spellbindmods: (Default)
Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellbinders2018-02-05 09:13 pm

[WORLD TWO | JAILBREAK]

[ Fifteen days ago, twelve members of the coven were selected to be captured and put under major scrutiny by the Shehui government. Today, they become freed.

Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.

Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]

( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.

pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.

during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )

Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.

If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.

Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.

---


hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.

The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):

contrabandlist//highlevel
  • Four (4) small bone fragments, electrical in nature. Dangerous ##04. Contraband Room 5.
  • One (1) inanimate golden box. [MODIFICATION: When collected, box was magic in nature. Expended Three (3) smooth black stones predetermined to be filled with void magic in opening said golden box for investigation. Not currently deemed dangerous. Contraband Room 1.
  • > RETRIEVAL: One (1) body from inanimate golden box. Still living, suspended animation. Held in Contraband Room 4. DO NOT INCLUDE OTHER CONTRABAND. CONTRABAND ROOM 4 NOW OFF LIMITS FOR NEW MATERIAL.
  • > DETAIL: Clothed. Height: [measurement translation to 6' 3"]. Weight: Indeterminate. Dangerous ##77. Antima Formula RE5 inserted in constant IV. No obvious name, planetary association.

    adminhalld//accessrequirementoverride
  • This archive contains a program that can be transferred from ID card to ID card. Anyone who has this .exe in their ID card can give it to someone else. This will grant access to all Lower Admin Hall D rooms, including contraband rooms -- there are six in total. These rooms can also be looted! All magical items within these rooms won't be immediately obvious in how they are magical, but there are plenty of items there that may be looted.

    notefile//banned//writtenrecord
  • ????

    new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.

    ---


    post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.

    After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.

    Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:

    TRUCE
    ALL STAND DOWN
    PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
    NO MORE HARM WILL COME TO YOU HERE


    No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
  • witchhooded: (tangent)

    [personal profile] witchhooded 2018-02-11 04:02 am (UTC)(link)
    Everyone is saying they have to be good at punching! [ honestly, it's a wonder any of them get anything done! a group of people willing to give up so quickly...

    she's not really frustrated, but she puckers her lips like his words taste sour to her somehow anyway. ]


    You are good at something else, then? Everyone has things they are good at. Mine is gardening and nuclear physics! Your's are...?
    insubordination: (052.)

    [personal profile] insubordination 2018-02-11 07:34 pm (UTC)(link)
    [ it's not that roy is bad at punching, it's that he's much better at fighting in other ways, and he would rather not get punched in the face when he can fight from a distance. that being said, jade's examples of what she's good at causes the corner of his mouth to tug upward slightly, in half a smile, before he thinks. ]

    Chess and chemistry.

    [ both of those answers are true, even if they're not a complete answer on what roy is good at in terms of combat. ]
    witchhooded: (and just like that they're gone)

    [personal profile] witchhooded 2018-02-11 10:47 pm (UTC)(link)
    [ oh! jade's dog ears give away her interest immediately. chess may not be her go to choice with board games, but. ]

    I have never had someone to play chess against. But I do like chemistry.

    [ davesprite and john didn't play. they preferred the ghostbusters mmo. ]

    I liked memory most, but I bet I could learn chess... I mean! I am not trying to impose, but if you needed to do something to let out frustrations, I am probably the best player in this whole coven!!! Boardgames are the only games I have played.

    [ POINTEDLY NOT MENTIONING THE GHOSTBUSTERS MMO ]
    insubordination: (058.)

    [personal profile] insubordination 2018-02-19 09:20 pm (UTC)(link)
    [ . . . there's an obvious hesitation, here, because he should return back to find riza. but there's not much he can do for her, in this moment, and she needs her own time to do what she needs to do before suffering through roy fussing over her, and he watches jade for a long moment before: ]

    Chess it is.

    [ with half a laugh, as he takes half a step forward. ]

    We might be lucky in finding a set, or we can draw a board and pick something else for pieces, if you're willing to learn.
    witchhooded: (girl with one eye)

    [personal profile] witchhooded 2018-02-23 07:34 pm (UTC)(link)
    I am always willing to learn, Mr. Horse Guy!

    [ this is still not the thread in which jade remembers his name. drawing a chess board to act as one certainly pings her, though; she remembers the early days of the game and her pictionary skills fondly. it was certainly fun before everything went terrible, wasn't it? ]

    Drawing it is my specialty. If we manage to fall into a world where we have powers, in fact, that is all I will need for us to get a very nice quality chess board. My modus was set to Pictionary, and I am pretty good at it!

    [ ...it dawns on jade this might be a bunch of mumbo jumbo to roy, briefly, but eh. he'll ask if he's confused. maybe dirk's explained some of homestuck to him, she hopes. ]
    insubordination: (005.)

    [personal profile] insubordination 2018-02-26 03:44 pm (UTC)(link)
    [ roy has zero understanding of what that means, BUT that being said, he seems to generally get the idea. she has some sort of power or ability to bring things into existence. roy imagines he could also create a stone chess using alchemy, if he practiced and tried to do it -- so he's sort of envisioning the same thing. it is not the same thing, roy, but whatever. ]

    I can draw one out today, but you can keep the drawing for the future, if you want to create one on your own.

    [ he lets it go. it's unimportant, for now. and it only takes a few moments to find a piece of paper, tokens to work as chess pieces, and with a remarkable quickness, roy sketches out the board in pencil, complete with black and white squares. he also uses a pen to etch, quickly, symbols onto the tokens he's found -- king, queen, bishop, knight, pawn, rook . . . and he lays them all out in a particular order. ]

    It isn't a hard game to get to know. [ though it is hard to be good at it. ] I'm sure you'll catch up just fine.