Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-09-12 08:30 pm
Entry tags:
- blazblue: hibiki kohaku,
- dangan ronpa: kazuichi souda,
- fma: alphonse elric,
- god eater: lenka utsugi,
- homestuck: jake english,
- nier automata: 2b,
- nier automata: 9s,
- oc: ember resuine,
- oc: geir,
- oc: tara-fay smith,
- persona 5: goro akechi,
- ssss: emil västerström,
- ssss: lalli hotakainen,
- tales of berseria: velvet crowe,
- tales of legendia: jay,
- tales of vesperia: flynn scifo,
- tales of xillia 2: jude mathis,
- voltron: takashi shirogane
[WORLD ONE | DING DONG THE FISH IS DEAD]
Who: Coven members and the Palai
Where: Celebrating the Uvi going boom-boom
When: Day 67
Open/Closed: Open to All
OOC Note:

The initial setting information found here should be utilized for threads here.
There's no official OOC account for the Palai people. You're free to roleplay their actions and reactions on your own, as in depth as you want -- asking questions, hand-waved interactions, becoming best friends. The new world is your oyster!
Where: Celebrating the Uvi going boom-boom
When: Day 67
Open/Closed: Open to All
OOC Note:

For decades, the Palai have had to deal with the threat of the Uvi invading their homes, killing their families and returning 30 days later. After the coven found their way to Aimintas, the Palai found that the threat wasn't so...threatening. After the last attack, with many more Palai lost as compared to previous Uvi instances, some Palai had lost hope. Now, after seeing their nemesis blown to bits and falling out of the ocean, their faith in safety is restored. While the Uvi are still committed (by and large) to learning more about barriers and other forms of safety, the time for focusing on serious things has passed. It will return, but tonight? They celebrate. Unlike their last, shrimpy festival, this party has a lot more going for it. The Palai have had time to process the events and prepare themselves for a grand celebration. The Palai know how to party, but you ain't seen nothin' like this.
B ▢ Despite the adults getting lit, there are obviously a lot of baby Palai on the lose. Responsible coven members who have their own babies will have the ability to let them run wild and play with their lizardy cousins. If you want to spend time with your baby, the nursery caretakers have platters of crackers with mushy foods adorning them -- these are essentially candy to a tiny Palai. They may also be tempted by other foods present at the festivities, but you can avoid them getting a tummy ache if you have a watchful eye. C ▢ Speaking of food, there certainly is a lot of it. There are large grills being heated by the newly found bone structures. These hold shrimp and fish, grilled vegetable skewers and other foods. Instead of the Palai doing the serving, the coven members and other Palai are instead encouraged to utilize their own raw ingredients (which includes several large sharks, dolphins, etc.) in whatever fashion they choose. It's essentially a "build-your-own-kabob" station with no limits. D ▢ Because the party is lasting on into the night, some Elto have decided to light the marketplace with some of the bone structures they found by powering them and inserting them into small cloth bags that they then magically levitate around. While they provide a powerful light source that can increase the party's longevity, they're also floating live wires. Bump into one of these and you'll get a nasty shock! This is doubly concerning since Palai babies are fascinated by following these floating "toys." E ▢ The Palai, feeling more familial and supportive of their ideals than ever, haven't let go of the whole family/romance pushing on the coven. Their newest attempt is a bit of a prank (probably due to high Palais) who have taken magic bone structures and tied thick strings to the spines that poke out of them. At the end of these strings are loops that they're quickly slipping around the wrists of coven members they find. You may find that you're suddenly magically connected to someone -- or two other people if you're lucky enough -- by a magical thread that's VERY hard to slip out of or break. F ▢ Wildcard Part 1: Other previous party prompts can also be considered here, from the rolls that make magic go haywire to the aged liquor that causes a bit more than a headache. G ▢ Wildcard Part 2: Any prompt you like! |

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[But they're gonna do this!!
Al picks one of the structures up and then sets it down in front of Geir, careful to try and keep it out of nose zapping range.]
I think the first step is for you to focus on tapping into its energy. Maybe... maybe try thinking of it as an extension of your own power? [That seems more natural, anyway.] Then, once you feel like you've got a connection, try using your enlivening.
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[Geir huffs in a breath with another tiny snort, determined to concentrate, and narrows his eyes to glare at the grisly relic in front of him. an extension of his own strength? he can smell the bone and electricity, but not himself; honestly, his power has more to do with darkness than these sparks.
still... if he closes his eyes entirely, he can still see the shape of the power in front of him.]
Should I just use it on you?
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[An immediate response, complete with emphatically shaking his head. There's no sense in Geir wasting his effort.]
It'll be easier to measure the effect if you stick to the plants for now.
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[Geir... does his best. he tries to visualize the power of the enlivening moving through the Elto bone and into the plants around them; the bone sparks, causing him to take a tiny hop backwards and sneeze. lashing his tail, Geir realizes that using his power as he normally does, as an area effect, isn't working. or maybe it's just because the bone is too far removed from the source of the effect?]
Damn it-- wait a minute. I think I'm coming at this wrong.
[he glares at the Elto bone again, and tries to aim his power through it at one specific plant -- that works better. a cornstalk suddenly explodes out of the ground and then falls over, its stem too weak to hold it up after the profoundly accelerated growth.]
Hmmm...
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The sudden cornstalk snaps him out of standing around quickly, though, and he hurries over to take a closer look at the result.]
That was a lot more powerful and direct than I thought it would be.
[That's a good thing, probably. He sounds impressed.]
How does it compare to when you use your magic on a plant normally?
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It's much stronger, but I don't think I'm doing this right, either. Usually when I do this kind of thing, it's an effect all around me. And it doesn't happen so fast. I think that's bad for the plant.
[he reaches out to pick the Elto bone up instead, curling his claws around it; it's absurdly tiny in his huge talons.]
Let me try this again...
[Geir closes his eyes once more. this time, he tries to filter his power through the bone right at the source, and it results in a more modest circle of growing plants in the usual ten-foot radius around him.]
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That definitely proves we should all practice before we try to use amplified magic on an actual person.
[Even then... overdoing it looks so easy.]
How do you feel? Any less tired than usual?
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[Geir twitches his tailtip a bit; it makes sense that if he tries for the same result as he usually gets, it will accordingly need less power, in this model.]
Let me see how much it takes to do different heights...
[it might take them a while of experimenting with seeds and such, but it does seem like using one Elto bone as a booster provides a solidly linear power boost, at least for the area effect. Geir finally sits back and surveys their results with a sigh.]
Huh. It might be different for more than one bone, or if we tried individual plants again.
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[He holds the second bone out to Geir, since having physical control over them seems to help with his concentration.]
You're picking this up pretty quick. [Compared to Al, at least, which isn't actually saying much.] Does magic come to you really naturally?
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[he scoops up the second bone and sneezes again when they spark together; a pause to take a break seems prudent. he can stretch out, at least.]
What's your power from Qri, again?
no subject
Um, this.
[Useful in its way, but still troubling in its complete lack of logic. Looking back at Geir, though, he gets an idea.]
Normally I'd never be able to use it on someone your size, but maybe with the boost these things give it would work.
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That's so weird!
[he very cautiously stretches out his nose to try to pass it through the haunted corn himself, ready to jerk back the second he feels anything Weird. maybe it'll shock him the way the bones did...]
Have you tried it on yourself? What does it feel like? It's like the corn is a ghost.
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Yeah. Using it on people is a little harder than something like this [a quick gesture to the corn], but it works. I don't know if it feels like much of anything.
[He's maybe not the best person to explain it.]
No one I've used it on says it hurts. It's just... that weird sensation you get when you're around magic? Like that.
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[the tone of the question is blank. has Geir ever not been around magic? he's... he's not entirely sure. possibly he is magic. hard to say.
on the other hand, he's very far from being risk-averse and very confident in the continuation of his own existence, so even if he has no idea what Alphonse is talking about, he doesn't actually see much problem with going ahead and experimenting.]
Well... whatever! You can try it on me if you want.
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He takes a step closer to Geir, holding up a hand in a gesture that's completely meaningless but makes him feel like he has more control.]
Okay, first I'll try it once without the bones.
[For comparison's sake, if nothing else. Al concentrates and... gets it to work on Geir's tail. Sigh.]
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What in the world--! How does that even work?!
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[Why is magic what it is.]
All I have to do is think about something the right way, and then that happens. Be careful, though. It'll wear off in a few seconds.
[Getting it to activate on command took this long; turning it off instead of letting it fade is still a bit beyond him. Still, Geir will probably feel a warning sensation Al's unaware of right before the magic times out.]
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[Geir does feel-- something? some subliminal sense, at least, that gets him to pull back his talons before his tail goes solid again. he stares at his tail one more time in wide-eyed respect.]
...wonder what would've happened if my claws had still been there...
[he can see how to use that as a weapon, right off the top of his head. but it could also be used for sneaking around, which Geir has a healthy appreciation for.]
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[He knows it's completely different for Geir, but he finds himself trying to explain anyway.]
It always feels unpredictable.
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What part feels so unpredictable about it?
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It's all guesswork. I don't really know the limitations, or what powers it, or even why we all have such different abilities to begin with. I've been getting by okay with just practicing so far, but for all I know I could be doing it completely wrong.
[He sketches a transmutation circle in the dirt like it's supposed to illustrate something.]
Alchemy is precise. You have to know the composition of what you're working with and exactly how you want to apply the energy. Magic means throwing all that out and what? Using it anyway just based on feelings? It almost doesn't seem fair.
[It isn't just magic, not really. He was equally terrible at trying to learn alkahestry and might be more than a little frustrated he still hasn't adapted.]
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But it's not just about feelings at all! It's about, um... understanding power. At least, that's how it's always been for me.
Your explanation sounds kind of weird, if that's how you're thinking of it. Do you really know exactly what's in this dirt?
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[He's listening to what Geir has to say, but the ideas are so far removed from Al's usual approach he isn't sure how to bridge the gap.]
Understanding power... If it's not about feelings but you don't have any guidelines, how do you do it?
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Aw, geez, I don't know how to do this... Vern never gets things when I explain them, either. Okay, you're talking about... breaking things down to their most basic level. Understanding that the dirt has dead plants, or metal, or stone in it, or whatever. Right?
[he waits for some acknowledging gesture on Alphonse's part, and then goes on.]
So what's something like you or me? If you just look at flesh, it's-- dirt, basically.
[he's about to say something about how dirt is Ymir's flesh anyway, but he decides not to-- he doesn't think it's true, here, and also it's probably getting ahead of himself in Alphonse's understanding. man, his relatives are weird, especially the old coots that were around before Odin's time... but no, he has to move on.]
But it's not just that. Who you are makes-- a shape in the world. Are you a person or a tool? When you reach out your hand to grasp the things you want, do you get them? Do you bow your head or do you hold it up? Can you decide that, can you make it stick? What's your fate?
[he stares at Alphonse, not sure if this is making any sense; it's deeply intuitive knowledge to him. he can feel it in every bone.]
Your body pushes water away from it if you jump into a pond. Power comes from what you can change in the world, and it pushes events away from you, or around you, or into your hands. Your own strength rests in you like a weight and digs your heels deep into the path you walk on, so others can see your footprints behind you. If you don't understand it, or won't use it, other people will use you instead.
[this is frustrating -- Geir can see Alphonse is not someone powerless, and he wants to make him understand that. does he have better words for this? he doesn't.]
Can you see what I'm talking about?
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I don't know.
[Said honestly, after a silent moment of mulling it over.]
I mean, I think I do, but I haven't figured out how to use it. So maybe I don't know anything at all.
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