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Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellbinders2017-10-07 12:38 am

[WORLD ONE | OCTOBER INTRO LOG]

Who: The new coven members and old blood
Where: In and around the hub island
When: Day 92
Open/Closed: Open to All

  • All characters are told briefly what their powers are by Genette -- no extemporaneous details. For instance, if your character has the ability to detect lies, they'll be told as such -- no warning about limitations, repercussions or the like. They'll also be given a variant of this letter so they aren't totally ignorant of the situation -- though of course adapt this letter to the current setting and surroundings of the game.

    This setting may be familiar to you -- maybe you caught a glimpse of it when you first visited. Maybe this is your first time experiencing this weird world and the panic is setting in. If you're totally lost, a tall human woman with a long scroll of paper will stop by to give you the run down. She'll also give you a letter, which may give you more questions than answers since the information is a wee out of date. (Maybe someone else can fill in some gaps for you).

    What is at first painfully obvious is that you're ill-equipped. Any magic or powers you had previously are suddenly replaced with an empty hole in your being. That's not all that's gone, but perhaps that's what's most pressing.

    Another thing you may notice is that there are others just like you, wandering around and just as confused. If you feel so inclined, you may want to ask around and see if anyone else knows what's up.

        A ▢ If one of your characters isn't looking to introduce themselves to others, someone's willing to do it for them. Genette is trying to make sure all newbies are accounted for and have a buddy, so she's grabbing them when she finds them and tossing them at the first coven member she sees. "Hi, so-and-so, this is so-and-so! They're new, so show them the ropes -- be friends, okay?" You get the gist. Your character may be paired up with another newbie, a seasoned character or both! Five times, even! Timelines in RPing are weird!

        B ▢ Let's say that instead of milling about and doing nothing entirely productive, your character has decided to try and venture off to find a way off this huge floating rock. That's nice -- but be warned that the forest is filled with interesting things. For instance, they've happened to find a hollowed out tree that happens to be where a hoard of land crabs are living. They move fast -- run quick!

        C ▢ Other characters may want to establish shelter before they do anything else -- and that's their right! The problem is that if your character wants to be well-supplied, they're going to have to do things for themselves. There's something of an assembly line set up, but not a lot has been done in way of making things workable. Genette wanted all new coven members to have a little food parcel to take to their hut, but time constraints, you know? If you want any food for now -- or for later -- you may want to cook some of this (poisonous) eel, salt some boar jerky or cut into one of these rabbits. You've also got some berries to eat in the meantime, if you want something simple!



    By the time afternoon sets in, everyone should be a little more adjusted -- or, they should at least be a little more aware of the situation. From there, things still need to be done and exploring is always an option!

        D ▢ For those characters who want to stick around the base camp, there's something worthwhile in discovering the buildings around the area. One such building is the mansion, which contains extra supplies and a renovated kitchen. The kitchen is now functional with electricity and running water, with a few raw ingredients for making whatever your character would like. It's minimal, but also not totally useless.

        E ▢ If you mill about too long, you'll be put to work. Run into Genette and you'll be sent to pick western part of the island to look for strawberries, wheat and deer (good luck hunting if your character doesn't have the capabilities, but maybe someone else can help?). Run into Genette and she'll offer your character an ax to chop wood with (is this a wise idea? probably not), or a request to go fishing in either a stream or the ocean attached to the island on the eastern side. Or your character can do both if they so choose...?

        F ▢ With all of these new people milling about, telepathy is on the fritz again. At least, it certainly is for those who are new! Your character may not realize their broadcasting frustrations to the network, or maybe a stupid secret. Their mental filter is certainly broken, but that's at least a great conversation starter.


    Night finally falls on the exhausting day, and it's time to rest. Thankfully the island is beautiful at night, especially the sky. The night is filled with space worms, relaxing mist and wondrous sights in the stars.

        G ▢ Adding to the excitement of the beautiful night, Genette has set up something of a...talent show? In an effort to get new coven members acclimated with their magic, she's asked them all to use their magic in some way -- it may take a volunteer, or maybe they can show it off all on their own. In any case, show me what you got.

        H ▢ Of course, some characters aren't going to be up for this fancy display and will want to go about their own business. There are plenty of places to sit and stew on this island, both private and in plain sight. The stars are spectacularly bright, and the higher up your character gets the less it seems like night time. If they're lucky, they may catch sight of a shooting star, though it's of course much larger than usual. They're directly in space, after all!

        I ▢ Wildcard! How will your character interact with this new and unusual world?
  • antemeridian: (↻ step back in the line)

    [personal profile] antemeridian 2017-10-19 07:01 am (UTC)(link)
    [ there's a noise in the back of her throat. it might be amused, it might be bemused. either way, she seems pretty unbothered by the comment? ]

    No offense taken. It is true, after all.

    [ but she hums, thoughtfully, as the plant-snake twists its way out of the faucet. privately she wonders idly about whether the vine simply cuts off abruptly, somewhere deeper in the plumbing, or if it's grown out of the metal instead. or perhaps something even more esoteric? ]

    So your new ability is in manipulating plants. [ a pause, careful in nature, before she reaches out to the vine with intent on testing its strength and flexibility. does it feel more like a magical construct than a physical one? ] That seems... convenient, given our surroundings.
    witchhooded: (alone / with you)

    [personal profile] witchhooded 2017-10-20 05:56 am (UTC)(link)
    [ the vine is solid, green as nature intended and corporeal as homura's own hand. it's physical and would probably secrete nasty vine juice if severed. ew. ]

    It's only vines, for some reason. I guess because I am pretty familiar with them.

    [ being from the jungle, jade's spent a good chunk of her life around all sorts of foliage. unsurprisingly, the invasive species was in abundance. ] I would say your's is even more convenient - why not see if you can change it's position? Or maybe I will be a bit more aggressive if that suits you.
    antemeridian: (↻ tried to get a rise out of)

    [personal profile] antemeridian 2017-10-25 02:48 am (UTC)(link)
    There must be some uses for something that manifests physically that an ability less so cannot replicate. [ she demurs briefly, but acknowledges the point. ] I've experimented, a little, in the time I've had. I don't believe I can manipulate anything that isn't already... moving, to some extent.

    [ it's an odd sort of limitation, really. if that particular use of her magic linked... space? different positions? together, such that an object traveling through her barriers ends up elsewhere, what stops her from using her magic on the ground beneath something and dumping it somewhere else?

    it sounds like an odd matter of semantics. 'redirection' - apparently only applicable to things that already had one in the first place, and apparently not counting the fact that technically all things by default are already moving due to the world's rotation.

    ... maybe this world doesn't rotate? but- no, that's absurd.

    she tilts her head. in the slant of her mouth, there might be something like the faintest sense of pleased anticipation. ]


    That said, I have not had much opportunity to work with it yet. Perhaps my experiments have not been very thorough. So. If you are suggesting a spar, of sorts, I would not be opposed to it.

    [ ... ]

    Perhaps in a better location, though.