14 January 2018 @ 07:50 pm
Who: Geir, Vern & you!
Where: Shehui (various)
When: Day 196 (backdated to just before the telepathic fail hijinks)
Open/Closed: Mostly open!

i. setting it up (closed to geir)

[this is it. they've spent days discreetly smuggling a small heap of Palai bones one by one to a public park in a less-busy area of the city. with traffic drawn away from it by the festival, and minimal risk of anyone actually getting hurt, it's time to finish up their plan and place the final bones. one to be the trigger, one as bait for the monitors...

they peer down the street.]

...I think we can go.

ii. kaboom (open)

[and if you're in that sector of the city today, you're likely to hear a thunderclap of noise and see a brilliant flash of light coming from said park. Shehui citizens and visitors around you exclaim and turn to look, and you may see monitors making their way through the streets to the source...

Vern speaks telepathically through the entire coven's signets before the dust of the explosion's even settled, voice clipped and abrupt]

Vern and Geir here. If you're walking the city today, don't go near-- [he names the neighbourhood of the park.] If you're already near it, don't actually go to the park; make sure there are eyewitnesses that you weren't there at this time. You don't know anything about this, you weren't involved. All right?

iii. in the aftermath (open)

[Geir and Vern don't actually get themselves arrested; they're on the ground floor of the coven house as usual that evening, if you want to ask them questions face to face in a reasonably private space. they look kind of pleased with themselves...? mission success?]
 
 
 
19 November 2017 @ 11:22 pm
Who: Everyone!
Where: Anywhere on the hub
When: Days 134-139
Open/Closed: Open mingle goooo!

[Copper, lizards, and vines - oh my! With the recent installation of 9S and co.'s scanning equipment and the also recent, significantly wetter rainstorms there's quite a lot to check out on the island right now. Plus, the monitor robot still needs a name. You're not going to leave them nameless forever, are you?

Too bad Genette's put out word that everyone's about to be moving location soon. That means these are the last days the coven has for a little while to get everything in order, whether it's to take things to the next destination or to leave them behind. Get your bags packed and your huts cleaned, everyone!]
 
 
12 November 2017 @ 07:05 pm
Who: Any coven members interested in installing the hub scanning system OR exploring the (???) on the map!
Where: From the mansion to the peak of the hub's tallest mountain.
When: Day 128
Open/Closed: OTA!

[ Come one, come all, it's time to head to the top of the Hub mountain! Whether your character has been involved in the preparations up till now or not, anyone near the mansion on this clear morning can join the expedition that's going out. The mission: to boldly install some monitoring equipment up on top of a mountain, and see what's there while you're in the area. Time for departures and last-minute tinkering! ]

((ooc note: If you'd like to backdate any participation, please feel free to comment to the post linked above -- if not, jump in from here!))
 
 
06 November 2017 @ 10:00 pm
Who: The new coven members and old blood
Where: In and around the hub island, especially the mansion
When: Day 122
Open/Closed: Open to All

Read more... )
 
 
 
08 October 2017 @ 04:05 pm
[Yuuko sends out a message letting everyone know that she's checked all the trees and is ready to proceed with taking down the dead ones and growing new ones! She actually has a whole list of things that need to be done:

- Dead trees need to be taken down. The dead wood might be able to be crafted into something.
- All living trees are marked with a ribbon and need to be healed by those that can.
- Still living trees should have their sick branches removed and be pruned properly, to avoid further sickness
- Stone pathing is needed!
- Simple signage directing where certain fruit trees are growing. The orchard isn't big yet but it may be some day!
-Anything else that you'd like to add to the orchard. Small gardens for vegetables/berries and other things would be lovely and it'd be nice to keep everything in one place.

If your character collected seeds from the previous world Yuuko can make them grow instantly. Trees she can't make fully grown just yet, but she can get pretty close. Maybe by the time they've left for the new world/returned there will be fruit on these new trees.]


A - Cutting Down Dead Trees

[The orchard doesn't look super great. Even the still living trees are hard to ascertain from the dead ones. Yuuko has gone ahead and checked them out with some helpful hands and claws so you can figure out which ones to take down because they don't have a ribbon. These trees need to be pulled from the root and completely removed.
All this dead wood must be good for something though. If not fire wood maybe someone can make something out of it!]


B - Healing the Sick Trees

[First things first when it comes to the healthy trees: you make sure those ribbons get back to Yuuko. Otherwise, if you have powers to help them out please try! There are a few on the island that have already said they can save the trees. Hopefully they grow something tasty!]

C - Healing the Earth

[Before growing can commence the dirt leaves little to be desired. The earth isn't in great shape and perhaps it's the reason all the trees started to die? Yuuko's no tree doctor so she couldn't tell you... but before she risks planting any trees in the ground she hopes that someone with some kind of healing magic can revitalize the dirt. Healthy trees need a healthy ground first and foremost.]

D - Planting Delicious Delicious Fruits

[It's time! Yuuko doesn't have a lot of seeds but it's enough to get started. There's apple, oranges, lemons and two pear tree seeds! (Impressive!)

With all the sick trees removed and the dirt revitalized Yuuko has carefully planned where each tree and future tree should go. But maybe her and Waver weren't the only ones to collect seeds. If you also managed to gather something from the previous world hopefully you're inclined to share and pass the seeds over to the rest of the group. Yuuko can make instantly grow any small/medium sized plant. Berries and flora may take a day or two to actually bloom but it won't be a long wait.

As for the trees... well, she now experiences her limits. She can get them pretty grown but not to their full potential or size. Oops. Shoulda maybe been practicing, huh? Oh well. There will probably be plants and apples when they return from their next world.]


E - Pathing/Signage/Build Your Own Thing!

[There is still so much that can be done for the orchard. Pathing will make it easy to get around and not get lost in what will hopefully be a sea of trees. The signage makes things easier to find. But what about making things aesthetically pleasing? Yuuko is all about that. Making a koi pond or a fresh water source will be helpful in keeping things watered.

Smaller gardens to grow different things like vegetables and herbs would be splendid. Are there bumblebees here? Maybe some bee friendly plants that will keep the trees and the rest of the things here growing. There's so much that can be done and while Yuuko has planned out the tree part there's still lots more that can be done and crafted to make life here a little bit better.]


(OOC: Please interact with each other and spam this post all you like to make the orchard super great! And really, do whatever you like and build whatever you please if you're able!)
 
 
05 October 2017 @ 03:53 pm
Who: Coven Members
Where: Coven Base Camp
When: Day 90
Open/Closed: OTA

You're not doing anything right now, right? Good. Genette's using some of the resources taken from Aimintas to create a little get together. Even if you do have something going on, she's not averse to using a little force to make the evening magical.

In fact, the magic is exactly how she's pulling this off. Genette is offering you to a little get together at the base camp, which may be all it takes for you to follow her. If not? Your hand is tethered (or some other part of you) quickly and you're led to the camp anyway. This is important, darn it!

What's so important? A little "party" of sorts. There's an assortment of foods, some of which have been hastily made since some groups have gone harvesting for new resources, and a large water basin that's acting as a punch bowl.

The true purpose of this little activity is a 'get to know you' exercise of sorts. Genette's got a glass container of a large quantity of Elto bones that can short-circuit the tethers, but the caveat is that you have to participate in a little, tethered sharing circle.

(It's honestly a good idea to know who you're stuck within your little makeshift coven, but Genette is the pushy sort when she sets her mind to something.)

The way to be released from your Elto shackles? Tell everyone your name, where you're from, your magic (seemingly left a little ambiguous) and something else about yourself. Discussions are encouraged! The more people know, the better!

After you're done sharing with the class, food and drink is yours to have -- or you can just run off, that's fine too.

OOC: Characters who would have absolutely nothing to do with this can of course escape, whether fleeing in the first place or using Elto bones of their own to circuit out their tether.

      A ▢ This is it -- your character can breathe deeply, unlock their knees and get this little activity over with. All they have to do is share the criteria and they're free to go!

      B ▢ Afterwards, their free to stick around the area and mingle. There IS food and also drinks. They may also want to have a more private conversation about something they learned tonight.
 
 
01 October 2017 @ 12:23 pm
 
Who: Vern, Geir, and you
Where: The western slopes of the Hub mountain
When: Day 86
Open/Closed: Open

[after Jay's mapping trip of the day before, two of the party returned to the mountain's southwestern slopes. they're looking for a cave, and after that exploratory trip, they think they know more or less where they'll find one. it takes some searching slightly north of where the mapping team left off, but Vern and Geir eventually find a location that will work for their purposes… with a few caveats.

((reply to either open prompt or make your own! Vern and Geir will both reply.))


dragon housewarming party )
 
 
25 September 2017 @ 09:30 pm
Who: Anyone and everyone!
Where: On the beach, and various other places throughout the hub island
When: Day 80, and the next couple days after
Open/Closed: open log for hub shenanigans!

[This evening, someone has placed an old, rusted-over camp stove on the beach near the coven's row of huts--anyone examining it in detail will see that it's not operational at the moment, but that could potentially be changed, couldn't it? If someone was handy with mechanical things . . . .

Next to it is a crate (which, from the weight of it is empty) and pinned to that crate is a sheet of paper with a map on it, something like a much cruder, black-and-white version of this:



with the following key:

1 - crags. Contain snakes which may be poisonous. Watch out.
2 - ocean, going about one mile out from the coast.
3 - lagoon. Contains thick reeds (could be woven or shaped into tools) and frogs (edibility uncertain).
4 - abandoned campsite.
5 - orchard. Currently, trees are diseased and bare. Plant healer needed.
6 - abandoned house. A family used to live here, from the looks of it. Still contains some useful supplies.

And there should be a 7 north of base camp with the notation "graveyard. Graves unused." but the player forgot and is too lazy to go back and fix it right now. Observant individuals will note that the map looks like a more detailed version of one hanging on the door to a certain coven member's cabin, one that has a note on the bottom: "Have information? Ask for Jay."

Other than that, it's a quiet night on the hub island. We've been here for a couple days; maybe you're getting restless? Want to check out that ocean, or lagoon, or even those crags? Maybe just go door-to-door in the beach huts? Maybe you're sick of shrimp and looking for other things to eat . . . hopefully someone's got a fire going tonight, and thought to kill a boar . . . .

What are you doing tonight?]


((here or here for place descriptions))
 
 
22 September 2017 @ 01:16 pm
Who: Coven members and the Palai
Where: The Palai Marketplace
When: Days 75 & 76
Open/Closed: Open to All
OOC Note: This is for any and all unresolved threads you'd like to get out of the way before the coven leaves Aimintas. Feel free to backdate specific prompts to whatever day is suitable for you.

Read more... )
 
 
21 September 2017 @ 07:55 pm
Who: Coven members interested in and a part of barrier quest
Where: The island above the ocean
When: Day
Open/Closed: Open to All

Read more... )
 
 
17 September 2017 @ 08:02 pm
Who: Sorey, Flynn and everyone!
Where: A (Secret!!) Palai Meeting House
When: Day 71
Open/Closed: COVEN MEMBERS ONLY!!1 No Qri Allowed (Open to All)

Come one, come all! )
 
 
11 September 2017 @ 06:37 pm
Who: Various enterprising folk!
Where: The former Uvi lair, and the island above Aimintas
When: Day 64-66, or thereabouts
Open/Closed: ota! there is a coven-house meeting afterward for anyone who can't make it up to see on their own.

[Hopefully you waited for the rain of spiky . . . Elto bones . . . to die down before heading out, but there's a mysterious underwater explosion to be investigated, and a possible link to Palai magic and the barrier, too.

Time to find out what happened?]
 
 
 
29 August 2017 @ 11:14 pm
Who: All
Where: The Palai marketplace and surrounding city
When: Day 53, evening
Open/Closed: OTA (Geir's toplevel is here if you want him specifically, otherwise use these prompts for your own purposes! I thought we could all use a place to play with ideas from the weekly announcements.)


snip )
 
 
26 August 2017 @ 04:44 pm
Who: Participants in BARRIER QUEST 2.0
Where: The outskirts of Aimintas, and the island above it
When: Day 50
Open/Closed: Semi-closed! Signups went here. Feel free to mingle in the first subheader, however!

bzz bzz bzz ZAP )
 
 
25 August 2017 @ 07:38 pm
Who: Participating coven members
Where: The Palai marketplace
When: Day 49
Open/Closed: OTA

[ Any and all who are in the marketplace will find that there is suddenly a mysterious barrier around the marketplace (that may be eerily familiar to some) -- specifically one large portion of the marketplace with a large number of tables and chairs, perhaps purposefully set out for nefarious reasons.

A few Palai are ushering coven members to chairs, and everything seems about normal. As normal as the Palai can be when they're putting on a show anyway. It's not until a sizable portion of the coven members are seated (and also supplied with breadsticks and small shrimp), that things get a bit more bizarre.

Thanks to the power of the Eltos, a small band of energy keeps coven members stuck to the chair (magic can interfere, of course), but that's not the end of it. On each table, next to those delicious smelling breadsticks and shrimp, is a bowl of scraps of papers. Every five minutes, a strip of paper will pop out from the bowl.

If you ask the Palai, they'll be inclined to explain speed dating to you. Asking questions, getting to know a person, then being shimmied off to the next potential mate -- this is made possible by Elto magic yet again, through flying chairs that transport their holder to a new table at standard intervals.

The Palai are extremely invested in this exercise? Will you let them down? ]


[ OOC: In the spirit of speed dating, each character will have a top level. All who want to respond to this top level can with questions from this post, but the threads have to end at 10 comments from each character. After this last tag, the characters can be assumed to have been whisked to a different potential match. You're free to have characters make up their own questions, interact with Palai serving food, etc. ]
 
 
17 August 2017 @ 08:06 pm
 
Who: Anyone
Where: Anywhere
When: Day 41
Open/Closed: Open! Geir will tag responses to B only, but feel free to use any or all of these prompts for your own shenanigans ☆


snip )