Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-11-24 09:44 pm
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Entry tags:
- &world: shehui,
- akatsuki no yona: yona,
- blazblue: hibiki kohaku,
- ensemble stars: nazuna nito,
- fate stay night: archer (emiya),
- fate/stay night: cu chulainn,
- final fantasy xiv: madhuri qalli,
- fma: alphonse elric,
- granblue fantasy: percival,
- gundam (ibo): julieta juris,
- gundam (ibo): mcgillis fareed,
- homestuck: dirk strider,
- homestuck: jade harley,
- homestuck: jake english,
- homestuck: karkat vantas,
- homestuck: terezi pyrope,
- love live: riko sakurauchi,
- love live: ruby kurosawa,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- oc: geir,
- oc: vern,
- pmmm: madoka kaname,
- pokemon: moon,
- solatorobo: red savarin,
- sonic the hedgehog: sonic,
- ssss: emil västerström,
- ssss: lalli hotakainen,
- tales of berseria: velvet crowe,
- tales of graces: sophie lhant,
- tales of legendia: jay,
- tales of xillia 2: jude mathis,
- voltron: takashi shirogane
[WORLD TWO | INTRO LOG]
Who: All coven members
Where: In and around the new world’s apartment building where the coven is staying
When: Day (the calendar isn’t syncing for me hELP)
Open/Closed: Open to All
Where: In and around the new world’s apartment building where the coven is staying
When: Day (the calendar isn’t syncing for me hELP)
Open/Closed: Open to All
You’re in a room. It’s pretty bright — blindingly so, even. There’s something very stark and very clean about the place, and also the person you’re sitting in front of. You’re sitting? You’re sitting. There’s also a pane of very powerful plexiglass separating you from the uniform-clad person who is now speaking to you. It’s impossible to transcribe what they say verbatim, but here’s the gist of it: - You’re being welcomed to a city called Shehui. Depending on who you are, the level of technology may be light years ahead of you or child’s play. Have questions? The person will reiterate a few times that there are information desks around the city. That’s all for now…now you’ll be traveling to your next destination: your new home. The floor slowly lowers as if you’ve been in an elevator the whole time. It connects to several other glass containers, much like your own, all suddenly clanking together in a chain. After a short wait, the chain begins to move — quickly. Faster, maybe, than you’ve ever gone before. It’s hard to even make out the scenery when you’re zipping past everything so quickly. Where does this trip lead you? The ground floor of your new apartment building. The plexiglass cases open up and you’re in a hotel lobby. There’s a flashing board on the wall — NEW ARRIVALS, COME HERE.
B ▢ Maybe you don’t want to fuck with anybody right now and are busy exploring the apartment building. You may encounter some aliens, some strangers, some ice machines. There IS that floor that’s nothing but recreational stations. If you’re overwhelmed, the garden is a good place to start. The sport court is pretty empty right now, if you want to have any regrouping meetings. |
The apartment building is locked up tight for three hours in order to let new arrivals get their bearings. After that, the ground floor lobby doors open into the city of Shehui. There’s a lot to take in, but let’s cover the biggest bases:
D ▢ You’ve got 500 credits to blow on clothes, food, strippers…whatever you’d like? Right next to the apartment complex are tons of local businesses, from bistros to outlet malls. A movie theater, an arcade, a video game store…and the best thing about Shehui? Most everything is dirt cheap. Where are you shopping? What are you buying? Enquiring minds would like to know! E ▢ Right next to the shopping area is a wooded park. It’s akin to a nature trail that’s similar to Yellowstone in scenery and topography. If you’re more comfortable someplace less…tech or modern…then this may be exactly where you’d like to be. F ▢ Wildcard! How will your character interact with this new and unusual world? |
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I still think it isn't stupid if it makes you feel better. I know a lot of humans who need ways to feel better now...
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[It's an ironic comment, but he also gives a little pat to Geir and adds, more genuine,]
Does it bother you? All the humans you know who aren't doing well psychologically.
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[Geir has totally made up all his own rules for interacting with people and doesn't know any other dragons, really. Dirk knows this. this is bullshit. it is pretty clear he truly doesn't mind, though.]
I don't know about bother. Mostly I feel sad and want to help? I like most of the people I meet, at least a little.
That's not weird, right? Thinking, oh, I'm sorry.
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[No it isn't bullshit is is part of the discipline of Pro6lematics]
It isn't weird. It's sympathy, or empathy, depending. It's a normal thing.
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Those, then... I guess I have some.
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You must have a lot of it. You offer to help out a lot.
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Not really. In my case, there isn't a lot that I'm particularly adept at when it comes to social cohesion and helping other people. What I do know is a lot of practical skills from raising myself and living alone my life. It's a lot easier for me to be helpful by building someone a robot leg on request than any other kind of help, and if I can't be a good person, then I'd at least like to emulate one for the sake of having a positive effect.
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I don't know if it is or isn't hard. I haven't done it yet.
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Dirk, I'm worried about most of the things we talk about all the time. I just don't think about it much.
[these topics don't inspire thoughts. they're a pounding in the back of his head, the inky dark on his scales, a named outgrowth of the nameless emptiness in his belly: will you understand this next incomprehensible thing? are you doing this right? can you even do this right? maybe you can't.]
I guess you already have!
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Oh, come on. We've talked about how I don't know if I can be a person like, a hundred times. At least once.
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You didn't tell me you repress those thoughts.
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I don't! I mean, I tell anyone who asks when it comes up. I had to stop telling as many people because they would get upset.
I just don't really think about it all the time. It's... in the background? But I want to do things anyway, so I do them...
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Do those thoughts bother you?
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[Geir isn't quite sure where Dirk is going with this. you can say that existential uncertainty bothers you the way you can say that the weather bothers you, but it's difficult to do anything about either. to him, they're just part of the fabric of the world.]
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Dirk gives Geir's snout a gentle pat.]
Destroyer of worlds or not, you're a decent guy, Geir. I'd say your only flaw is not having a surname I can use in moments like this.
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[Geir nudges Dirk's hand, appreciating the gesture.]
You said that before. About me being good. I don't know if I am.
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[So he will NOT be using Lokison, thank you.]
There are a likely senses where you aren't. There's the whole world-destroying thing that you don't seem totally opposed to, although I'd personally categorize that as morally neutral rather than good or evil. But in the sense that you're compassionate and genuinely interested in others, and you have a strong drive to learn and grow, and that you listen and observe and develop your own opinions with consideration to people around you, yeah, I think you're good. I wouldn't call it a perfect goodness, but I also don't think that your compassion and care for others should be discounted as meaningless just because you also have more dubious moral perspectives.
I also think those things, like with regards to world-ending or murder or whatever, are things that you still haven't fully learned about yet, but that you've been inquisitive about them and started to gather new information. So it feels premature to judge you on those grounds when you aren't yet even in a place where you know if you can make choices about those things, let alone what choices you will ultimately make.
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but for the rest of it...
Geir's understanding of "good" is a little different from Dirk's -- something less of a moral imperative towards behavior directed at other people, and something more of an innate inclination towards growth and healing, fullness and wholeness and clean bravery: the building-up of things. Geir's cousin Baldr was good just by existing, content to be what he was, generous and giving and kind. Jormungand is a hateful empty fearful rage that grows so massive that it shakes the foundations of the world. how could good come out of that?
still, what Dirk is saying makes sense, and Geir's eyes widen as he listens. the ways in which he relates to other people do seem to come across as okay to most of those he talks to, even if his existence is a state of scorched-earth destruction. the two viewpoints sit in screeching, uncomfortable opposition in his head for a moment, he finds at least a temporary way to reconcile them by applying what Dirk says last: it's true, he doesn't know yet whether he can make choices that would allow him to be different than what he is. since no one else knows either, maybe they're withholding judgment on his ultimate nature, and just basing their evaluation of him on the narrow, short-lived period of time he's been in the coven and with Vern, trying to figure these things out.
that's a very strange thought.]
Oh. Let me think about that...
Doesn't that mean you don't know if I'm good either, though? Since you don't know what I'll decide, or if I can...
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