06 March 2018 @ 09:27 am
Who: anyone/everyone in the coven!
Where: wherever is decided from this post
When: directly after/next few days!
Open/Closed: very much open!


This is an entirely open/free for all log for all things that will take place in the temporary coven camp. After the magic hallucination pockets the coven experienced, Roy and Riza decided it was time for anyone who would like to collect in a centralized location to start making camp!

The camp itself will be in a small clearing between a cluster of trees. Anyone who follows Roy's coordinates will find it easily enough, with or without his direction. There is a small cluster of tents already set up, around what looks to be some kind of fire pit, which will probably have some kind of fire in it. There is plenty of room to set up your own little area, either close or a bit removed from everyone else. They will be doing what they can with supplies, but the options are limited, so everyone is doing their best to make do with what we have!

Please feel free to put up your own top level (open or closed!), as this will span over the next few days/whenever we end up moving again as per the game's parameters. Until then, whoever would want to start banding together, this is a good place to do it! If you have any questions, I'm available through plurk ( [plurk.com profile] disarmingly ) or discord ( dai#3757 ).
 
 
10 February 2018 @ 07:08 pm
Who: All coven members, especially new folk!
Where: In and around the new world’s apartment building where the coven is staying, as well as the rest of Shehui
When: Day 226
Open/Closed: Open to All
IMPORTANT: While some prompts are newbie exclusive, all characters can tag this intro log!

Read more... )
 
 
05 February 2018 @ 09:13 pm
[ Fifteen days ago, twelve members of the coven were selected to be captured and put under major scrutiny by the Shehui government. Today, they become freed.

Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.

Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]

( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.

pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.

during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )

Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.

If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.

Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.

---


hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.

The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):

contrabandlist//highlevel
  • Four (4) small bone fragments, electrical in nature. Dangerous ##04. Contraband Room 5.
  • One (1) inanimate golden box. [MODIFICATION: When collected, box was magic in nature. Expended Three (3) smooth black stones predetermined to be filled with void magic in opening said golden box for investigation. Not currently deemed dangerous. Contraband Room 1.
  • > RETRIEVAL: One (1) body from inanimate golden box. Still living, suspended animation. Held in Contraband Room 4. DO NOT INCLUDE OTHER CONTRABAND. CONTRABAND ROOM 4 NOW OFF LIMITS FOR NEW MATERIAL.
  • > DETAIL: Clothed. Height: [measurement translation to 6' 3"]. Weight: Indeterminate. Dangerous ##77. Antima Formula RE5 inserted in constant IV. No obvious name, planetary association.

    adminhalld//accessrequirementoverride
  • This archive contains a program that can be transferred from ID card to ID card. Anyone who has this .exe in their ID card can give it to someone else. This will grant access to all Lower Admin Hall D rooms, including contraband rooms -- there are six in total. These rooms can also be looted! All magical items within these rooms won't be immediately obvious in how they are magical, but there are plenty of items there that may be looted.

    notefile//banned//writtenrecord
  • ????

    new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.

    ---


    post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.

    After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.

    Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:

    TRUCE
    ALL STAND DOWN
    PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
    NO MORE HARM WILL COME TO YOU HERE


    No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
  •  
     
    01 February 2018 @ 04:12 pm
    Who: Everyone!
    Where: Various locations around Shehui
    When: Days 215-218, roughly
    Open/Closed: ota! closed/semi-closed toplevels in comments.

    [It's been a quiet few days in Shehui. Life is going on, despite the detention of the Chosen 12--Yeunai is approaching, and there's something about an app called Bondr. Are you being tempted by the Antima trials? Shopping for Yeunai cards to give to your friends? Or is the toll of not knowing where some of your friends and fellow coven members are getting to you?

    As for that, the plan to rescue the Chosen 12 from the building where they're being held is ticking along too. There are hushed meetings and telepathic conversations taking place in the apartment building daily--hopefully no one is bugging them, or maybe the planning squad has found a way to deal with that? Members of the coven as a whole have been informed that a rescue operation is ongoing (and ones who were paying careful attention early on will have more details), and to stay close to the outskirts of the city on Day 218. They've also been given the location of a temporary safe area on the edge of the city. The upshot is: prepare to be wanted, and to escape, when all this goes down in a few days.

    If you're actually a part of the rescue plan, there are briefings on your role and duties going on the lower floors of the apartment, in the space Geir once inhabited. Even if you're not, there are still things that need to be done: supplies that need to be bought and discreetly moved to the temporary safe location, for one. Everyone has been asked to help with this.

    And then, of course, there are the prisoners and the planning squad. How is everyone holding up? Are the interrogations getting worse? Are plans taking shape? How will you spend these last few days in the calm before the storm?]


    ((OOC: Direct any questions to this post, or to [plurk.com profile] prospit and [plurk.com profile] diakurosawa on Plurk.))
     
     
    02 January 2018 @ 07:11 pm
    Who: Gaelio Bauduin, a very bad time, you...? like. it could be you. i'm sorry if it's you.
    Where: Around Shehui (see prompts)
    When: Day 187
    Open/Closed: Open!
    About??: warnings for uh. . . tl;dr and a VERY BAD TIME. Including bloody imagery! McGillis Fareed dropped disappeared. This is a problem for Gaelio Bauduin. AND MAYBE YOU, SUCKER.

    Four days ago, his telepathic nudge rebounded, making certain what he has spent every hour since struggling against: McGillis Fareed had been released. )
     
     
     
    02 December 2017 @ 06:14 pm
    Who: Salty Anarqrists Club (Jay's invites + anyone those people decide to invite)
    Where: DRAGON HOUSING (on the first floor of the coven's apartment complex in Shehui)
    When: Day 148, evening
    Open/Closed: ICly closed! potential gatecrashers should PM [personal profile] rebells.

    [The process will be familiar to some of you and new to others: some time over the past week, Jay or someone else would have quietly approached you in person and let you know about a meeting that was taking place tonight, hopefully away from the watchful gaze of Brie, Genette, and Qri.

    Jay will greet you by the door. It might be a tight fit in the Geir-and-Vern apartment (if indeed it can be considered an apartment), depending on how many people show up. Take a seat on the ground next to the dragon--or on the dragon, if he'll let you--and wait for the meeting to come to order.]
     
     
     
    06 November 2017 @ 10:00 pm
    Who: The new coven members and old blood
    Where: In and around the hub island, especially the mansion
    When: Day 122
    Open/Closed: Open to All

    Read more... )
     
     
     
    07 October 2017 @ 07:46 pm
    Who: salty anarchists club
    Where: an undisclosed location near the mountains
    When: Day 93
    Open/Closed: closed to invitees and invitees of invitees!

    [So Jay may have pulled you discreetly aside some time over the last week or so and invited you to a particular location near the mountains, or you may have been dragged along by a friend. Either way, there's a small group of people forming in this forest clearing, Jay at the center, pacing back and forth as has become his tendency.

    Let the Qri shittalking begin.]
     
     
     
    05 October 2017 @ 03:53 pm
    Who: Coven Members
    Where: Coven Base Camp
    When: Day 90
    Open/Closed: OTA

    You're not doing anything right now, right? Good. Genette's using some of the resources taken from Aimintas to create a little get together. Even if you do have something going on, she's not averse to using a little force to make the evening magical.

    In fact, the magic is exactly how she's pulling this off. Genette is offering you to a little get together at the base camp, which may be all it takes for you to follow her. If not? Your hand is tethered (or some other part of you) quickly and you're led to the camp anyway. This is important, darn it!

    What's so important? A little "party" of sorts. There's an assortment of foods, some of which have been hastily made since some groups have gone harvesting for new resources, and a large water basin that's acting as a punch bowl.

    The true purpose of this little activity is a 'get to know you' exercise of sorts. Genette's got a glass container of a large quantity of Elto bones that can short-circuit the tethers, but the caveat is that you have to participate in a little, tethered sharing circle.

    (It's honestly a good idea to know who you're stuck within your little makeshift coven, but Genette is the pushy sort when she sets her mind to something.)

    The way to be released from your Elto shackles? Tell everyone your name, where you're from, your magic (seemingly left a little ambiguous) and something else about yourself. Discussions are encouraged! The more people know, the better!

    After you're done sharing with the class, food and drink is yours to have -- or you can just run off, that's fine too.

    OOC: Characters who would have absolutely nothing to do with this can of course escape, whether fleeing in the first place or using Elto bones of their own to circuit out their tether.

        A ▢ This is it -- your character can breathe deeply, unlock their knees and get this little activity over with. All they have to do is share the criteria and they're free to go!

        B ▢ Afterwards, their free to stick around the area and mingle. There IS food and also drinks. They may also want to have a more private conversation about something they learned tonight.
     
     
    30 September 2017 @ 02:16 pm
    Who: mapping party! (late signups for mapping party can go here)
    Where: the near western side of the island
    When: Day 85
    Open/Closed: semi-open! feel free to mingle/run into mapping party at any of the locations. if you would like to be in mapping party, signups are above!

    [So maybe you were invited along on this expedition by Jay or a friend. Maybe you heard a telepathic message a couple days ago looking for people with scouting and mapping skills and answered the call. Maybe you just happened to be in the area. Whatever the reason, there's a small group of people and dragons assembling on the beach near the huts, and Jay appears to be in the center of it, checking that everyone he's expecting is accounted for.

    They'll be going by air to map the near western coastline and circling back around to camp, touching down every so often to look for landmarks and other potentially useful areas on the way. You're welcome to come along, if you can bargain yourself space on dragonback.]
     
     
    25 September 2017 @ 09:30 pm
    Who: Anyone and everyone!
    Where: On the beach, and various other places throughout the hub island
    When: Day 80, and the next couple days after
    Open/Closed: open log for hub shenanigans!

    [This evening, someone has placed an old, rusted-over camp stove on the beach near the coven's row of huts--anyone examining it in detail will see that it's not operational at the moment, but that could potentially be changed, couldn't it? If someone was handy with mechanical things . . . .

    Next to it is a crate (which, from the weight of it is empty) and pinned to that crate is a sheet of paper with a map on it, something like a much cruder, black-and-white version of this:



    with the following key:

    1 - crags. Contain snakes which may be poisonous. Watch out.
    2 - ocean, going about one mile out from the coast.
    3 - lagoon. Contains thick reeds (could be woven or shaped into tools) and frogs (edibility uncertain).
    4 - abandoned campsite.
    5 - orchard. Currently, trees are diseased and bare. Plant healer needed.
    6 - abandoned house. A family used to live here, from the looks of it. Still contains some useful supplies.

    And there should be a 7 north of base camp with the notation "graveyard. Graves unused." but the player forgot and is too lazy to go back and fix it right now. Observant individuals will note that the map looks like a more detailed version of one hanging on the door to a certain coven member's cabin, one that has a note on the bottom: "Have information? Ask for Jay."

    Other than that, it's a quiet night on the hub island. We've been here for a couple days; maybe you're getting restless? Want to check out that ocean, or lagoon, or even those crags? Maybe just go door-to-door in the beach huts? Maybe you're sick of shrimp and looking for other things to eat . . . hopefully someone's got a fire going tonight, and thought to kill a boar . . . .

    What are you doing tonight?]


    ((here or here for place descriptions))