spellbindmods: (Default)
Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellbinders2017-10-07 12:38 am

[WORLD ONE | OCTOBER INTRO LOG]

Who: The new coven members and old blood
Where: In and around the hub island
When: Day 92
Open/Closed: Open to All

  • All characters are told briefly what their powers are by Genette -- no extemporaneous details. For instance, if your character has the ability to detect lies, they'll be told as such -- no warning about limitations, repercussions or the like. They'll also be given a variant of this letter so they aren't totally ignorant of the situation -- though of course adapt this letter to the current setting and surroundings of the game.

    This setting may be familiar to you -- maybe you caught a glimpse of it when you first visited. Maybe this is your first time experiencing this weird world and the panic is setting in. If you're totally lost, a tall human woman with a long scroll of paper will stop by to give you the run down. She'll also give you a letter, which may give you more questions than answers since the information is a wee out of date. (Maybe someone else can fill in some gaps for you).

    What is at first painfully obvious is that you're ill-equipped. Any magic or powers you had previously are suddenly replaced with an empty hole in your being. That's not all that's gone, but perhaps that's what's most pressing.

    Another thing you may notice is that there are others just like you, wandering around and just as confused. If you feel so inclined, you may want to ask around and see if anyone else knows what's up.

        A ▢ If one of your characters isn't looking to introduce themselves to others, someone's willing to do it for them. Genette is trying to make sure all newbies are accounted for and have a buddy, so she's grabbing them when she finds them and tossing them at the first coven member she sees. "Hi, so-and-so, this is so-and-so! They're new, so show them the ropes -- be friends, okay?" You get the gist. Your character may be paired up with another newbie, a seasoned character or both! Five times, even! Timelines in RPing are weird!

        B ▢ Let's say that instead of milling about and doing nothing entirely productive, your character has decided to try and venture off to find a way off this huge floating rock. That's nice -- but be warned that the forest is filled with interesting things. For instance, they've happened to find a hollowed out tree that happens to be where a hoard of land crabs are living. They move fast -- run quick!

        C ▢ Other characters may want to establish shelter before they do anything else -- and that's their right! The problem is that if your character wants to be well-supplied, they're going to have to do things for themselves. There's something of an assembly line set up, but not a lot has been done in way of making things workable. Genette wanted all new coven members to have a little food parcel to take to their hut, but time constraints, you know? If you want any food for now -- or for later -- you may want to cook some of this (poisonous) eel, salt some boar jerky or cut into one of these rabbits. You've also got some berries to eat in the meantime, if you want something simple!



    By the time afternoon sets in, everyone should be a little more adjusted -- or, they should at least be a little more aware of the situation. From there, things still need to be done and exploring is always an option!

        D ▢ For those characters who want to stick around the base camp, there's something worthwhile in discovering the buildings around the area. One such building is the mansion, which contains extra supplies and a renovated kitchen. The kitchen is now functional with electricity and running water, with a few raw ingredients for making whatever your character would like. It's minimal, but also not totally useless.

        E ▢ If you mill about too long, you'll be put to work. Run into Genette and you'll be sent to pick western part of the island to look for strawberries, wheat and deer (good luck hunting if your character doesn't have the capabilities, but maybe someone else can help?). Run into Genette and she'll offer your character an ax to chop wood with (is this a wise idea? probably not), or a request to go fishing in either a stream or the ocean attached to the island on the eastern side. Or your character can do both if they so choose...?

        F ▢ With all of these new people milling about, telepathy is on the fritz again. At least, it certainly is for those who are new! Your character may not realize their broadcasting frustrations to the network, or maybe a stupid secret. Their mental filter is certainly broken, but that's at least a great conversation starter.


    Night finally falls on the exhausting day, and it's time to rest. Thankfully the island is beautiful at night, especially the sky. The night is filled with space worms, relaxing mist and wondrous sights in the stars.

        G ▢ Adding to the excitement of the beautiful night, Genette has set up something of a...talent show? In an effort to get new coven members acclimated with their magic, she's asked them all to use their magic in some way -- it may take a volunteer, or maybe they can show it off all on their own. In any case, show me what you got.

        H ▢ Of course, some characters aren't going to be up for this fancy display and will want to go about their own business. There are plenty of places to sit and stew on this island, both private and in plain sight. The stars are spectacularly bright, and the higher up your character gets the less it seems like night time. If they're lucky, they may catch sight of a shooting star, though it's of course much larger than usual. They're directly in space, after all!

        I ▢ Wildcard! How will your character interact with this new and unusual world?
  • reckoner: (084. ᴄᴀᴜsᴇ ɪ ᴍᴇssᴇᴅ ᴛʜɪɴɢs ᴜᴘ)

    1/2 yet again sorry i just have tOO MANY ICONS

    [personal profile] reckoner 2017-10-10 03:38 am (UTC)(link)
    [ This, their norm: McGillis does not look at him. Even pressed near, his hands close to throat, arms taut with holding him against the tree. Even as his voice finally ripped, with the last, into a strangled shout.

    This, their norm: that so much would blitz beneath McGillis's smooth surface, and though Gaelio would search for his eyes, he would see none of it, sense nothing. His fists keep the monster at bay, and it must be a monster, for McGillis had carved such contours while cutting him down and speaking rage. It must be a monster, for Gaelio had scoured memory and record, scratched through the rubble of sixteen years, only to find McGillis standing before Bael and all that he symbolized. It must be a monster, but even so resolved,

    Gaelio seeks his eyes.

    When they meet, vacancy, and it feels still like a hollowing.

    This, their norm: that it would.

    This, their norm: he doesn't understand.

    His hands shake again.

    McGillis will not, cannot see him even as he demands another murder, without wanting it, without intending to allow it. Won't McGillis break him without tons of metal as barrier, without Mikazuki, whose hands he had never thought clean, that had not been his meaning. Won't he acknowledge him that far. He won't.

    McGillis breathes, and Gaelio's teeth hurt with the ache of gritting, and his eyes hurt with the burning strain of looking, looking, looking, with how little it matters when McGillis looks away, because they had gazed all that long and seen nothing of each other. It's dizzying. Eviscerating. Bile in his throat and weakness in his legs, and McGillis touches his wrist. ]


    No.

    [ Snapped back, a choking contortion in his voice, something reined tightly back. ]

    That isn't what I bear, I've told you!

    [ His grip might have shifted, fingers to claw for some purpose, as though the throat might hold it. But fingertips, and pressure, and Bael, and McGillis will not acknowledge him, will acknowledge nothing but that. But Bael.

    Yet again, McGillis gives him the answer, as he always has. How many times must he understand only for it to slip through his fingers and destructive doubt to resume, that debilitating need for more, something more, for McGillis, for Gaelio, for sixteen years, for everything to have been more than brutal utility and the metal that collapsed around him?

    For an unforgivable moment, he thinks not of Carta, not of Ein. ]