Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-09-22 01:16 pm
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[WORLD ONE | FINAL GOODBYES]
Who: Coven members and the Palai
Where: The Palai Marketplace
When: Days 75 & 76
Open/Closed: Open to All
OOC Note: This is for any and all unresolved threads you'd like to get out of the way before the coven leaves Aimintas. Feel free to backdate specific prompts to whatever day is suitable for you.

The initial setting information found here should be utilized for threads here.
There's no official OOC account for the Palai people. You're free to roleplay their actions and reactions on your own, as in depth as you want -- asking questions, hand-waved interactions, becoming best friends. The new world is your oyster!
Where: The Palai Marketplace
When: Days 75 & 76
Open/Closed: Open to All
OOC Note: This is for any and all unresolved threads you'd like to get out of the way before the coven leaves Aimintas. Feel free to backdate specific prompts to whatever day is suitable for you.

Since the Palai discovered that the coven is preparing to leave, they've been preparing for the moment their friends do eventually vanish. This means wrapping up large baskets of food and other supplies that will be given to the coven for their large caravan -- but they also like to give out little personal gifts to those that they recognize or have formed a bond with. Though the Palai are usually people of celebrations, this event is much more muted and personal. Gifts are given and they're certainly congregating, but there's also a dull hum of sadness in the air. The coven has done a lot for their people and helped them establish protection for themselves, so how they fare from here should be positive. With the Uvi gone, will another threat arrive? Who knows -- but the coven won't be here to witness it.
B ▢ Certain Palai may have gotten to know your character over their time in Aimintas -- or maybe they barely know your character because they're newer! No matter who your character is, the Palai will give them personalized gifts. These can be based on your character's appearance, extremely insulting, just what your character needed, etc. C ▢ Finally, the Palai are grateful for what the coven's magic has done for them. Some of the Lyna have created little amulets out of the Elto bones, inserting them into glass spheres that glow and prevent some of the electrical sting. These can help your character amplify their powers, which may be fun to play with. Focusing on telepathy while using these amulets, however, will also amplify speech -- leading to some telepathic screaming that your character maybe didn't intend. D ▢ Wildcard! What unfinished business does your character have remaining in Aimintas? Now's the time to take care of it. They'll be gone come tomorrow afternoon. |
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Then, he draws the top of Geir's head—]
Balls.
[The snout—]
Shaft.
[His nose—]
Head.
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No, Geir. It's none of those things. The truth is... I can't stop thinkin' about your skull.
I want your nose up my ass, Geir.
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Don't gallop so fast to a pasture where you can't graze! Sorry, Dirk. It would never work between us.
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Shit, man. I don't know I'll ever recover from this heartbreak.
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You're tough. You'll survive.
What were we talking about, again?
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[He's pretty sure that was it.]
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I just want to remember this place somehow. Or have it remember me. Something more permanent. I'm not used to missing places. Is that really a tradition...?
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What about a drawing?
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A drawing, I could do. A bad one.
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[Geir ducks his head and glances up at Dirk rather shyly; that was a fun exchange, and he recognizes that Dirk is trying to help him with these weird new nostalgia feelings.]
Where should we draw it?
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A good pick might be a place people will see if. Not like a public monument stuck in the square, we're not going for full-on ostentatious here. More like a wall on a popular thoroughfare or somethin' like that. Mid-level ostentatiousness.
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[Geir starts determinedly moving that way, bouncing a little with eagerness.]
And what should I draw?
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I can't decide that for you, bro. A man must look in himself and find the true expression of his soul when he wishes to vandalize public property.
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Okay, I think I've got it. But you still have to help, all right?
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[jokes only for himself]
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[Geir pauses in front of a marketplace wall, nicely set between the corner he and Dirk curled up in to get out of the rain, and a place selling pastries. nice. correct. all the most important things. he reaches out to touch the wall, then carefully begins to carve a shape.]
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[He gestures at Geir's initiating efforts.]
You could consider this a splinter of you.
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[he's left himself very lightly imprinted on the world up till now, and even this is something he considers more of a broadcast of sorts than a piece of who he is. he doubts any of the places he's been remember him either; all of him that exists is right here.
unless Vern has some of him...? no, Geir decides, after a moment of thought and another adjustment to his creation. Vern has him, and that's why it's so important Geir doesn't leave him. he doesn't have a piece.]
Do you feel like you do that a lot?
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You're aware it's a question of semantics more than anything. 'Leaving a bit of yourself behind' can mean a trace or impression, and it doesn't require you to lose and component of yourself.
[He adds,]
I know you won't let me go if I don't answer your question directly, so no, I actually don't. I haven't been a lot of places, and most of the places I've been aren't exactly suited for leaving anything behind. There isn't much point in dropping a fragment in the middle of ruins.
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[he turns a bright curious eye towards Dirk, and adds thoughtfully:]
...that's how I've always felt. Like there's no point. Now part of me wishes I had clawed up all of Odin's table legs. Impressions seem more important than they used to.
[he tugs back from the wall again to look at his creation: it's a single line in a simple, sinuous shape, not even the head of the snake there to distinguish it.]
Hey, add something!
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Semantics is what words mean. If something is a question of semantics, then you're disagreeing less about the actual matter at hand than the words being used for it.
[Clarifying that just because, as before, he thinks Geir should have all his questions answered where possible. How else is Geir supposed to learn if no one tells him things?]
It could be argued they only make sense in a situation where the place you make an impression is going to stick around.
[So, you know. World destroyer dragon kind of is against that.
At least Geir isn't drawing Cherub sex. Dirk considers it a moment, and then takes out his sword from his sylladex. It's unbreakable, after all, so this should work.
The sword swings; sparks fly up. Dirk scratches in the outline of a hat.]
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