not the end of it. On each table, next to those delicious smelling breadsticks and shrimp, is a bowl of scraps of papers. Every five minutes, a strip of paper will pop out from the bowl.

    If you ask the Palai, they'll be inclined to explain speed dating to you. Asking questions, getting to know a person, then being shimmied off to the next potential mate -- this is made possible by Elto magic yet again, through flying chairs that transport their holder to a new table at standard intervals.

    The Palai are extremely invested in this exercise? Will you let them down? ]


    [ OOC: In the spirit of speed dating, each character will have a top level. All who want to respond to this top level can with questions from this post, but the threads have to end at 10 comments from each character. After this last tag, the characters can be assumed to have been whisked to a different potential match. You're free to have characters make up their own questions, interact with Palai serving food, etc. ]
     
     
     
    06 August 2017 @ 06:52 pm
    Who: The new coven members, old blood & Palai people
    Where: In and around the city land of Aimintas
    When: Day 30
    Open/Closed: Open to All

    Read more... )