Jay (the Unseen) (
rebells) wrote in
spellbinders2017-09-30 02:16 pm
mapping party redux
Who: mapping party! (late signups for mapping party can go here)
Where: the near western side of the island
When: Day 85
Open/Closed: semi-open! feel free to mingle/run into mapping party at any of the locations. if you would like to be in mapping party, signups are above!
[So maybe you were invited along on this expedition by Jay or a friend. Maybe you heard a telepathic message a couple days ago looking for people with scouting and mapping skills and answered the call. Maybe you just happened to be in the area. Whatever the reason, there's a small group of people and dragons assembling on the beach near the huts, and Jay appears to be in the center of it, checking that everyone he's expecting is accounted for.
They'll be going by air to map the near western coastline and circling back around to camp, touching down every so often to look for landmarks and other potentially useful areas on the way. You're welcome to come along, if you can bargain yourself space on dragonback.]
Where: the near western side of the island
When: Day 85
Open/Closed: semi-open! feel free to mingle/run into mapping party at any of the locations. if you would like to be in mapping party, signups are above!
[So maybe you were invited along on this expedition by Jay or a friend. Maybe you heard a telepathic message a couple days ago looking for people with scouting and mapping skills and answered the call. Maybe you just happened to be in the area. Whatever the reason, there's a small group of people and dragons assembling on the beach near the huts, and Jay appears to be in the center of it, checking that everyone he's expecting is accounted for.
They'll be going by air to map the near western coastline and circling back around to camp, touching down every so often to look for landmarks and other potentially useful areas on the way. You're welcome to come along, if you can bargain yourself space on dragonback.]

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Not that I can see, but I haven't really looked yet. Maybe it's a secret path that leads into a labyrinth of underground ruins.
[he sounds hopeful despite it being a half-teasing comment. there are no ruins here except abandoned houses and that's a tragedy]
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[Geir doesn't have any associations whatsoever with the term -- his world doesn't have a rich archaeological history, or at least, not one that he's ever heard about. he's probably nearly as old as most human structures anyway, even if he's never seen them...]
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Oh. Hmm...
Ruins like...the remnants of an ancient civilization that lived here long before we ever did. There's lots of them back home. You can learn a lot about the people who lived in ancient times by going through the remains of their temples, homes--any kind of building, really. They're called ruins because they're usually, well, ruined. The ones back home are thousands of years old. Everything we've found here so far doesn't look near as old, but it seems like there should be something older if Qri's been here for a long time.
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I thought your world has spirits. Why don't you just ask them what everything used to be like?
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[he snickers.]
I don't think that there's anything like that at home. Or at least, I guess if there are, I wasn't paying much attention. Uh-oh...
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[shaking his head, amused but trying not to laugh]
It's more likely that there weren't any, though. From the sounds of it, they aren't too common--at least not to the extent that they are on Glenwood. Older buildings could have been demolished to make way for newer ones, and that's all there is to it.
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[Geir's tone is innocently curious, but that's sure a depressing thought.]
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There isn't any record of that happening, but I won't say it's impossible. We don't have many in-depth records of what happened hundreds or thousands of years ago to begin with, and there have been plenty of wars and natural disasters in the past. Quite a few of the temples and shrines are underground or inside of mountains, so it's more likely that people simply forgot about them or the entrances became closed off.
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[Geir withdraws his head from the waterfall for a second to think about that, get a drink, and also because the water crashing on his nose is becoming kind of annoying. he looks back at Sorey through the falling water, eye distorted by the flowing curtain.]
Is there anything else back there?
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[he is a little disappointed but he can't help that]
There's still plenty of island to explore though. I'm sure something else will come up.
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[Geir extends his claw into the cave, offering to pick Sorey up and let him ride out from behind the waterfall on it if he wants to.]
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We haven't looked too far north yet, and it might be easier than going up the mountain, so I'd like to try that way next. It's worth taking a look if there are some decent supplies within walking distance, or even just something interesting.
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[he navigates Sorey out from behind the waterfall carefully, though Sorey might still get a little bit splashed.]
I'm tired of sleeping on beaches...!
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A cave would be able to provide more protection than a beach, for someone as big as you. If you can't find one then we might be able to help you make one. You should be able to have a nice place to sleep just like the rest of us.
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[Geir is aggrieved, now that he's reminded of it. it's the one thing about the Hub he really doesn't like -- if you're used to the feeling that you could destroy almost anything by biting it, the idea that there are things that won't just melt when you bite them is extremely annoying. it's like having a swiss army knife for the entire world hidden in your back pocket and suddenly losing it.]
I should have been able to melt and crack the rock if we find anything to see in the mountains, too, but I won't be able to.
[he puts Sorey down on the bank carefully and looks around the little waterfall clearing one more time. is everything they can find here found...?]
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[he only means it in the sense of "wouldn't that melt most caves you sleep in?" but he doesn't think to complete the thought; when he catches Geir looking around he follows suit, looking for anything that might seem useful, interesting, or out of place.]
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[...nothing else seems to be forthcoming, unless there's a rare minnow or something somewhere. probably not worth it.]
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Cool. It sounds like it could be really useful as long as you're careful in how you use it. Are you able to get along fine without it?
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[Geir's tone is disgruntled, though it's probably not obvious from outside whether it's about not being able to destroy things, or just having a familiar capability removed. in all honesty, it's both, though perhaps not in the way someone hearing it said might imagine. there's something about the power to destroy everything around you that's very comforting -- if everything else is finite while you're infinite, then any upsetting situation is one you can ultimately escape from.
even though Geir would have no intention of destroying anything in particular even with his venom, without it, he's trapped.]
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[this is important scientific information, even if it isn't currently relevant without the skill]
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[Geir's disgruntlement is clear, also. he really didn't like that that didn't work, for a lot of the same reasons that he doesn't like not having access to his venom at the moment. maybe everything should just be more destructible!!]
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So it doesn't work here, and likely most low-frequency worlds where we can't use our abilities from home. And it might not work on other kinds of magic from other worlds. But in theory it should work on anything else. Let's test it out! On the next world we go to, can you see if it works on any of their magical items? If it's safe.
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[he considers that for a minute; speaking of things that explode...]
--we have a bunch of Elto bones stashed away, too. Maybe it's better to leave those here...
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Bringing one of those to test with shouldn't be too bad. We can avoid trying anything with a lot of them. ...Should we keep all of those together if they have a chance of exploding in high quantities?
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