Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-07-08 06:39 pm
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Entry tags:
- *event log,
- *game opening,
- blazblue: hibiki kohaku,
- bleach: orihime inoue,
- fate/zero: waver velvet,
- final fantasy xiv: madhuri qalli,
- god eater: lenka utsugi,
- homestuck: dave strider,
- homestuck: dirk strider,
- homestuck: jake english,
- homestuck: john egbert,
- homestuck: rose lalonde,
- idolish7: mitsuki izumi,
- idolish7: riku nanase,
- idolish7: tamaki yotsuba,
- jjba: caesar zeppeli,
- jjba: foo fighters,
- jjba: jotaro kujo,
- jjba: okuyasu nijimura,
- kingdom hearts: sora,
- kingdom hearts: xion,
- npc: genette,
- oc: carla morir,
- persona 3: minato arisato,
- persona 3: ryoji mochizuki,
- persona 5: akira kurusu,
- persona 5: ann takamaki,
- persona 5: okumura haru,
- pmmm: madoka kaname,
- pokemon adventures: sapphire birch,
- pokemon: moon,
- rwby: qrow branwen,
- rwby: yang xiao long,
- shantae: rottytops,
- ssss: emil västerström,
- ssss: lalli hotakainen,
- tales of legendia: jay,
- tales of zestiria: mikleo,
- tales of zestiria: sorey,
- the royal tutor: heine wittgenstein,
- touken ranbu: gokotai,
- twewy: yoshiya joshua kiryu,
- xxxholic: yuuko ichihara,
- yuri on ice: yuuri katsuki
[OPENING] island hub - day 1
Who: All Characters
Where: Main Hub
When: Day 1
Open/Closed: Open to All

TDM threads can be considered canon if you so choose, they contain the power that you apped with and both parties confer that the thread is canon.
For characters that were on the TDM and who were not accepted/didn't app, these characters will be considered dropped characters that were magicked away.



Where: Main Hub
When: Day 1
Open/Closed: Open to All


Night has fallen upon everyone. It's thus far been an eventful day -- you've met some new people, discovered some new aspects of yourself that weren't there before you appeared here (however that might have happened). The original inhabitants of the island have been working hard to prepare a few things. One activity might have been one you were a part of, but there's still time to get your hands dirty.
Post feasting, there are dozens of crabs and a pile of roasted boar meet that are up for eating. Even if you didn't offer to help in making any of the food, they're open to eat it -- even if the true helpers may give you dirty looks. The boar is fine, if not a little bland and chewy, but it's probably better than the jerky. The crab is delicious, if not a little tasteless...there problem with the crab isn't exactly the taste, though.
This may also cause a bit of an issue with your character's powers. They're still getting physically and mentally acclimated to these new changes, so expect their telepathy and magic to go a little haywire. |

It's almost completely dark outside when the next event of the evening happens. You're living your life when you see it out of the corner of your eye -- it's absolutely hard to miss. What you see is a large lit caravan, larger than even an army tank. It's bright white and shining, covered with golden, ornate details that emanate an even more dazzling sparkle. The entire thing is aglow, and it's quickly coming towards the large bonfire that's been made. It's not rolling across the sand, but instead it's floating, and so is a matching trunk that's sailing along next to a figure beside the caravan.
There are two other thread options associated with this prompt: Genette's top level and her telepathy training post. Around the same time as Genette is handing out this new little goody bag, you suddenly receive a telepathic message. It might seem a little strange at first -- but on that note, what about tonight isn't strange?
After you've met Genette, she's also got a few more supplies that she pulls out a small door in the base of the caravan. She's insistent that you only get two items, since there aren't exactly a lot of them to go around!
|

As the night winds down, it's recommended by Brie that you should probably go to be in your hut -- or at the very least get somewhere inside. There are a lot of people around the camp, however, so it's no surprise that there are a few people waiting around to get their fill of food and supplies before heading to bed. The noise of the new members and the light of the fire have attracted a very large pack of boars, who you'll later find make routine trips to the beach every night. Boar mating season has made the wild hogs rather testy, and the smell of food -- even if it's their own boar brethren -- have made them even more volatile.
However, it's not like staying up at night doesn't have its advantages. Once midnight hits, another species of animal makes its regular rounds across the base camp. In the sky, characters can see an Aurora Borealis-like sight. Instead of being dancing green and blue lights, however, the reality is that they are a massive species of space worm, and hundreds are wiggling past on their way to travel back home. They're shimmering and in every color imaginable, lighting up the sky with their magnificent hues.
|
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[there's a pause as he takes a moment to try and think of how to describe it to someone who has never been to Glenwood before, never seen the world or heard the tales passed down through time.]
The seraphim are powerful spirits that have elemental attributes, and seraphic artes are the abilities that they can use. A seraphim of fire would have fire artes, and a seraphim of water would have water artes.
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[there are some exceptions to the rules, he knows, but they're ultimately still exceptions so he doesn't bother to bring those up.]
They're not all-powerful, but if they hone their abilities they can be a formidable force.
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[he offers a small smile when he realizes that probably isn't a good enough explanation, but it's hard to know where to start.]
I'm guessing that might not make a lot of sense if you've never been there. You don't have malevolence on your world, do you?
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Given I don't even know what that's supposed to mean in context? No.
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[he tries to find the right way to emphasize the words, but shakes his head a little when it falls flat in his ears]
It's a little convoluted from there, though. I can't explain it very well.
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And the ruins are related to all of that? I think I follow.
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They are! We don't have many written records of who built them, so a lot of speculation as to exactly how some of them were created, and for what purpose. At least some of the ruins show a clear sign of being made by both man and seraphim, which leads us to believe that there was definitely once a time when the two were able to coexist with one another and sustained that time of peace long enough to build up entire civilizations. Modern times are...well, they've been more or less like the time of chaos I was mentioning. Most humans can't see seraphim or interact with them, and the world is out of balance. We've been working to fix that, and those ruins are an invaluable source of information on the subject if we can take the time to examine all of them.
[he'll keep going if Waver doesn't stop him. stop him before it's too late, Waver.]
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Do you want to find a place to sit and keep talking about this?
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Sure, if you don't mind! I'd be interested to hear more about your world too.
no subject
Over there looks good.