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spellbinders2018-02-05 09:13 pm
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Entry tags:
- &world: shehui,
- *event log,
- blazblue: hibiki kohaku,
- fma: roy mustang,
- granblue fantasy: siegfried,
- homestuck: terezi pyrope,
- legend of heroes (tocs): jusis albarea,
- love live: riko sakurauchi,
- love live: ruby kurosawa,
- nier automata: 2b,
- oc: valerius reveri,
- pmmm: madoka kaname,
- rnw: okuni kumou,
- tales of berseria: velvet crowe,
- tales of legendia: jay,
- tales of xillia 2: jude mathis,
- voltron: takashi shirogane
[WORLD TWO | JAILBREAK]
[ Fifteen days ago, twelve members of the coven were selected to be captured and put under major scrutiny by the Shehui government. Today, they become freed.
Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.
Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]
( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.
pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.
during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )
Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.
If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.
Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.
---
hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.
The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):
contrabandlist//highlevel
Four (4) small bone fragments, electrical in nature. Dangerous ##04. Contraband Room 5.
One (1) inanimate golden box. [MODIFICATION: When collected, box was magic in nature. Expended Three (3) smooth black stones predetermined to be filled with void magic in opening said golden box for investigation. Not currently deemed dangerous. Contraband Room 1.
> RETRIEVAL: One (1) body from inanimate golden box. Still living, suspended animation. Held in Contraband Room 4. DO NOT INCLUDE OTHER CONTRABAND. CONTRABAND ROOM 4 NOW OFF LIMITS FOR NEW MATERIAL.
> DETAIL: Clothed. Height: [measurement translation to 6' 3"]. Weight: Indeterminate. Dangerous ##77. Antima Formula RE5 inserted in constant IV. No obvious name, planetary association.
adminhalld//accessrequirementoverride
This archive contains a program that can be transferred from ID card to ID card. Anyone who has this .exe in their ID card can give it to someone else. This will grant access to all Lower Admin Hall D rooms, including contraband rooms -- there are six in total. These rooms can also be looted! All magical items within these rooms won't be immediately obvious in how they are magical, but there are plenty of items there that may be looted.
notefile//banned//writtenrecord
????
new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.
---
post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.
After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.
Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:
TRUCE
ALL STAND DOWN
PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
NO MORE HARM WILL COME TO YOU HERE
No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.
Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]
( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.
pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.
during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )
Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.
If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.
Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.
hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.
The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):
contrabandlist//highlevel
adminhalld//accessrequirementoverride
notefile//banned//writtenrecord
new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.
post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.
After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.
Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:
ALL STAND DOWN
PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
NO MORE HARM WILL COME TO YOU HERE
No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
no subject
[Waver grabs onto the white ring with his right hand, and makes sure he's got a good grip before he even tries doing anything with his left. He had been practicing one handed recently, and so this is actually a great way to test what he's been doing.]
What you're at is perfectly fine. I'll yell if there's a problem.
[With that said, Waver breathes out, and waits a moment to feel the sensation of the magic starting to work. From no where below, a thin fog starts to rise, growing thicker almost instantly.]
no subject
He trusts him to warn him if something goes wrong. But old habits die hard and he isn’t about to kill the silent awareness of a teammate.]
We’re ten minutes out. I’ll have you drop it at five. Can you hold it that long?
no subject
[Which really means that all Waver is doing is putting a little bit of smoke a good ten to twenty feet ahead, and making sure it's steady as a beating drum as they continue to move.]
no subject
I can still see. While we’re heading back. It seems like the Id did something. I couldn’t check while in the air. What happened?
no subject
[Waver shifts slightly on Shiro's back, trying to get a better angle so he can keep an eye on the smoke, how thick it is, and if there's any need to increase or decrease that fact.]
They're saying that there will be no more harm done, but that seems unlikely.
no subject
[He slows a bit more to take a tight turn. Not that far to go now.]
no subject
[Oof. Waver wobbles a little, but manages to hang on.]
no subject
You can drop the smoke now, we're almost there. Roughly six minutes out.
[He slows just a hair. They can afford the extra seconds.]
no subject
[With no ceremony at all, Waver closes his hand into a fist, and the smoke stops. What has been left behind in their wake lingers, but that is all it does. There's no following, there's no steadiness, there is only a natural dissipation into the air.]
I'm going to guess no employment opportunities for anyone, first and foremost.
no subject
[There’s no trace of regret in his mental tone. It had to be done. People should never be treated like machines to be picked apart for how they work. The temporary camp is in sight now. He glides smoothly along. Almost there.]
I don’t think they’ll try to take us in. They know we’re not going to tolerate it.
no subject
[Waver's not regretful, he's mostly annoyed it took him so long to find the right word. Regardless, he huffs, annoyed about this mostly because something important has occurred.]
True. But if we're cut off we have to figure out how to get food and stuff, and should focus on that sooner rather than later.
no subject
[If they have enough they could stretch it out until they find out what’s going on. They’ll see. He glides into the camp and sets down. Shiro glances around once. They weren’t followed by monitors or aircraft. No one really saw them either.]
We’ll see how the government handles this. We just have to stay alert. ...Hopefully we find out what we’re actually dealing with sooner than later.
no subject
[Ugh. What a pain in the ass. Once they land, Waver slides off with ease, and he has no problem at all getting his legs back under him. Riding along with Rider in that stupid chariot was good for something afterall.]
Yeah, but how are we gonna manage that if we're outside the city?
no subject
First we need information on what's outside the city. Without that, we won't know what obstacles are in our way. I heard the hacker team captured some data.
We should know something before the due date for this evacuation takes place. We'll find some way to get through this.
no subject
[That's not how scouting works but Waver can't find it in him to care right now.]
How long is it going to take to get through all the data, have they given an indication?
no subject
[He sighs, and runs a hand up the back of his head.] But that’s the fastest way to make a mistake. Let’s get our wounded to ssfety first.
no subject
Yeah, definitely. I uh...no idea what I can do to help there.
sorry about all typos. mobile
[He motions for Waver to follow him and heads right for the nearest cooler. Water and something to wolf down while they unwind is better than stewing while the healers and medics do their work.]
Speaking of before, you did a great job out there. But I'm glad you didn't have to use my dagger.
it's cool
Thanks. Please, take it back too, I think I can do well without while standing here.
[Yes Waver, fumble around looking for a sharp pointy thing. Great job.]
Thanks
It wasn’t too heavy, was it? It’s balanced for my normal hand. [Not the metal one that can lift a hell of a lot more in high-frequency areas.]
no subject
[Waver is in fact very quick to produce the dagger and offer it back over to Shiro. It really has no right to be in his hand.]
No and uh, I never realized you had a non-normal hand.
no subject
I haven't exactly advertised it. I'm glad it wasn't too unbalanced. Next time you have to do anything like that...would it be easier for you to have some kind of magical item?
no subject
In the future? Yeah. Magic makes more sense and is easier to get to grips with quicker.
thought I hit this one back a while ago
Alright, we'll try to go with that when we can. But I don't think it would hurt to at least know something other than magic.
With your magic from your own world. Did you attack or defend from up close, or at a distance?
You're fine!
[Don't.
Don't make him admit what a crappy mage he is, Shirou..]
At a distance.