spellbindmods: (Default)
Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellbinders2017-07-20 07:10 pm

[WORLD ONE] AIMINTAS (INTRODUCTION)

Who: The coven & Palai people
Where: In and around the city land of Aimintas
When: Days 13 & 14
Open/Closed: Open to All



  • The initial setting information found here should be utilized for threads here.
  • There's no official OOC account for the Palai people. You're free to roleplay their actions and reactions on your own, as in depth as you want -- asking questions, hand-waved interactions, becoming best friends. The new world is your oyster!



    Just like how you arrived, the process of leaving the hub and reappearing somewhere else is quite quick and uneventful. Brie and Genette gather as many people as possible so that everyone can explore the new world together in a group, which is where they all land once Qri has worked her magic. If you weren't in the vicinity, or thought that not being social meant you'd get to stay on the island, you come along as well, though you didn't exactly show up with the group.

        A ▢ Everyone starts their journey a reasonable distance from the outer city walls of Aimintas. It's about a four hour trek to the rocks on foot, which Genette tells everyone to move towards -- though you're free to do as you please. You may discover that traveling on your own too far away results in something quite unpleasant.

        The initial terrain is quite interesting -- it's at least different from the hub island, though you may not be particularly impressed. There's sticky kelp to step in, water in the sky to look at and sand to get stuck in every orifice of your body. How do you like the new digs thus far?

        B ▢ Genette explains that the gang must enter the city of Aimintas to survive, but it's easier said than done. Maybe as something of an incentive, Genette climbs into Qri's caravan and it floats away, over the rock face. There go all the supplies you brought!

        The rest of you losers will have to climb through the craggy rock walls, hundreds of feet tall with very few crevices and cracks that are navigable. Hope you can climb...or maybe you can find a way to get through using someone's magic?


    The sun sets while the coven is busy trying to get through the craggy infrastructure (at least, that's the fate of those who don't find a quicker way to get into the city). Brie locates a large cave in one of the rocks, and that's where everyone sets up camp for the night. If you want to carry on, that's your choice...but who knows if anything that goes bump in the night is out there bumping in the night time?

        C ▢ What will your character be doing tonight? Sleeping on a hard rock? Stuck awake? Even if they do manage to fall asleep, they may be haunted by the occasional high pitched screech that comes through the night, though the location of the noise is unknown as of right now.




    It takes about a day to travel to Aimintas, climb through the rocks and come into the city. Thankfully the city hub is close to the side of the city the coven managed to climb through, so civilization is awaiting. That civilization is decently modern, lizard-like and very, very nosy.

        D ▢ Upon entering civilization, the Palai are immediately curious and in awe of their taller, bipedal visitors. They've only seen people like those in the coven in pictures, and if they learn that your character has magic? It'll be as if an A-list celebrity just wandered into town.

        Because they're so enamored, the Palai will readily give coven members gifts as a token of their appreciation. What exactly do they appreciate? Don't be afraid to ask a few simple questions. They'll be more than happy to give out answers.

        E ▢ Some Palai, though, will want to see some of that magic before they offer up any gifts. Some may be a little demanding, just because their curiosity is so overwhelming. A harsh no will result in an apology and a gift anyways, but maybe just show them some magic anyway...?


    Even outside of interacting with the Palai, there's quite a bit around here to look at. Genette can be found in the middle of one of the parks, handing out the stored supplies to their owners. (Don't worry, she'll tell you where she is with a little telepathic poke. Your supplies will give you access to shopping and bartering...your status as a magical humanoid thing will only get you so far.

        F ▢ The Palai marketplace is rather large and home to a variety of businesses, shops and services. Want a good night's sleep? Want to eat a delicious shrimp wrap? Need your hub technology charged? You can do that here. What strange items will you fine? Is their technology level something you're familiar with?

        G ▢ Finally, the Palai are a people of culture. That culture can be quite unforgiving to those who choose to wander around alone. Some Palai people, after the initial wonder has worn off, will deny services to people who are on their own. It just doesn't compute! Your character is better off with a group of three, but a friend is fine. Travel in groups or couples and your character will find that they get fewer strange looks and questions.




    It can be easy to get overwhelmed within the Palai marketplace, so no one will blame a coven-member for escaping the city for a bit.

    On the outside of the marketplace is a very large house with dozens of Palai congregating -- and my dozens, we mean at least 200. A Palai mate triangle just committed to each other, and this is certainly worth celebrating.

        H ▢ The guests feel blessed by the presence of a coven-member, and they readily invite any that happen by to the festivities. There's cake, alcohol, drinks, dancing. The Palai people certainly know how to get down.

        I ▢ Wildcard! How will your character interact with this new and unusual world?
  • girasole: (Something like that.)

    2/2 let me know if this doesn't work and I'll edit :|b

    [personal profile] girasole 2017-08-13 12:30 am (UTC)(link)
    [And then an echo.

    -then Suzi twitches, limbs contorting, raising in a way they shouldn't bend, a trickle of blood like - and Caesar thought this for one moment before both wanting to laugh and hating himself for thinking this at such a moment - but like an accident in the kitchen with spaghetti and sauce going everywhere. Except with blood. It had that same artless nuance, like the thing possessing her was trying to make her bleed but had no idea how bleeding worked. It was like that.

    Then his master spoke up, offering to make the kill for them so they could go on ahead- of course she did. Lisa Lisa had always been like this. She seemed stern and…was. Severe. She was severe but also kind. Like a mother. Which was why he immediately insisted that he’d do it. Suzi and he weren’t as close as they could’ve been, but they were close enough, and he wasn’t leaving the task of a mercy kill up to his mother.

    And then Jojo spoke up (bless him) said that he had an idea (bless his ideas) and as Suzi twitched he turned and said-]
    songbird_slayer: (Default)

    1/2 Works for me!

    [personal profile] songbird_slayer 2017-08-14 04:14 am (UTC)(link)
    [An offered seat, and she made way for it. But amid the silly game and small lizard eyes staring, it was like a hammer to the brain. One strike. Two. Madhuri gasped and raised her hands to her temples to fight what felt like her eyes and her brain threatening to spill out of the cracks that would soon form in her skull. Not again, not here...!

    She sees a poor young woman twitching in pain, posed like a marionette twisted in her strings, and three figures standing in only momentary horror. But it seemed they got their act together quickly enough, enough to speak of who may eliminate the unfortunate host. It reminded her of Thancred, the silly bastard, body made a puppet by Lahabrea.

    But as a plan was made, despite Madhuri's curiosity, the Echo decided to slowly pull her back...]
    songbird_slayer: (pic#10074761)

    2/2

    [personal profile] songbird_slayer 2017-08-14 04:30 am (UTC)(link)
    [But her mind reeled. So much red... it was hot and dry that night, the air rife with the smell of blood, of fire that charred both armor and flesh. The battle cries mingled with anguished screams of many wounded and dying below, and all she could do was fling arrows, throw a protection to a warrior before a fireball would burn him to a crisp...

    But a horrid crackling sent all eyes, both friend and enemy, to the sky. Weapons and magic, magitek walkers all ceased as the looming red moon above shuddered and burst, revealing a pair of thin and craggy wings. The fear of it slamming into the planet and putting a crater in the battlefield twisted into something far worse.

    Dalamud couldn't be stopped after all. Gods, the damned moon was housing something.

    The red moon erupted into pieces, falling to the earth in streaks of fire as the great black dragon roared in anger, in glee. He was free now, and any below who had voices left uttered the same thing: "The Dreadwyrm..."

    He sailed through the air as if in a dance, the Dreadwyrm's fury taking the form of massive flares singing through the air before destroying everything in their path. As pillars of fire and death light the night, the war was forgotten. Soldiers on both sides turned and fled in terror. Madhuri stood still, hands shaking on her bow.

    She would die tonight, then. Her family, her friends... everyone. The Dreadwyrm would burn the planet.

    So she waited, and she watched. It would only be a matter of time until a flare would eradicate the world beneath her, taking her with it. Even when she shut her eyes, the black turned to an overwhelming red against her eyelids. She felt light as a feather. She felt no pain at all. In fact, it-]