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Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellbinders2017-07-08 06:39 pm

[OPENING] island hub - day 1

Who: All Characters
Where: Main Hub
When: Day 1
Open/Closed: Open to All



  • TDM threads can be considered canon if you so choose, they contain the power that you apped with and both parties confer that the thread is canon.
  • For characters that were on the TDM and who were not accepted/didn't app, these characters will be considered dropped characters that were magicked away.





    Night has fallen upon everyone. It's thus far been an eventful day -- you've met some new people, discovered some new aspects of yourself that weren't there before you appeared here (however that might have happened).

    The original inhabitants of the island have been working hard to prepare a few things. One activity might have been one you were a part of, but there's still time to get your hands dirty.

        A ▢ Brie has rolled out a large copper pot and created a pit on the beach. It's unrealistic to think everyone can subsist on the few foods she's collected from other words and boar jerky alone. She's got a few boar carcasses sitting on the beach that need attending to as well. Your characters can help feed themselves and others, and here's what needs to be done:

      • Fire needs to be started for cooking the meat AND a large bonfire for light and warmth.
      • The large copper bowl needs to be filled with water.
      • Crabs need to be bravely collected from the bath house for boiling.
      • The boar needs to be either cut up for kebabs or stuck through. Does your character know anything about spit-roasting?
      • Any other helpful magical skills are welcome to help make food.


    Post feasting, there are dozens of crabs and a pile of roasted boar meet that are up for eating. Even if you didn't offer to help in making any of the food, they're open to eat it -- even if the true helpers may give you dirty looks.

    The boar is fine, if not a little bland and chewy, but it's probably better than the jerky. The crab is delicious, if not a little tasteless...there problem with the crab isn't exactly the taste, though.

        B ▢ The crab isn't a species that's immediately edible for most species, though your character will grow to get used to it eventually. For now, the meat isn't settling well within your character's system. Your character will experience sweats, a high fever, blurred vision, potential vomiting, hives...it's very obvious their body is rejecting the unfamiliar meat.

        This may also cause a bit of an issue with your character's powers. They're still getting physically and mentally acclimated to these new changes, so expect their telepathy and magic to go a little haywire.



    It's almost completely dark outside when the next event of the evening happens. You're living your life when you see it out of the corner of your eye -- it's absolutely hard to miss.

    What you see is a large lit caravan, larger than even an army tank. It's bright white and shining, covered with golden, ornate details that emanate an even more dazzling sparkle. The entire thing is aglow, and it's quickly coming towards the large bonfire that's been made. It's not rolling across the sand, but instead it's floating, and so is a matching trunk that's sailing along next to a figure beside the caravan.

        C ▢ A tall, slender woman has also come along with the large caravan, quickly opening the trunk that eventually lands on the sand with a large thud. She's handing out sacks, very similar to the ones previously in the large lobster cage. These contain a parka, a type of candy of your choice, a bottle of water, a large shard from a broken mirror and a letter rolled up and bound with a roll of twine.

        There are two other thread options associated with this prompt: Genette's top level and her telepathy training post.


    Around the same time as Genette is handing out this new little goody bag, you suddenly receive a telepathic message. It might seem a little strange at first -- but on that note, what about tonight isn't strange?

        D ▢ The telepathic message your character will receive is a simple one: Hello. It shows up in text form across your character's line of vision and it doesn't go away until they respond back, though the message that's sent out won't go to the original telepath. Instead it will ping pong to a random person in the group. You've made a new friend!


    After you've met Genette, she's also got a few more supplies that she pulls out a small door in the base of the caravan. She's insistent that you only get two items, since there aren't exactly a lot of them to go around!

        E ▢ The last of the starter supplies are being handed out, and these are items that are more cumbersome or rare -- they may not be immediately useful for your character, but maybe you can make use of them somehow, whether eventually in another world or with your power.

      • An electronic/technology: these can be as obvious as an MP3 player, as useless as a garage door motor or as scandalous as a Hitachi Magic Wand. If it can be powered by electricity or batteries, there's a tub of them. They're also partially charged if they don't need constant electricity to work.
      • A fashion accessory: there are a lot of these, surprisingly. Flower crowns, belts, bras, shoes, earrings, other types of jewelry. Your character can look cute while suffering from crab vomiting.
      • Books and stationary: maps of various worlds, books written in a myriad of languages (maybe even one you recognize!), writing paper, ink pens, gel pens, stickers. Any kind of stationary can be found here.
      • Other household items: this can include cleaning supplies, furniture, and other miscellaneous goods. These won't be personal affects from your character's home, but they may be useful!

        Feel free to come up with unusual or alien items -- these have come from all over the universe, remember!



    As the night winds down, it's recommended by Brie that you should probably go to be in your hut -- or at the very least get somewhere inside. There are a lot of people around the camp, however, so it's no surprise that there are a few people waiting around to get their fill of food and supplies before heading to bed.

    The noise of the new members and the light of the fire have attracted a very large pack of boars, who you'll later find make routine trips to the beach every night. Boar mating season has made the wild hogs rather testy, and the smell of food -- even if it's their own boar brethren -- have made them even more volatile.

        F ▢ If your character isn't quick to get inside tonight, they're likely to get a boar charging at them. The chances are doubled if they happen to be holding onto a food item. Female boars can leave a few bruises and trample you, but beware the males -- they've got tusks.


    However, it's not like staying up at night doesn't have its advantages. Once midnight hits, another species of animal makes its regular rounds across the base camp.

    In the sky, characters can see an Aurora Borealis-like sight. Instead of being dancing green and blue lights, however, the reality is that they are a massive species of space worm, and hundreds are wiggling past on their way to travel back home. They're shimmering and in every color imaginable, lighting up the sky with their magnificent hues.

        G ▢ The space worms operate outside the natural barrier of the hub, but they still are in close enough proximity to shed a film as they travel. If you're still awake, boars or no, you'll be in the middle of a shower. The film sheds from the worms and enters the atmosphere, creating multi-colored, sweet-smelling mists of worm water vapor. Worm water vapor is kind of weird, but it's also pretty cool. It's also calming, and that's a bonus. Inhale too much and you might become a little too calm.
  • imsorey: (Begain again)

    c

    [personal profile] imsorey 2017-07-09 02:18 am (UTC)(link)
    [he pulls his hand back per her request, but that does nothing to damper his curiosity.]

    Sorry about that. Is there a reason we can't touch it?
    spellheal: (pic#11480706)

    [personal profile] spellheal 2017-07-09 03:59 am (UTC)(link)
    It's mostly my own preference...Qri is inside of this, and it just doesn't feel right to touch her home without permission.

    [Though of course she can touch it because she's ~special~.]
    imsorey: (City where we had a haven)

    [personal profile] imsorey 2017-07-09 04:39 am (UTC)(link)
    I see. Is she the kind of person who would mind?

    [he's genuinely curious, even though he knows there's a high chance that she might not have an answer.]
    spellheal: (pic#11480709)

    [personal profile] spellheal 2017-07-09 04:50 am (UTC)(link)
    I don't really know. [Hitting the nail on the head, Sorey.]

    Since I serve under her for now, it's my duty to take responsibility for making sure she's cared for, even if she can't articulate what exactly she minds or doesn't mind.
    imsorey: (Dwelling in the silence)

    [personal profile] imsorey 2017-07-09 07:22 pm (UTC)(link)
    Fair enough. A little preemptive caution doesn't hurt. But it feels weird to put a lot of distance between us when she's the one who brought us here to help.

    [rubbing at the back of his neck with a shrug]

    Not that she can help it, but it would be nice to at least be able to talk to her.
    spellheal: (pic#11480706)

    [personal profile] spellheal 2017-07-10 03:48 am (UTC)(link)
    Yes...even though we're telepathically connected, I too wish I could talk to her normally.

    This may fall on deaf ears since you have no connection, but even I wish that I could know more and be more connected to her, considering the position we're all on.
    imsorey: (Scrape and scratch my heart)

    [personal profile] imsorey 2017-07-11 03:29 am (UTC)(link)
    Hmm...Can you ask her? Since you're telepathically connected, you might have the best shot at it compared to the rest of us. She's got to get bored doing nothing but sleeping. It could be that she'd like to talk to us too.
    spellheal: (pic#11480705)

    [personal profile] spellheal 2017-07-11 06:24 am (UTC)(link)
    [Being a professional servant has prepared her for talking shit about her family without it sounding like talking shit.]

    I have attempted talking to her about this before, but it's in our best interest that we don't stay connected unless necessary based on her lack of response.

    [AKA Genette comes a knockin', Qri doesn't come a talkin' most of the time.]
    imsorey: (As the days grow longer)

    [personal profile] imsorey 2017-07-12 02:59 am (UTC)(link)
    ...I see. That's too bad. Maybe I overestimated how much she'd want to talk.

    [at least it's not for lack of trying, though now he can't help but think Qri is a little rude.]

    It's not much of a consolation, but at least you've got plenty of us to talk to now? It's not the same as being able to get the answers we want or learn more about her, but the company is something.
    spellheal: (pic#11480712)

    [personal profile] spellheal 2017-07-14 07:26 am (UTC)(link)
    [Kidnapping wasn't your first clue, my dude??]

    Yes! It's nice to have more people to talk to, face-to-face. I prefer that to speaking with people mentally anyway, as useful as I know it is.
    imsorey: (A witness to time)

    [personal profile] imsorey 2017-07-15 02:14 am (UTC)(link)
    [he was trying to give her the benefit of the doubt!!!!]

    If you need to communicate over long distances talking mentally is a big asset, but I agree that it's just...a lot nicer to see someone in person. There are a lot of things you miss out on if you just hear someone's voice--but I bet that depends on the person.