spellbindmods: (Default)
Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellbinders2017-07-08 06:39 pm

[OPENING] island hub - day 1

Who: All Characters
Where: Main Hub
When: Day 1
Open/Closed: Open to All



  • TDM threads can be considered canon if you so choose, they contain the power that you apped with and both parties confer that the thread is canon.
  • For characters that were on the TDM and who were not accepted/didn't app, these characters will be considered dropped characters that were magicked away.





    Night has fallen upon everyone. It's thus far been an eventful day -- you've met some new people, discovered some new aspects of yourself that weren't there before you appeared here (however that might have happened).

    The original inhabitants of the island have been working hard to prepare a few things. One activity might have been one you were a part of, but there's still time to get your hands dirty.

        A ▢ Brie has rolled out a large copper pot and created a pit on the beach. It's unrealistic to think everyone can subsist on the few foods she's collected from other words and boar jerky alone. She's got a few boar carcasses sitting on the beach that need attending to as well. Your characters can help feed themselves and others, and here's what needs to be done:

      • Fire needs to be started for cooking the meat AND a large bonfire for light and warmth.
      • The large copper bowl needs to be filled with water.
      • Crabs need to be bravely collected from the bath house for boiling.
      • The boar needs to be either cut up for kebabs or stuck through. Does your character know anything about spit-roasting?
      • Any other helpful magical skills are welcome to help make food.


    Post feasting, there are dozens of crabs and a pile of roasted boar meet that are up for eating. Even if you didn't offer to help in making any of the food, they're open to eat it -- even if the true helpers may give you dirty looks.

    The boar is fine, if not a little bland and chewy, but it's probably better than the jerky. The crab is delicious, if not a little tasteless...there problem with the crab isn't exactly the taste, though.

        B ▢ The crab isn't a species that's immediately edible for most species, though your character will grow to get used to it eventually. For now, the meat isn't settling well within your character's system. Your character will experience sweats, a high fever, blurred vision, potential vomiting, hives...it's very obvious their body is rejecting the unfamiliar meat.

        This may also cause a bit of an issue with your character's powers. They're still getting physically and mentally acclimated to these new changes, so expect their telepathy and magic to go a little haywire.



    It's almost completely dark outside when the next event of the evening happens. You're living your life when you see it out of the corner of your eye -- it's absolutely hard to miss.

    What you see is a large lit caravan, larger than even an army tank. It's bright white and shining, covered with golden, ornate details that emanate an even more dazzling sparkle. The entire thing is aglow, and it's quickly coming towards the large bonfire that's been made. It's not rolling across the sand, but instead it's floating, and so is a matching trunk that's sailing along next to a figure beside the caravan.

        C ▢ A tall, slender woman has also come along with the large caravan, quickly opening the trunk that eventually lands on the sand with a large thud. She's handing out sacks, very similar to the ones previously in the large lobster cage. These contain a parka, a type of candy of your choice, a bottle of water, a large shard from a broken mirror and a letter rolled up and bound with a roll of twine.

        There are two other thread options associated with this prompt: Genette's top level and her telepathy training post.


    Around the same time as Genette is handing out this new little goody bag, you suddenly receive a telepathic message. It might seem a little strange at first -- but on that note, what about tonight isn't strange?

        D ▢ The telepathic message your character will receive is a simple one: Hello. It shows up in text form across your character's line of vision and it doesn't go away until they respond back, though the message that's sent out won't go to the original telepath. Instead it will ping pong to a random person in the group. You've made a new friend!


    After you've met Genette, she's also got a few more supplies that she pulls out a small door in the base of the caravan. She's insistent that you only get two items, since there aren't exactly a lot of them to go around!

        E ▢ The last of the starter supplies are being handed out, and these are items that are more cumbersome or rare -- they may not be immediately useful for your character, but maybe you can make use of them somehow, whether eventually in another world or with your power.

      • An electronic/technology: these can be as obvious as an MP3 player, as useless as a garage door motor or as scandalous as a Hitachi Magic Wand. If it can be powered by electricity or batteries, there's a tub of them. They're also partially charged if they don't need constant electricity to work.
      • A fashion accessory: there are a lot of these, surprisingly. Flower crowns, belts, bras, shoes, earrings, other types of jewelry. Your character can look cute while suffering from crab vomiting.
      • Books and stationary: maps of various worlds, books written in a myriad of languages (maybe even one you recognize!), writing paper, ink pens, gel pens, stickers. Any kind of stationary can be found here.
      • Other household items: this can include cleaning supplies, furniture, and other miscellaneous goods. These won't be personal affects from your character's home, but they may be useful!

        Feel free to come up with unusual or alien items -- these have come from all over the universe, remember!



    As the night winds down, it's recommended by Brie that you should probably go to be in your hut -- or at the very least get somewhere inside. There are a lot of people around the camp, however, so it's no surprise that there are a few people waiting around to get their fill of food and supplies before heading to bed.

    The noise of the new members and the light of the fire have attracted a very large pack of boars, who you'll later find make routine trips to the beach every night. Boar mating season has made the wild hogs rather testy, and the smell of food -- even if it's their own boar brethren -- have made them even more volatile.

        F ▢ If your character isn't quick to get inside tonight, they're likely to get a boar charging at them. The chances are doubled if they happen to be holding onto a food item. Female boars can leave a few bruises and trample you, but beware the males -- they've got tusks.


    However, it's not like staying up at night doesn't have its advantages. Once midnight hits, another species of animal makes its regular rounds across the base camp.

    In the sky, characters can see an Aurora Borealis-like sight. Instead of being dancing green and blue lights, however, the reality is that they are a massive species of space worm, and hundreds are wiggling past on their way to travel back home. They're shimmering and in every color imaginable, lighting up the sky with their magnificent hues.

        G ▢ The space worms operate outside the natural barrier of the hub, but they still are in close enough proximity to shed a film as they travel. If you're still awake, boars or no, you'll be in the middle of a shower. The film sheds from the worms and enters the atmosphere, creating multi-colored, sweet-smelling mists of worm water vapor. Worm water vapor is kind of weird, but it's also pretty cool. It's also calming, and that's a bonus. Inhale too much and you might become a little too calm.
  • rebells: (antebellum)

    [personal profile] rebells 2017-07-17 01:54 am (UTC)(link)
    That's interesting. My own world had something similar, although it was a recent development.

    [But he's been trying his best not to think about his world--he shuts his mouth abruptly, and is silent for a moment.]

    . . . so it was literally your job, hmm?
    Edited 2017-07-17 01:54 (UTC)
    imsorey: (Fading into white)

    [personal profile] imsorey 2017-07-18 03:17 am (UTC)(link)
    Yup. It's the job I chose, and I'm fine with that.

    [shrugging it off, though; he's more interested in learning about Jay's world now]

    What's similar about it on your world? I think you're the first person that's mentioned having anything close to that.
    rebells: side view, serious (belayed)

    [personal profile] rebells 2017-07-18 03:28 am (UTC)(link)
    It was an odd kind of black mist that turned monsters stronger and made people act . . . differently. Apparently it was harmful to plants as well.

    [It's hard, remembering; not because of anything related to the black mist, but because he's reminded of how invested he was in what happened to the Legacy and how, in many ways, he no longer has a reason to be. It's entirely possible he'll never see the Legacy again, even if he makes it back to his world.

    What he did isn't bound to do that ship any good, either. He's quiet for a moment, looking out into the distance.]


    We weren't sure of the cause.
    imsorey: (Wanna make a supersonic man)

    [personal profile] imsorey 2017-07-18 04:40 am (UTC)(link)
    It sounds a little bit like malevolence.

    [which isn't a good thing, especially if they don't have anyone to purify it. he watches Jay for a fleeting moment, not sure if he should pry more than that.]

    It can't be exactly the same thing; most people can't sense malevolence. But...I'm sure there's a solution to it, even if it's not immediately apparent.
    rebells: (labels)

    [personal profile] rebells 2017-07-18 04:53 am (UTC)(link)
    We were trying to find one, before I--left.

    [That's all he's going to say; let Sorey think he's concerned about what might be happening to his world in his absence.]

    What was malevolence like?
    imsorey: (Come with me go places)

    [personal profile] imsorey 2017-07-19 04:12 am (UTC)(link)
    ...Difficult to handle.

    [even for those who know how to deal with it, it's a vague thing to describe]

    But not impossible. If it's a small bit then it's easy to deal with. But when it's overpowering...it turns humans into hellions, animals into monsters, and causes all kinds of natural disasters. But it's my hope that won't happen anymore.
    rebells: irritated, bored (belemnite)

    [personal profile] rebells 2017-07-19 04:39 am (UTC)(link)
    What are you doing to--purify it? Is that right?
    imsorey: (Awakening my heart)

    [personal profile] imsorey 2017-07-23 02:21 am (UTC)(link)
    That's right. But I don't quite know how to explain it if you're not familiar with the concept already. The power that I have is just--the power of purification. If a monster consumed by malevolence is wreaking havoc, I can purify it to get rid of the malevolence.

    [he gestures to a ceremonial sword hanging on his belt; it has a blunt edge and doesn't look like it's much good for actual combat, but looks can be deceiving.]

    In theory I don't always have to attack to purify something. That's just usually how to ends up working out.
    rebells: (bibelot)

    [personal profile] rebells 2017-07-23 05:25 am (UTC)(link)
    The power is itself, hmm?

    [He doesn't seem to need an answer to that, though; he's continuing on with a,]

    Were you born with it, or was it given to you? Or some other method?
    imsorey: (Let your faith die)

    [personal profile] imsorey 2017-07-25 12:18 am (UTC)(link)
    I made a pact to gain the ability. I don't think anybody can be born with it.

    [at least not according to any legend he's read, but he's open to the possibility.]

    The power of purification comes from a seraph, so a human has to make a pact in order to obtain the power. In return, you become the seraph's vessel.
    rebells: (antebellum)

    [personal profile] rebells 2017-07-25 05:33 am (UTC)(link)
    So you chose it.
    imsorey: (Voices stranded in fog)

    [personal profile] imsorey 2017-07-27 03:02 am (UTC)(link)
    I did. I didn't fully understand what it meant when I chose it, but even so I wouldn't change my decision.