Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-09-12 08:30 pm
Entry tags:
- blazblue: hibiki kohaku,
- dangan ronpa: kazuichi souda,
- fma: alphonse elric,
- god eater: lenka utsugi,
- homestuck: jake english,
- nier automata: 2b,
- nier automata: 9s,
- oc: ember resuine,
- oc: geir,
- oc: tara-fay smith,
- persona 5: goro akechi,
- ssss: emil västerström,
- ssss: lalli hotakainen,
- tales of berseria: velvet crowe,
- tales of legendia: jay,
- tales of vesperia: flynn scifo,
- tales of xillia 2: jude mathis,
- voltron: takashi shirogane
[WORLD ONE | DING DONG THE FISH IS DEAD]
Who: Coven members and the Palai
Where: Celebrating the Uvi going boom-boom
When: Day 67
Open/Closed: Open to All
OOC Note:

The initial setting information found here should be utilized for threads here.
There's no official OOC account for the Palai people. You're free to roleplay their actions and reactions on your own, as in depth as you want -- asking questions, hand-waved interactions, becoming best friends. The new world is your oyster!
Where: Celebrating the Uvi going boom-boom
When: Day 67
Open/Closed: Open to All
OOC Note:

For decades, the Palai have had to deal with the threat of the Uvi invading their homes, killing their families and returning 30 days later. After the coven found their way to Aimintas, the Palai found that the threat wasn't so...threatening. After the last attack, with many more Palai lost as compared to previous Uvi instances, some Palai had lost hope. Now, after seeing their nemesis blown to bits and falling out of the ocean, their faith in safety is restored. While the Uvi are still committed (by and large) to learning more about barriers and other forms of safety, the time for focusing on serious things has passed. It will return, but tonight? They celebrate. Unlike their last, shrimpy festival, this party has a lot more going for it. The Palai have had time to process the events and prepare themselves for a grand celebration. The Palai know how to party, but you ain't seen nothin' like this.
B ▢ Despite the adults getting lit, there are obviously a lot of baby Palai on the lose. Responsible coven members who have their own babies will have the ability to let them run wild and play with their lizardy cousins. If you want to spend time with your baby, the nursery caretakers have platters of crackers with mushy foods adorning them -- these are essentially candy to a tiny Palai. They may also be tempted by other foods present at the festivities, but you can avoid them getting a tummy ache if you have a watchful eye. C ▢ Speaking of food, there certainly is a lot of it. There are large grills being heated by the newly found bone structures. These hold shrimp and fish, grilled vegetable skewers and other foods. Instead of the Palai doing the serving, the coven members and other Palai are instead encouraged to utilize their own raw ingredients (which includes several large sharks, dolphins, etc.) in whatever fashion they choose. It's essentially a "build-your-own-kabob" station with no limits. D ▢ Because the party is lasting on into the night, some Elto have decided to light the marketplace with some of the bone structures they found by powering them and inserting them into small cloth bags that they then magically levitate around. While they provide a powerful light source that can increase the party's longevity, they're also floating live wires. Bump into one of these and you'll get a nasty shock! This is doubly concerning since Palai babies are fascinated by following these floating "toys." E ▢ The Palai, feeling more familial and supportive of their ideals than ever, haven't let go of the whole family/romance pushing on the coven. Their newest attempt is a bit of a prank (probably due to high Palais) who have taken magic bone structures and tied thick strings to the spines that poke out of them. At the end of these strings are loops that they're quickly slipping around the wrists of coven members they find. You may find that you're suddenly magically connected to someone -- or two other people if you're lucky enough -- by a magical thread that's VERY hard to slip out of or break. F ▢ Wildcard Part 1: Other previous party prompts can also be considered here, from the rolls that make magic go haywire to the aged liquor that causes a bit more than a headache. G ▢ Wildcard Part 2: Any prompt you like! |

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[As much as he'd rather not think of there being another battle anytime soon, there's no denying that Geir being able to boost others without taking so much physical drain on himself would be a definite advantage.]
Can you do other things too?
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[Geir's tone is amiable and attentive, his head raised and his body alert; this is an interesting problem, and he's surprisingly engaged by testing to see which magic things work on each other. he'd noticed it back when he was trying to figure out how his powers worked.]
I can do the stuff from Qri, and then I can fly, obviously. But my teeth can burn away pretty much anything, too. There's venom on them.
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[The fascination in his voice says he's not opposed to the idea, but then again, Vern did say it would be better for Geir to get to do things that aren't destructive. Curiosity is easily shelved in light of that.]
Maybe we should just stick to seeing how these things affect the enlivening for now. If you're sure you're feeling up to it. You said it works on plants too, right?
[Al's a poor test subject and plant life is less risky than roping anyone else into the experiment.]
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[what Vern said may be true, but Geir doesn't seem to have any problem with destroying things, conceptually. maybe that's why Vern said it.
truthfully, Geir just sees his eitr as part of him -- and most of "him" is his destructive potential. it makes him uncomfortable to think about when Vern (or anyone, theoretically) nails him about the self-categorization, but it is what it is, as far as he's concerned.]
It might be worth seeing what happens when these things are destroyed, too.
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[He grabs another one of the structures he had stashed nearby on the ground. Two is probably a good hard limit on how many to mess with at once until they know what they're doing.]
Anyway, the farms sound like a great place to start. I'll meet you there?
[Geir is significantly faster.]
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[Geir is almost surprised -- he supposes that he's never actually carried most of the coven members anywhere, but it seems like a natural request.]
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[Both because it seems rude and well. He waves a hand down, gesturing to his... everything.]
I'm pretty heavy.
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[Geir nudges Alphonse with his nose; it's a controlled movement that only rocks him a little on his feet, but it emphasizes that Geir could have bowled someone his size and weight over quite easily with the gesture, if he'd wanted to.
...Geir can smell the blood and iron of Alphonse's seal, and feel the strange distribution of weight in the armor, but he doesn't choose to say anything about it for just now. their investigation of the Palai bones is more relevant and pressing.]
Maybe a little less tiny than everyone else, but humans are small! Should I just pick you up?
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[Unlike certain other Elrics, he doesn't sound offended. No, at this moment, Geir is his favorite person in the world. He clutches his hands together like someone who's been given a great compliment.
And shakes it off quickly enough, because hell yes he wants to ride a dragon. Come on.]
Just a second!
[He transmutes a quick box around the bones so there's less risk of shocking Geir along the way.]
Okay, um. Just tell me the easiest way to do this.
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Either I can pick you up and carry you, or I can put you on my back and you can hang on. You pick!
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[Trying to sound chill, but he wants to ride a dragon!!!]
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[Geir extends a claw and waits patiently for Alphonse to climb aboard before transferring him to his back. it'd be easy to just carry him instead, but he gets the feeling that Alphonse will appreciate the full dragon-riding experience. there's a place between Geir's neck and shoulders that's comfortable enough to wedge into, and the ridges along his spine provide an okay way to grip.]
Vern and I used to have a thing with straps for when I was flying a long way with him, but it got left home. Are you ready?
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This is so strange. But also so cool?? (!!!!)]
Yeah, I think so.
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Okay, hang on!
[he gives Alphonse a beat or two to prepare himself before he launches himself into the sky with a dramatic swoop. he's not trying to unseat Alphonse, but it never hurts to make these things a little bit more fun, as far as he's concerned...!]
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Wow...
[Maybe eloquence will kick in later. But make it official: add this to the list of things he wants to do once he gets his body back right after that apple pie.]
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he can't help but feel somewhat smug that Alphonse seems so impressed at flying...]
Pretty different from up here, right?
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[He still sounds awed, leaning as much as he dares to get a better look at the sights below.]
Seeing everything like this all the time must be incredible.
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[Geir does a couple of little dips in his flight path; without a stomach, Alphonse might not get the same butterflies sensation from the ground falling away under him, but it's certainly still exciting.]
I'm glad I woke up while I can still do it. I would've missed this.
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Flying is something you outgrow?
[That doesn't sound right, but he's not sure what Geir means otherwise.]
no subject
[Geir is already pretty big... how big is he talking?
sadly, there simply isn't that much flying time between the city and the farmlands; a matter of a few minutes only. the fields look dark and mysterious in the diffuse nighttime light, at least, and Geir spirals down slowly so their landing near a patch of growing green doesn't disturb the landscape much or come fast enough to make it difficult for Alphonse to hang on.]
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But they're landing before he can ask, so Al files the question away for another time. Climbing off is a little awkward, but he manages it okay, and stops to pet Geir on the head before he walks any further. Hopefully that's still something Geir doesn't mind.]
Thank you.
[That done, he steps aside to stand directly in front of the fields and transmutes the Elto structures free. Even the mild activity is enough to generate a few sparks, making them stand out like macabre nightlights.]
Okay. Do you want to start with just one?
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Sure. Just tell me what to do. They look weird out here...
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[But they're gonna do this!!
Al picks one of the structures up and then sets it down in front of Geir, careful to try and keep it out of nose zapping range.]
I think the first step is for you to focus on tapping into its energy. Maybe... maybe try thinking of it as an extension of your own power? [That seems more natural, anyway.] Then, once you feel like you've got a connection, try using your enlivening.
no subject
[Geir huffs in a breath with another tiny snort, determined to concentrate, and narrows his eyes to glare at the grisly relic in front of him. an extension of his own strength? he can smell the bone and electricity, but not himself; honestly, his power has more to do with darkness than these sparks.
still... if he closes his eyes entirely, he can still see the shape of the power in front of him.]
Should I just use it on you?
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[An immediate response, complete with emphatically shaking his head. There's no sense in Geir wasting his effort.]
It'll be easier to measure the effect if you stick to the plants for now.
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