Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-08-08 07:42 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- &world: aimintas,
- *event log,
- blazblue: hibiki kohaku,
- fate apocrypha: jeanne d'arc,
- fate extra ccc: hakuno kishinami,
- fate grand order: bb,
- fate grand order: elizabeth bathory,
- fate grand order: passionlip,
- fate grand order: robin hood,
- fate grand order: scheherazade,
- fate stay night: archer (emiya),
- fate/zero: waver velvet,
- final fantasy xiv: madhuri qalli,
- god eater 2: julius visconti,
- god eater: lenka utsugi,
- granblue fantasy: percival,
- homestuck: dirk strider,
- i-chu: eva armstrong,
- jjba: caesar zeppeli,
- kingdom hearts: riku,
- kingdom hearts: sora,
- legend of korra: mako,
- nier automata: 9s,
- oc: carla morir,
- oc: geir,
- oc: vern,
- persona 3: minato arisato,
- persona 5: akira kurusu,
- persona 5: okumura haru,
- rnw: okuni kumou,
- rwby: yang xiao long,
- tales of legendia: jay,
- tales of vesperia: flynn scifo,
- tales of xillia 2: jude mathis,
- touhou: kosuzu motoori
[WORLD ONE | UVI ATTACK]
Who: The Uvi and coven members
Where: In and around the city land of Aimintas
When: Day 32 & 33
Open/Closed: Open to All

Where: In and around the city land of Aimintas
When: Day 32 & 33
Open/Closed: Open to All

For coven members who haven't been in Aimintas very long, the panic of the Palai the past few days may seem like overkill. The day goes by rather quietly and Aimintas looks like a ghost town throughout the morning and most of the afternoon. Not one Palai can be seen, with shops closed and the roads virtually empty, aside from coven members. It isn't until the sky is turning a nice shade of pink that things begin. Observant people who may be gazing up at the ocean will see the very small dots in the sky that begin to approach at a very quick speed. If you're outside, you may get to see the Uvi up close -- but perhaps not for very long. The Uvi have rubbery bones, and they hit the dirt in a curled up position, unrolling themselves and leaping up on long, scaled legs. The shortest Uvi might come in at five feet tall, but most range from six to seven. They're lithe and gilled -- you may think they want to rely on stealth, but the sound coming out of their gills is very loud and raspy. There's no way you can't hear them coming as the ominous and rapid noise follows them everywhere. Some of them are walking around empty handed, eyes scanning and striding up to buildings, banging on the outside and observing the inside of the house as much as they possibly can. Others are carrying large, bleached tools made of fish bone and teeth. Some look like long blades, while others look like long axes. These are used for cutting into doors and other violent tasks they feel the need to complete.
If your character confronts the Uvi, they better be prepared for an attack. B ▢ Alternatively, maybe your character is caught outside and ill-equipped to handle the Uvi. Running is an option! ...But they better be able to run fast. Maybe your character gets lucky enough to run into someone who can help them, but they'd best hope they find each other fast. C ▢ Your character may also be committed to love and justice, fighting the forces of evil with good. It's very unlikely that Palai blood goes unspilled tonight, but your character may be able to prevent it as much as possible. Just be warned: if they confront the Uvi who are trying to break into a Palai house, they're going to be in for a fight. D ▢ Other characters may already be hiding, whether in the coven house or with Palai in their own homes. They'll hear the Uvi's harsh, gasping breathing before they see them, but if they do hear that raspy noise, they'd better be quick thinkers. Whether the Uvi visiting turns into a brawl or a blood bath, eventually the Uvi will return to the ocean with Palai bodies in tow. At around 4 AM, the Uvi begin to shriek, some making noises that are too high pitched for most ears to hear. From the sky, large flying fish descend from the sky and find their masters. The Palai are hoisted onto the back of these creatures and they take off, flying back into the ocean.
F ▢ Maybe your character is more into the idea of following the Uvi back home. It's possible! Once the Uvi breach the ocean, they swim fast through the dark water for miles and miles. The journey is treacherous, and some may stop the trek to attack in the water where they're more at home. If your character makes it to their lair, they'll find that it's a dense wad of seaweed that stays static in the ocean. The Uvi are used to the toxicity of the leaves, but trying to enter means touching these leaves that leave large, skin-melting welts as they grow and burst. G ▢ Wildcard! How will your character handle this violent and volatile situation. |
no subject
[ Honestly, the panic of the city is more nostalgic to Carla than anything else. It reminds her of traveling with her father's caravan, how word could reach them of bandits coming for the city; freshly supplied. She's stood with her father's hired men more than once, weapon in hand. Hel-folk were not known for hiding away from trouble, they were known for their ferocity in defense of what is theirs.
But none of this is hers and she watches the scuttling Palai with total disgust for a long moment before she returns to sorting through her gear. Her armor -- beetle plate, with holographic sheen to the corrugated shell -- gives her away as a warrior, even before seeing her sharpening and cleaning a sword. ]
Magitech -- First come first serve
[ She uses a very fine chisel to scratch an intricate shape into the steel of the blade, some kind of rune. She sits back for a moment staring at it. Normally, she'd have a kind of paste made of glowing fairy guts that she would rub into it to make it true. She looks around at any of the nearby coven members, ]
Who has control over their magic?
[ She motions curtly for you to come over to her. ]
Into the Fray
[ She's on the rooftops, watching for their enemy. It's still a bit bright for her night-vision to be at its best, but the more shadows filter in, the stronger her vision becomes. She was made to fight her way through the darkness.
She pulls on her helmet in a smooth motion, layers of beetle plate coming together to give her an intimidating insectoid grimace. ]
This should be enjoyable.
[ As the hoard approaches, she lifts a fist and bellows out some nasty string of curses, all sorts of damnation and slow death at the hands of hungry bugs who like their prey to suffer at the hands of their poisons as they writher to death.
]
Bash 'Em -- Fighting Wildcard -- Can help you, you can help her, whatever makes you happy.
[ She is an experienced fighter, a fearless one, no less. She's faced bigger and worse monsters than the Uvi. She's a controlled kind of terror moving through the streets, across rooftops.
She doesn't care about the Palai and makes no particular moves to help them, and most certainly makes no moves to sacrifice her safety for anyone else. Still, she's not completely treacherous, she also does not go out of her way to put anyone else in harm's way. ]
A pause in the action
[ She ducks around a corner, pulling her helmet off, her dark hair has come unbound and spills out over her sweaty face. She's panting heavily, but also grinning. She's having a delightful time. She gathers her hair back out of her face, wiping the sweat from her eyes, taking a long drink from a canteen, all the while glancing back around the corner for followers.
And then there's you, ]
What do you need?
[ A raised eyebrow, you might have caught her in the mood to humor you for a minute or two. ]
Out with it.
[ But not for much longer. ]