Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-07-08 06:39 pm
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Entry tags:
- *event log,
- *game opening,
- blazblue: hibiki kohaku,
- bleach: orihime inoue,
- fate/zero: waver velvet,
- final fantasy xiv: madhuri qalli,
- god eater: lenka utsugi,
- homestuck: dave strider,
- homestuck: dirk strider,
- homestuck: jake english,
- homestuck: john egbert,
- homestuck: rose lalonde,
- idolish7: mitsuki izumi,
- idolish7: riku nanase,
- idolish7: tamaki yotsuba,
- jjba: caesar zeppeli,
- jjba: foo fighters,
- jjba: jotaro kujo,
- jjba: okuyasu nijimura,
- kingdom hearts: sora,
- kingdom hearts: xion,
- npc: genette,
- oc: carla morir,
- persona 3: minato arisato,
- persona 3: ryoji mochizuki,
- persona 5: akira kurusu,
- persona 5: ann takamaki,
- persona 5: okumura haru,
- pmmm: madoka kaname,
- pokemon adventures: sapphire birch,
- pokemon: moon,
- rwby: qrow branwen,
- rwby: yang xiao long,
- shantae: rottytops,
- ssss: emil västerström,
- ssss: lalli hotakainen,
- tales of legendia: jay,
- tales of zestiria: mikleo,
- tales of zestiria: sorey,
- the royal tutor: heine wittgenstein,
- touken ranbu: gokotai,
- twewy: yoshiya joshua kiryu,
- xxxholic: yuuko ichihara,
- yuri on ice: yuuri katsuki
[OPENING] island hub - day 1
Who: All Characters
Where: Main Hub
When: Day 1
Open/Closed: Open to All

TDM threads can be considered canon if you so choose, they contain the power that you apped with and both parties confer that the thread is canon.
For characters that were on the TDM and who were not accepted/didn't app, these characters will be considered dropped characters that were magicked away.



Where: Main Hub
When: Day 1
Open/Closed: Open to All


Night has fallen upon everyone. It's thus far been an eventful day -- you've met some new people, discovered some new aspects of yourself that weren't there before you appeared here (however that might have happened). The original inhabitants of the island have been working hard to prepare a few things. One activity might have been one you were a part of, but there's still time to get your hands dirty.
Post feasting, there are dozens of crabs and a pile of roasted boar meet that are up for eating. Even if you didn't offer to help in making any of the food, they're open to eat it -- even if the true helpers may give you dirty looks. The boar is fine, if not a little bland and chewy, but it's probably better than the jerky. The crab is delicious, if not a little tasteless...there problem with the crab isn't exactly the taste, though.
This may also cause a bit of an issue with your character's powers. They're still getting physically and mentally acclimated to these new changes, so expect their telepathy and magic to go a little haywire. |

It's almost completely dark outside when the next event of the evening happens. You're living your life when you see it out of the corner of your eye -- it's absolutely hard to miss. What you see is a large lit caravan, larger than even an army tank. It's bright white and shining, covered with golden, ornate details that emanate an even more dazzling sparkle. The entire thing is aglow, and it's quickly coming towards the large bonfire that's been made. It's not rolling across the sand, but instead it's floating, and so is a matching trunk that's sailing along next to a figure beside the caravan.
There are two other thread options associated with this prompt: Genette's top level and her telepathy training post. Around the same time as Genette is handing out this new little goody bag, you suddenly receive a telepathic message. It might seem a little strange at first -- but on that note, what about tonight isn't strange?
After you've met Genette, she's also got a few more supplies that she pulls out a small door in the base of the caravan. She's insistent that you only get two items, since there aren't exactly a lot of them to go around!
|

As the night winds down, it's recommended by Brie that you should probably go to be in your hut -- or at the very least get somewhere inside. There are a lot of people around the camp, however, so it's no surprise that there are a few people waiting around to get their fill of food and supplies before heading to bed. The noise of the new members and the light of the fire have attracted a very large pack of boars, who you'll later find make routine trips to the beach every night. Boar mating season has made the wild hogs rather testy, and the smell of food -- even if it's their own boar brethren -- have made them even more volatile.
However, it's not like staying up at night doesn't have its advantages. Once midnight hits, another species of animal makes its regular rounds across the base camp. In the sky, characters can see an Aurora Borealis-like sight. Instead of being dancing green and blue lights, however, the reality is that they are a massive species of space worm, and hundreds are wiggling past on their way to travel back home. They're shimmering and in every color imaginable, lighting up the sky with their magnificent hues.
|
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You can't control it at all?
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I assume you've tried the "thinking about what you want to make very hard" approach already . . . .
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Have you detected any sort of pattern or logic to how things are combined? Or have you not done enough--fusing--to tease that out yet?
[This is much more enjoyable than thinking about his own power.]
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There can only be two items. I cannot fuse more than two at a time. There doesn't seem to be a size limit, but I also haven't tried fusing anything really big yet. I can fuse things that already have other magical properties. There will always be hints of what the items used to be, even if I cannot always control what they look like at the end. Those are about the only rules I've figured out so far. I haven't fused much besides the brain lamp and some jerky water.
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I presume they have to be tangible objects?
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Wait, what's your power anyway?
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The ability to "project my emotions onto other people by touching them."
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[A pause.]
Why, do you think you know why you were given your power?
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[Shrug.] And I think Dave and Rose's magic is based on stuff back home, too. So maybe that's why it's that way for us.
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. . . I don't remember doing anything like this back home. We had powers affected by our determination, but that's not exactly the same thing.
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. . . I had a power called "eres" back on my world. We had to swear a vow to a god to receive it. It did all sorts of things--it could help you control the elements or add power to your fighting moves, and it was used to power a lost civilization's technology. Some of the things it did were affected by your level of resolve.
It wasn't much like this, in any case.
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Eres. [On the other hand, he's listening and for a moment he thinks that sounds really kind of incredible. But there's the one thing...] You like. Consciously swore the vow for your eres, didn't you? It wasn't anyone tricking you into anything or something like that. It does sound really powerful though. And not like something that could be easily lost.
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[It's . . . disquieting to think about, considering that he'd sworn to protect the Legacy, its state of peace and stability. That peace has been rocked by his actions, to say the very least.
Is time passing back there? He doesn't know whether he hopes it is or isn't.]
It's not easily lost. But it is rather tied to my world, so I'm not surprised it doesn't work here.
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It's alarming to think about, so he doesn't.]
I guess our powers are tied to our universes, too, but it was still a part of us that shouldn't be missing. I think that is where I'm lost on how all of this works and it's why I asked. Who knows? If the powers come back, then we will know we're on a planet similar to ours, I guess.
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[In more ways than one, really.]
But yes, I suppose we will. Although I'm not sure our planets are all that similar to one another. [He gestures around them, indicating the whole group.] There are undoubtedly a great many people represented here.
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[A pause.]Which...I guess means picking the best items possible and going from there. [Seeing how they're still goofing off in the caravan.]
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[He'll take the leather-bound journal, then, and the glitter gel pens.]
I suppose if I'm going to be taking notes, I might as well be doing it colorfully.
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