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Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellbinders2017-07-08 06:39 pm

[OPENING] island hub - day 1

Who: All Characters
Where: Main Hub
When: Day 1
Open/Closed: Open to All



  • TDM threads can be considered canon if you so choose, they contain the power that you apped with and both parties confer that the thread is canon.
  • For characters that were on the TDM and who were not accepted/didn't app, these characters will be considered dropped characters that were magicked away.





    Night has fallen upon everyone. It's thus far been an eventful day -- you've met some new people, discovered some new aspects of yourself that weren't there before you appeared here (however that might have happened).

    The original inhabitants of the island have been working hard to prepare a few things. One activity might have been one you were a part of, but there's still time to get your hands dirty.

        A ▢ Brie has rolled out a large copper pot and created a pit on the beach. It's unrealistic to think everyone can subsist on the few foods she's collected from other words and boar jerky alone. She's got a few boar carcasses sitting on the beach that need attending to as well. Your characters can help feed themselves and others, and here's what needs to be done:

      • Fire needs to be started for cooking the meat AND a large bonfire for light and warmth.
      • The large copper bowl needs to be filled with water.
      • Crabs need to be bravely collected from the bath house for boiling.
      • The boar needs to be either cut up for kebabs or stuck through. Does your character know anything about spit-roasting?
      • Any other helpful magical skills are welcome to help make food.


    Post feasting, there are dozens of crabs and a pile of roasted boar meet that are up for eating. Even if you didn't offer to help in making any of the food, they're open to eat it -- even if the true helpers may give you dirty looks.

    The boar is fine, if not a little bland and chewy, but it's probably better than the jerky. The crab is delicious, if not a little tasteless...there problem with the crab isn't exactly the taste, though.

        B ▢ The crab isn't a species that's immediately edible for most species, though your character will grow to get used to it eventually. For now, the meat isn't settling well within your character's system. Your character will experience sweats, a high fever, blurred vision, potential vomiting, hives...it's very obvious their body is rejecting the unfamiliar meat.

        This may also cause a bit of an issue with your character's powers. They're still getting physically and mentally acclimated to these new changes, so expect their telepathy and magic to go a little haywire.



    It's almost completely dark outside when the next event of the evening happens. You're living your life when you see it out of the corner of your eye -- it's absolutely hard to miss.

    What you see is a large lit caravan, larger than even an army tank. It's bright white and shining, covered with golden, ornate details that emanate an even more dazzling sparkle. The entire thing is aglow, and it's quickly coming towards the large bonfire that's been made. It's not rolling across the sand, but instead it's floating, and so is a matching trunk that's sailing along next to a figure beside the caravan.

        C ▢ A tall, slender woman has also come along with the large caravan, quickly opening the trunk that eventually lands on the sand with a large thud. She's handing out sacks, very similar to the ones previously in the large lobster cage. These contain a parka, a type of candy of your choice, a bottle of water, a large shard from a broken mirror and a letter rolled up and bound with a roll of twine.

        There are two other thread options associated with this prompt: Genette's top level and her telepathy training post.


    Around the same time as Genette is handing out this new little goody bag, you suddenly receive a telepathic message. It might seem a little strange at first -- but on that note, what about tonight isn't strange?

        D ▢ The telepathic message your character will receive is a simple one: Hello. It shows up in text form across your character's line of vision and it doesn't go away until they respond back, though the message that's sent out won't go to the original telepath. Instead it will ping pong to a random person in the group. You've made a new friend!


    After you've met Genette, she's also got a few more supplies that she pulls out a small door in the base of the caravan. She's insistent that you only get two items, since there aren't exactly a lot of them to go around!

        E ▢ The last of the starter supplies are being handed out, and these are items that are more cumbersome or rare -- they may not be immediately useful for your character, but maybe you can make use of them somehow, whether eventually in another world or with your power.

      • An electronic/technology: these can be as obvious as an MP3 player, as useless as a garage door motor or as scandalous as a Hitachi Magic Wand. If it can be powered by electricity or batteries, there's a tub of them. They're also partially charged if they don't need constant electricity to work.
      • A fashion accessory: there are a lot of these, surprisingly. Flower crowns, belts, bras, shoes, earrings, other types of jewelry. Your character can look cute while suffering from crab vomiting.
      • Books and stationary: maps of various worlds, books written in a myriad of languages (maybe even one you recognize!), writing paper, ink pens, gel pens, stickers. Any kind of stationary can be found here.
      • Other household items: this can include cleaning supplies, furniture, and other miscellaneous goods. These won't be personal affects from your character's home, but they may be useful!

        Feel free to come up with unusual or alien items -- these have come from all over the universe, remember!



    As the night winds down, it's recommended by Brie that you should probably go to be in your hut -- or at the very least get somewhere inside. There are a lot of people around the camp, however, so it's no surprise that there are a few people waiting around to get their fill of food and supplies before heading to bed.

    The noise of the new members and the light of the fire have attracted a very large pack of boars, who you'll later find make routine trips to the beach every night. Boar mating season has made the wild hogs rather testy, and the smell of food -- even if it's their own boar brethren -- have made them even more volatile.

        F ▢ If your character isn't quick to get inside tonight, they're likely to get a boar charging at them. The chances are doubled if they happen to be holding onto a food item. Female boars can leave a few bruises and trample you, but beware the males -- they've got tusks.


    However, it's not like staying up at night doesn't have its advantages. Once midnight hits, another species of animal makes its regular rounds across the base camp.

    In the sky, characters can see an Aurora Borealis-like sight. Instead of being dancing green and blue lights, however, the reality is that they are a massive species of space worm, and hundreds are wiggling past on their way to travel back home. They're shimmering and in every color imaginable, lighting up the sky with their magnificent hues.

        G ▢ The space worms operate outside the natural barrier of the hub, but they still are in close enough proximity to shed a film as they travel. If you're still awake, boars or no, you'll be in the middle of a shower. The film sheds from the worms and enters the atmosphere, creating multi-colored, sweet-smelling mists of worm water vapor. Worm water vapor is kind of weird, but it's also pretty cool. It's also calming, and that's a bonus. Inhale too much and you might become a little too calm.
  • windeity: (CONFUSED ♫ what the fuck)

    [personal profile] windeity 2017-07-11 06:28 pm (UTC)(link)
    I did not examine it long enough to really find out, but it works pretty good as a lamp now.
    rebells: small, mutter mutter (bellyaching)

    [personal profile] rebells 2017-07-11 06:42 pm (UTC)(link)
    [ . . . oh my god what.]

    That's intensely disturbing.
    windeity: (NERVOUS ♫ oops?)

    [personal profile] windeity 2017-07-11 10:24 pm (UTC)(link)
    Yeah, that's Dave. [Stop smiling, jackass.] I think he only drew it to see if he could. He also drew a watch and an umbrella. The brain's fine now, it is merged with a shell and a coat rack so it can light up Rose's hut. It doesn't look too weird...
    rebells: (beliquor)

    [personal profile] rebells 2017-07-11 11:58 pm (UTC)(link)
    That's not reassuring me much, you realize. How did that happen?
    windeity: (MISCHIEF ♫ swap)

    [personal profile] windeity 2017-07-12 06:30 am (UTC)(link)
    Magic? [If Jay thought there would be another answer, unfortunately he will be disappointed.] We wanted to see if we could combine our powers and it turns out that is possible.
    rebells: side view, incredulous (disbelieving)

    [personal profile] rebells 2017-07-12 05:24 pm (UTC)(link)
    And whose power is to merge bizarre objects together?

    [Though he has a suspicion.]
    windeity: (STRENGTH ♫ heheheh)

    [personal profile] windeity 2017-07-12 09:48 pm (UTC)(link)
    [Oops.]

    Mine. Dave draws, Rose enchants, I combine. It is actually pretty effective but also kind of stupid since it can be hard to tell what the result will be.
    rebells: (antebellum)

    [personal profile] rebells 2017-07-12 10:13 pm (UTC)(link)
    [He looks mildly intrigued.]

    You can't control it at all?
    windeity: (WARY ♫ er...)

    [personal profile] windeity 2017-07-12 10:56 pm (UTC)(link)
    Not really. [Shifting through office supplies seems better than really concentrating on that.] I can control what two items get combined, but I have not figured out how to control what the end result will be. I'm not even sure if I will? All I know is that it is the ability to combine any two objects and there doesn't seem to be a size limit.
    rebells: irritated, bored (belemnite)

    [personal profile] rebells 2017-07-13 01:02 am (UTC)(link)
    [No, this is an interesting problem.]

    I assume you've tried the "thinking about what you want to make very hard" approach already . . . .
    windeity: (GAZE ♫ childlike)

    [personal profile] windeity 2017-07-13 09:20 pm (UTC)(link)
    Yeah, that was one of the first things we tried. I think most of my magic goes into getting them to stick together in a way that makes sense. It does whatever it wants especially when combined with other magic. But maybe I am missing something.
    rebells: (handbells)

    [personal profile] rebells 2017-07-14 05:41 pm (UTC)(link)
    Likely most of us are. We've been given powers that don't seem to work on the logic that any of us are familiar with, from our worlds. I'd be more surprised if we immediately understood everything about them.

    Have you detected any sort of pattern or logic to how things are combined? Or have you not done enough--fusing--to tease that out yet?

    [This is much more enjoyable than thinking about his own power.]
    windeity: (LISTLESS ♫ goofing off)

    [personal profile] windeity 2017-07-14 05:58 pm (UTC)(link)
    [To be fair that isn't entirely different from how things are for John in his own universe. It's not like he really understands everything about his powers there either, so this is one more item on his to-do list. Still, he holds up a hand and begins ticking items off with his fingers, holding one finger up for each point.]

    There can only be two items. I cannot fuse more than two at a time. There doesn't seem to be a size limit, but I also haven't tried fusing anything really big yet. I can fuse things that already have other magical properties. There will always be hints of what the items used to be, even if I cannot always control what they look like at the end. Those are about the only rules I've figured out so far. I haven't fused much besides the brain lamp and some jerky water.
    rebells: (hereinbelow)

    [personal profile] rebells 2017-07-15 01:54 am (UTC)(link)
    [He cocks his head as he listens to that. So two items, combined to form a single item with characteristics of both individual parts . . . . ]

    I presume they have to be tangible objects?
    windeity: (THINKING ♫ thoughts)

    [personal profile] windeity 2017-07-15 06:43 am (UTC)(link)
    As far as I know, yes. Dave had to draw things to life before I could fuse them. I cannot create things out of thin air to combine.
    rebells: irritated, bored (belemnite)

    [personal profile] rebells 2017-07-15 05:51 pm (UTC)(link)
    Have you tried fusing something intangible? Laughter, for example, or a scent?
    windeity: (THINKING ♫ thoughts)

    [personal profile] windeity 2017-07-15 07:43 pm (UTC)(link)
    Interesting idea but no, I haven't. [Actually that sounds really cool. However...] Do you remember those papers or whatever that told us what our new ability was? Mine specified "items." So if I can do intangible items it is not specifically specified.
    rebells: side view, talking, considering (umbelliferous)

    [personal profile] rebells 2017-07-16 01:52 am (UTC)(link)
    It does seem like a long shot. But if you can't, there's another limitation.
    windeity: (CURIOUS ♫ huh?)

    [personal profile] windeity 2017-07-16 07:52 am (UTC)(link)
    Then maybe I should start asking if there is a way to remove the limitations. [But then he stops finally and gives Jay another curious look.]

    Wait, what's your power anyway?
    rebells: annoyed, exclaiming (bellpull)

    [personal profile] rebells 2017-07-16 06:03 pm (UTC)(link)
    [This is a really, really long-suffering sigh.]

    The ability to "project my emotions onto other people by touching them."
    windeity: (UNSURE ♫ nervous as fuck)

    [personal profile] windeity 2017-07-16 11:57 pm (UTC)(link)
    Oh. [WELL. You lucked out, didn't you, Jay?] That sounds a little...I don't know, complicated? [More like messy.] Any idea why?
    rebells: side view, incredulous (disbelieving)

    [personal profile] rebells 2017-07-17 01:57 am (UTC)(link)
    . . . I really don't know. If there's a reason behind how these powers are given out, I haven't managed to tease it out yet.

    [A pause.]

    Why, do you think you know why you were given your power?
    windeity: (NERVOUS ♫ oops?)

    [personal profile] windeity 2017-07-17 07:04 am (UTC)(link)
    I may have an idea, but it's sort of a very long story. Well, okay, not that long. I combined stuff back home but not with my hands. I had machines to do it. We all did? But I was in the game first and figured out a new way to do it so maybe that carried over to here.

    [Shrug.] And I think Dave and Rose's magic is based on stuff back home, too. So maybe that's why it's that way for us.
    rebells: (bibelot)

    [personal profile] rebells 2017-07-17 05:32 pm (UTC)(link)
    [Hmm, well, that's interesting. He files that away.]

    . . . I don't remember doing anything like this back home. We had powers affected by our determination, but that's not exactly the same thing.
    windeity: (ATTENTIVE ♫ hm?)

    [personal profile] windeity 2017-07-17 08:23 pm (UTC)(link)
    If it's not exactly the same thing, then what is it? How does that work?

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