Spellbind Mods (
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spellbinders2018-02-05 09:13 pm
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Entry tags:
- &world: shehui,
- *event log,
- blazblue: hibiki kohaku,
- fma: roy mustang,
- granblue fantasy: siegfried,
- homestuck: terezi pyrope,
- legend of heroes (tocs): jusis albarea,
- love live: riko sakurauchi,
- love live: ruby kurosawa,
- nier automata: 2b,
- oc: valerius reveri,
- pmmm: madoka kaname,
- rnw: okuni kumou,
- tales of berseria: velvet crowe,
- tales of legendia: jay,
- tales of xillia 2: jude mathis,
- voltron: takashi shirogane
[WORLD TWO | JAILBREAK]
[ Fifteen days ago, twelve members of the coven were selected to be captured and put under major scrutiny by the Shehui government. Today, they become freed.
Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.
Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]
( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.
pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.
during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )
Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.
If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.
Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.
---
hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.
The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):
contrabandlist//highlevel
Four (4) small bone fragments, electrical in nature. Dangerous ##04. Contraband Room 5.
One (1) inanimate golden box. [MODIFICATION: When collected, box was magic in nature. Expended Three (3) smooth black stones predetermined to be filled with void magic in opening said golden box for investigation. Not currently deemed dangerous. Contraband Room 1.
> RETRIEVAL: One (1) body from inanimate golden box. Still living, suspended animation. Held in Contraband Room 4. DO NOT INCLUDE OTHER CONTRABAND. CONTRABAND ROOM 4 NOW OFF LIMITS FOR NEW MATERIAL.
> DETAIL: Clothed. Height: [measurement translation to 6' 3"]. Weight: Indeterminate. Dangerous ##77. Antima Formula RE5 inserted in constant IV. No obvious name, planetary association.
adminhalld//accessrequirementoverride
This archive contains a program that can be transferred from ID card to ID card. Anyone who has this .exe in their ID card can give it to someone else. This will grant access to all Lower Admin Hall D rooms, including contraband rooms -- there are six in total. These rooms can also be looted! All magical items within these rooms won't be immediately obvious in how they are magical, but there are plenty of items there that may be looted.
notefile//banned//writtenrecord
????
new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.
---
post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.
After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.
Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:
TRUCE
ALL STAND DOWN
PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
NO MORE HARM WILL COME TO YOU HERE
No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.
Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]
( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.
pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.
during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )
Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.
If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.
Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.
hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.
The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):
contrabandlist//highlevel
adminhalld//accessrequirementoverride
notefile//banned//writtenrecord
new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.
post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.
After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.
Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:
ALL STAND DOWN
PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
NO MORE HARM WILL COME TO YOU HERE
No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
no subject
--Gloves?
[Waver's intrigued, and frankly, would like to know more. His eyes widen interest, just for a moment. Then he's all too serious again.]
Good.
[And there's something in his tone that makes it clear merit matters. He's been dealing with magi who coast on family name alone for far too long.]
no subject
but, you know. that's a story for another day. at waver's piqued interest, roy seems to weigh out whether he wants to show waver, and then decides there's no harm. this isn't flame alchemy, to be sure -- and it isn't like waver is going to take the gloves and run.
so he shifts a bit to tug a pair of black gloves out of his pocket. they look relatively normal except for the fact that they have an odd shimmer to them, and as roy offers waver one of them, and should waver take it, the glove is warm to the touch.
roy, meanwhile, is tugging the one he kept onto his right hand. ]
It's remarkably similar to what I use at home, except this is what you would call "magic," and it's nowhere near as precise. But it worked to get the job done in the moment, with some guesswork.
[ he pauses. ]
Do you want to see?
[ this is what happens when riza isn't around to babysit. ]
no subject
It is also a total contrast to the response he gives, which is just dripping sarcasm.]
No, I just want to stare at a glove all day.
[SHOW HIM THE THING.]
no subject
but he takes the time to go through his pockets to tear a piece of paper out of his notebook, which he sets carefully to the side, and crumples up a piece of paper. he then adds a few little pieces of wood and bark from the ground scattered about on the nearby table that's conveniently where this thread is taking place, and roy focuses on it.
these gloves, this power, isn't as intuitive to him, as alchemy. with alchemy, roy can carve through the air with fire, and wrap his flames around his friends and incinerate his enemies. his aim is precise and deadly, and when he has to go all out, the results are catastrophic. this glove seems to be more of a "point, shoot, and pray" method -- or, at least, it is now. roy is sure he could get better at it.
so, after some headtilting and narrowing of his eyes and analyzing the breeze in the air and the trajectory of the flame and the angle at which he's going to hold his hand, none of which he says out loud for waver's benefit, he suddenly snaps his fingers and a small bead of light appears in front of the glove, which abruptly crackles to life. fire darts forward and hits the small pile of wood and paper that roy has assembled, which immediately catches flame. but the fuel isn't enough to properly sustain it, and so it crackles for a few minutes at most before it becomes mostly ash and charcoal. ]
no subject
At the snap, Waver's eye remains on the glove rather than on the paper. The paper will catch on fire. Fine. Whatever. The glove is how it's done, and when the damn thing is aflame, Waver is gesturing to see the gloved hand instead.]
Fascinating. The way this is triggered is absolutely helpful, and from the outside it looks as if the gloves are ordinary. That's good work, and I suppose either manipulation of cloth and the weaving process, or else the spellwork must be in the assembly instead--
no subject
[ a smooth interruption. SORRY NERD STEP ASIDE BECAUSE ROY MUSTANG IS HERE. ]
Whatever "magic" they're using has none of the nuance and precision of what I typically do. It's purely point and shoot, and I have no real ability to control where it goes. [ yet, anyway. roy is definitely going to experiment. ] The material feels like ignition cloth, but thicker -- my gloves don't get warm when I use them, but these do. And whatever science is typically used in flame alchemy has gone out the window. The flame seems to just create itself, rather than allow for the manipulation of oxygen and hydrogen to create the flame. Or explosion.
[ whatever roy's preference is that day. ]
That being said, it is a nice party trick.
[ /snob ]
no subject
It sounds less inferior, and more like a broader application with a similar overall theory. It's just more reliant on magic and the ability of the handler rather than a precise application of scientific formulas that you're used to.
[There's one option.]
We could take it apart to figure out how it works. It might also help you improve precision.
no subject
We're not taking it apart.
[ HE JUST GOT THIS COOL TOY. ]
But improving precision is essential, if I'm going to use it again -- I'm sure there's another way to do that.
no subject
[Science, Roy. Science.]
We'll just use the one that isn't for your dominant hand.
no subject
[ -- he has one hand he prefers over the other but waver doesn't need to know that. instead!!!! ]
We aren't sacrificing anything to science; you can look at them in one piece.
no subject
[HE IS GOING TO WIN THIS POINTLESS ARGUMENT GODDAMNIT.]
no subject
[ . . . okay, it's not STRICTLY true, but king bradley paid the price in the end. ]
We aren't cutting them up and destroying them for a science experiment when we can analyze them as they are.
no subject
[Waver smells some over-exaggeration, especially since these aren't specifically his gloves, just near copies, but fine. He'll work with this.]
no subject
When I wear them, they feel warm on contact. Not hot, or uncomfortable, but warm.
[ which is a unique experience, from his normal pryotext gloves. ]
Almost like the gloves absorb and distribute the heat across the cloth, to avoid being burned, or igniting.
no subject
[He has a theory starting to brew, but this simple question will confirm or deny it.]