Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-07-08 06:39 pm
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Entry tags:
- *event log,
- *game opening,
- blazblue: hibiki kohaku,
- bleach: orihime inoue,
- fate/zero: waver velvet,
- final fantasy xiv: madhuri qalli,
- god eater: lenka utsugi,
- homestuck: dave strider,
- homestuck: dirk strider,
- homestuck: jake english,
- homestuck: john egbert,
- homestuck: rose lalonde,
- idolish7: mitsuki izumi,
- idolish7: riku nanase,
- idolish7: tamaki yotsuba,
- jjba: caesar zeppeli,
- jjba: foo fighters,
- jjba: jotaro kujo,
- jjba: okuyasu nijimura,
- kingdom hearts: sora,
- kingdom hearts: xion,
- npc: genette,
- oc: carla morir,
- persona 3: minato arisato,
- persona 3: ryoji mochizuki,
- persona 5: akira kurusu,
- persona 5: ann takamaki,
- persona 5: okumura haru,
- pmmm: madoka kaname,
- pokemon adventures: sapphire birch,
- pokemon: moon,
- rwby: qrow branwen,
- rwby: yang xiao long,
- shantae: rottytops,
- ssss: emil västerström,
- ssss: lalli hotakainen,
- tales of legendia: jay,
- tales of zestiria: mikleo,
- tales of zestiria: sorey,
- the royal tutor: heine wittgenstein,
- touken ranbu: gokotai,
- twewy: yoshiya joshua kiryu,
- xxxholic: yuuko ichihara,
- yuri on ice: yuuri katsuki
[OPENING] island hub - day 1
Who: All Characters
Where: Main Hub
When: Day 1
Open/Closed: Open to All

TDM threads can be considered canon if you so choose, they contain the power that you apped with and both parties confer that the thread is canon.
For characters that were on the TDM and who were not accepted/didn't app, these characters will be considered dropped characters that were magicked away.



Where: Main Hub
When: Day 1
Open/Closed: Open to All


Night has fallen upon everyone. It's thus far been an eventful day -- you've met some new people, discovered some new aspects of yourself that weren't there before you appeared here (however that might have happened). The original inhabitants of the island have been working hard to prepare a few things. One activity might have been one you were a part of, but there's still time to get your hands dirty.
Post feasting, there are dozens of crabs and a pile of roasted boar meet that are up for eating. Even if you didn't offer to help in making any of the food, they're open to eat it -- even if the true helpers may give you dirty looks. The boar is fine, if not a little bland and chewy, but it's probably better than the jerky. The crab is delicious, if not a little tasteless...there problem with the crab isn't exactly the taste, though.
This may also cause a bit of an issue with your character's powers. They're still getting physically and mentally acclimated to these new changes, so expect their telepathy and magic to go a little haywire. |

It's almost completely dark outside when the next event of the evening happens. You're living your life when you see it out of the corner of your eye -- it's absolutely hard to miss. What you see is a large lit caravan, larger than even an army tank. It's bright white and shining, covered with golden, ornate details that emanate an even more dazzling sparkle. The entire thing is aglow, and it's quickly coming towards the large bonfire that's been made. It's not rolling across the sand, but instead it's floating, and so is a matching trunk that's sailing along next to a figure beside the caravan.
There are two other thread options associated with this prompt: Genette's top level and her telepathy training post. Around the same time as Genette is handing out this new little goody bag, you suddenly receive a telepathic message. It might seem a little strange at first -- but on that note, what about tonight isn't strange?
After you've met Genette, she's also got a few more supplies that she pulls out a small door in the base of the caravan. She's insistent that you only get two items, since there aren't exactly a lot of them to go around!
|

As the night winds down, it's recommended by Brie that you should probably go to be in your hut -- or at the very least get somewhere inside. There are a lot of people around the camp, however, so it's no surprise that there are a few people waiting around to get their fill of food and supplies before heading to bed. The noise of the new members and the light of the fire have attracted a very large pack of boars, who you'll later find make routine trips to the beach every night. Boar mating season has made the wild hogs rather testy, and the smell of food -- even if it's their own boar brethren -- have made them even more volatile.
However, it's not like staying up at night doesn't have its advantages. Once midnight hits, another species of animal makes its regular rounds across the base camp. In the sky, characters can see an Aurora Borealis-like sight. Instead of being dancing green and blue lights, however, the reality is that they are a massive species of space worm, and hundreds are wiggling past on their way to travel back home. They're shimmering and in every color imaginable, lighting up the sky with their magnificent hues.
|
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[amused, even if it doesn't show in the text]
Right, I'll come knocking. Give me a few minutes, we're near the opposite end.
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[But he will wait! The shack is pretty much where he said it was . . . there's no name on it, but there is a sketched-out map of the area around base camp tacked to the door, with a note reading, "Have information? Ask for Jay."
Oddly enough, the whole thing appears to be drawn in glitter gel pen . . . . ]
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knocks, politely, speaking out loud, though not too loud; the walls of the huts aren't that thick]
Hello? It's me, Mikleo.
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Ah, there you are. It's good to meet you in person. You're welcome to come in, if you like.
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It's nice to meet you as well. Um, don't mind if I do --
[glancing around a little as he enters, curious to see how someone else is setting up in one of these dwellings]
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Tacked up on the wall are two pieces of paper: one appears to be a rough draft of an island map, with arrows going from base camp to the forest, nearest water source, and boar grounds. The other is mostly empty, but has the beginnings of a list with things like "Map the island. Sources of food and water, boundaries." written on it.]
I hope you've been doing as well as you can, under these circumstances.
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Something like that. I have a couple of friends who came here with me and as far as I know no one's actually fallen off a cliff and been lost in space yet. It will have to be good enough, for now. Yourself?
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[A shrug.]
Incidentally, that would have been my first question. "Why are we actually here, and how well does that match up with what we're being told?"
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But at the core of it--we were brought here for a purpose. What is it, and how does our presence advance Qri's goals? Are we just bodies? That seems unlikely, given that she expended energy to give us these powers. But at the same time, I can't tease out an obvious logic behind who was chosen, or what powers we were given.
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[he folds his arms; not quite a shrug]
There might be some logic to the powers we were given; at least, for myself and the other two people from my home, there's a relation to abilities we already had. But I wouldn't know why we were picked to be dragged here.
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[There's a sigh and a scowl, not really directed at Mikleo, more like he's just thought of something he doesn't like very much.] I don't see any connection between my own power and myself, but from things others have told me, I might be the odd one out, there.
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[This is said in a deeply consternated tone of voice.]
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That seems like a particularly awkward one.
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[I am being totally, 100% logical about this one.]
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The paper said 'his emotions,' so I assume it has to be something I've felt. Beyond that . . . I haven't tested that yet.
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I see your point. If it's limited to your own feelings then it's inherently exposing to use. Er, I'm guessing from your irritation with it you're not much for that under any circumstances.
[NOT JUDGING JUST OBSERVING]
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[It is clearly not fine and he does not seem to be dealing with it all that well.]
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[he inclines his head after that; willing to change the uncomfortable subject]
You said I was missing some other things from my list, yes?
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Most of what I'd have to say is of the same piece. "Who is Qri? What are the nature of her powers? What are her goals, and how does bringing us here, under these circumstances, advance those goals?" There's also the matter of these so-called "magical frequencies," and the questions this island itself poses . . . .
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[he notes the lack of response to the suggestion, and lets it slide. as long as it's out there as an option!]
The frequencies are at least somewhat verifiable. My powers definitely aren't . . . vanished . . . they just won't come out. But I'd feel it if they were gone.
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[He looks surprised--intrigued, a little, maybe, not quite skeptical.]
I can't feel mine at all, but that could equally be because of our distance from the--source of them, if you would.
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Mostly it's just that when one tries to do anything with them, it's like . . . you still have the ball, but when you try to throw it, it won't leave your hands.
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