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Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellbinders2017-08-08 07:42 pm

[WORLD ONE | UVI ATTACK]

Who: The Uvi and coven members
Where: In and around the city land of Aimintas
When: Day 32 & 33
Open/Closed: Open to All



For coven members who haven't been in Aimintas very long, the panic of the Palai the past few days may seem like overkill. The day goes by rather quietly and Aimintas looks like a ghost town throughout the morning and most of the afternoon. Not one Palai can be seen, with shops closed and the roads virtually empty, aside from coven members.

It isn't until the sky is turning a nice shade of pink that things begin. Observant people who may be gazing up at the ocean will see the very small dots in the sky that begin to approach at a very quick speed. If you're outside, you may get to see the Uvi up close -- but perhaps not for very long.

The Uvi have rubbery bones, and they hit the dirt in a curled up position, unrolling themselves and leaping up on long, scaled legs. The shortest Uvi might come in at five feet tall, but most range from six to seven. They're lithe and gilled -- you may think they want to rely on stealth, but the sound coming out of their gills is very loud and raspy. There's no way you can't hear them coming as the ominous and rapid noise follows them everywhere.

Some of them are walking around empty handed, eyes scanning and striding up to buildings, banging on the outside and observing the inside of the house as much as they possibly can. Others are carrying large, bleached tools made of fish bone and teeth. Some look like long blades, while others look like long axes. These are used for cutting into doors and other violent tasks they feel the need to complete.

      A ▢ If your character is wandering the streets, whether of their own ignorance or because they're part of the team trying to protect/negotiate with the Palai, they're very likely to run into one of the Uvi. While left to their own devices they'll only be focused on sniffing out Palai, but they're committed to going after anything they see alive and moving.

      If your character confronts the Uvi, they better be prepared for an attack.

      B ▢ Alternatively, maybe your character is caught outside and ill-equipped to handle the Uvi. Running is an option! ...But they better be able to run fast. Maybe your character gets lucky enough to run into someone who can help them, but they'd best hope they find each other fast.

      C ▢ Your character may also be committed to love and justice, fighting the forces of evil with good. It's very unlikely that Palai blood goes unspilled tonight, but your character may be able to prevent it as much as possible. Just be warned: if they confront the Uvi who are trying to break into a Palai house, they're going to be in for a fight.

      D ▢ Other characters may already be hiding, whether in the coven house or with Palai in their own homes. They'll hear the Uvi's harsh, gasping breathing before they see them, but if they do hear that raspy noise, they'd better be quick thinkers.


Whether the Uvi visiting turns into a brawl or a blood bath, eventually the Uvi will return to the ocean with Palai bodies in tow. At around 4 AM, the Uvi begin to shriek, some making noises that are too high pitched for most ears to hear. From the sky, large flying fish descend from the sky and find their masters.

The Palai are hoisted onto the back of these creatures and they take off, flying back into the ocean.

      E ▢ If your character is committed to defeating the Uvi, they may want to try and target the large fish they'll be flying out of. It's possible to kill them in the air, but watch where they fall. They're incredibly large -- larger than the sharks and bigger fish that have fallen out of the sky before. They can also be killed on the ground, but you'll also have to do with their protective Uvi owners.

      F ▢ Maybe your character is more into the idea of following the Uvi back home. It's possible! Once the Uvi breach the ocean, they swim fast through the dark water for miles and miles. The journey is treacherous, and some may stop the trek to attack in the water where they're more at home.

      If your character makes it to their lair, they'll find that it's a dense wad of seaweed that stays static in the ocean. The Uvi are used to the toxicity of the leaves, but trying to enter means touching these leaves that leave large, skin-melting welts as they grow and burst.

      G ▢ Wildcard! How will your character handle this violent and volatile situation.

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