Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-10-07 12:38 am
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Entry tags:
- !sticky,
- *event log,
- akatsuki no yona: yona,
- aph: belarus,
- blazblue: hibiki kohaku,
- ensemble stars: nazuna nito,
- fate extra ccc: hakuno kishinami,
- final fantasy xv: noctis lucis caelum,
- final fantasy xv: prompto argentum,
- fma: alphonse elric,
- fma: edward elric,
- gundam (ibo): gaelio bauduin,
- gundam (ibo): mcgillis fareed,
- homestuck: jade harley,
- homestuck: jake english,
- love live: dia kurosawa,
- love live: riko sakurauchi,
- mcu: james buchanan barnes,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- oc: geir,
- persona 5: okumura haru,
- pmmm: homura akemi,
- pmmm: madoka kaname,
- pokemon: moon,
- solatorobo: red savarin,
- sonic the hedgehog: sonic,
- ssss: emil västerström,
- tales of berseria: velvet crowe,
- tales of graces: sophie lhant,
- tales of legendia: jay,
- tales of xillia 2: jude mathis,
- voltron: takashi shirogane,
- yuki yuna: yuna yuki
[WORLD ONE | OCTOBER INTRO LOG]
Who: The new coven members and old blood
Where: In and around the hub island
When: Day 92
Open/Closed: Open to All
All characters are told briefly what their powers are by Genette -- no extemporaneous details. For instance, if your character has the ability to detect lies, they'll be told as such -- no warning about limitations, repercussions or the like. They'll also be given a variant of this letter so they aren't totally ignorant of the situation -- though of course adapt this letter to the current setting and surroundings of the game.
Where: In and around the hub island
When: Day 92
Open/Closed: Open to All
This setting may be familiar to you -- maybe you caught a glimpse of it when you first visited. Maybe this is your first time experiencing this weird world and the panic is setting in. If you're totally lost, a tall human woman with a long scroll of paper will stop by to give you the run down. She'll also give you a letter, which may give you more questions than answers since the information is a wee out of date. (Maybe someone else can fill in some gaps for you). What is at first painfully obvious is that you're ill-equipped. Any magic or powers you had previously are suddenly replaced with an empty hole in your being. That's not all that's gone, but perhaps that's what's most pressing. Another thing you may notice is that there are others just like you, wandering around and just as confused. If you feel so inclined, you may want to ask around and see if anyone else knows what's up.
B ▢ Let's say that instead of milling about and doing nothing entirely productive, your character has decided to try and venture off to find a way off this huge floating rock. That's nice -- but be warned that the forest is filled with interesting things. For instance, they've happened to find a hollowed out tree that happens to be where a hoard of land crabs are living. They move fast -- run quick! C ▢ Other characters may want to establish shelter before they do anything else -- and that's their right! The problem is that if your character wants to be well-supplied, they're going to have to do things for themselves. There's something of an assembly line set up, but not a lot has been done in way of making things workable. Genette wanted all new coven members to have a little food parcel to take to their hut, but time constraints, you know? If you want any food for now -- or for later -- you may want to cook some of this (poisonous) eel, salt some boar jerky or cut into one of these rabbits. You've also got some berries to eat in the meantime, if you want something simple! |
By the time afternoon sets in, everyone should be a little more adjusted -- or, they should at least be a little more aware of the situation. From there, things still need to be done and exploring is always an option!
E ▢ If you mill about too long, you'll be put to work. Run into Genette and you'll be sent to pick western part of the island to look for strawberries, wheat and deer (good luck hunting if your character doesn't have the capabilities, but maybe someone else can help?). Run into Genette and she'll offer your character an ax to chop wood with (is this a wise idea? probably not), or a request to go fishing in either a stream or the ocean attached to the island on the eastern side. Or your character can do both if they so choose...? F ▢ With all of these new people milling about, telepathy is on the fritz again. At least, it certainly is for those who are new! Your character may not realize their broadcasting frustrations to the network, or maybe a stupid secret. Their mental filter is certainly broken, but that's at least a great conversation starter.
|
no subject
[Edward agrees with a laugh. He's really not good at people, despite occasional and unplanned little hours of charisma. It's an odd mix.]
You seem decent enough at it to me, so far.
no subject
[Geir is very startled, and insensibly reassured, to learn this fact. is Ed for real, though? he seems like a normal person who has probably not grown up in the ocean with no human contact. Geir and Dirk are the only two people on the "don't know how to interact with humans, were raised by the ocean with no social experience" list that Geir's aware of, but should the qualifiers for that list be expanded?]
Why not?
no subject
[As for the why not. Also depends who you ask. But Edward has heard a few.]
Let's see. I've heard I'm Arrogant. Abrasive. Contrary. Cynical. Obsessive. Short-tempered. Cranky. Overly blunt. Stubborn. I've heard a lot of different reasons. Truth is, Alphonse is definitely the nicer one between the two us.
[Ed is at least self aware anyway. But he does manage to mske friends. And he's as loyal to said friends and loved ones as they come. So it works out well enough, despite his many many flaws.]
no subject
[Geir sounds fascinated by the topic, though the viewpoint implied by "is being abrasive bad?" is either very insightful, or very clueless. the genuine interest is, at least, easy for someone as dedicated to seeking after knowledge as Edward Elric to pick up on.]
no subject
[Edward can recognize the genuineness of the inquisitiveness. And he finds himself wondering about this guy. But then again he's a dragon so it's to be expected that human nature isn't exactly something he's an expert at, right?]
no subject
[there's a busy-feeling silence as Geir tries to nail down what exactly he's talking about when he says he isn't good at people. does he want to be popular? is popularity a good metric for what he's talking about? maybe not, he decides. Vern is less popular than him, but knows more about people. he needs to know more before he can decide whether he wants to be popular or not -- needs to understand who he's talking to, and what his conversation can do by accident.]
Maybe something like "not doing something you didn't mean to do." Or knowing what you're doing at all...
no subject
For the most part, it has probably doesn't hurt to ask if you're worried something gets taken the wrong way or misunderstood.
[That is a different sort of bad at people than Edward is for certain -- though he can be awful at reading sensitive situations. Just ask Winry.]
no subject
Sometimes me asking is the problem. But I'll look for patterns, I guess.
[he thinks about the stuff that Edward quoted -- being blunt, being abrasive. all of those are things people do when they sort of know who they are, and how they want to operate as a person in a social sphere. those are two things that Geir doesn't really have yet, but he can see that Ed does have them, and knows exactly what he's doing, even if it turns some people off. that's a powerful example.]
I think I see the difference. Thanks!
no subject
[Ed offers that vote of confidence at least. Trying is half the battle, right?]
Yeah, no problem.