spellbindmods: (Default)
Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellbinders2017-07-20 07:10 pm

[WORLD ONE] AIMINTAS (INTRODUCTION)

Who: The coven & Palai people
Where: In and around the city land of Aimintas
When: Days 13 & 14
Open/Closed: Open to All



  • The initial setting information found here should be utilized for threads here.
  • There's no official OOC account for the Palai people. You're free to roleplay their actions and reactions on your own, as in depth as you want -- asking questions, hand-waved interactions, becoming best friends. The new world is your oyster!



    Just like how you arrived, the process of leaving the hub and reappearing somewhere else is quite quick and uneventful. Brie and Genette gather as many people as possible so that everyone can explore the new world together in a group, which is where they all land once Qri has worked her magic. If you weren't in the vicinity, or thought that not being social meant you'd get to stay on the island, you come along as well, though you didn't exactly show up with the group.

        A ▢ Everyone starts their journey a reasonable distance from the outer city walls of Aimintas. It's about a four hour trek to the rocks on foot, which Genette tells everyone to move towards -- though you're free to do as you please. You may discover that traveling on your own too far away results in something quite unpleasant.

        The initial terrain is quite interesting -- it's at least different from the hub island, though you may not be particularly impressed. There's sticky kelp to step in, water in the sky to look at and sand to get stuck in every orifice of your body. How do you like the new digs thus far?

        B ▢ Genette explains that the gang must enter the city of Aimintas to survive, but it's easier said than done. Maybe as something of an incentive, Genette climbs into Qri's caravan and it floats away, over the rock face. There go all the supplies you brought!

        The rest of you losers will have to climb through the craggy rock walls, hundreds of feet tall with very few crevices and cracks that are navigable. Hope you can climb...or maybe you can find a way to get through using someone's magic?


    The sun sets while the coven is busy trying to get through the craggy infrastructure (at least, that's the fate of those who don't find a quicker way to get into the city). Brie locates a large cave in one of the rocks, and that's where everyone sets up camp for the night. If you want to carry on, that's your choice...but who knows if anything that goes bump in the night is out there bumping in the night time?

        C ▢ What will your character be doing tonight? Sleeping on a hard rock? Stuck awake? Even if they do manage to fall asleep, they may be haunted by the occasional high pitched screech that comes through the night, though the location of the noise is unknown as of right now.




    It takes about a day to travel to Aimintas, climb through the rocks and come into the city. Thankfully the city hub is close to the side of the city the coven managed to climb through, so civilization is awaiting. That civilization is decently modern, lizard-like and very, very nosy.

        D ▢ Upon entering civilization, the Palai are immediately curious and in awe of their taller, bipedal visitors. They've only seen people like those in the coven in pictures, and if they learn that your character has magic? It'll be as if an A-list celebrity just wandered into town.

        Because they're so enamored, the Palai will readily give coven members gifts as a token of their appreciation. What exactly do they appreciate? Don't be afraid to ask a few simple questions. They'll be more than happy to give out answers.

        E ▢ Some Palai, though, will want to see some of that magic before they offer up any gifts. Some may be a little demanding, just because their curiosity is so overwhelming. A harsh no will result in an apology and a gift anyways, but maybe just show them some magic anyway...?


    Even outside of interacting with the Palai, there's quite a bit around here to look at. Genette can be found in the middle of one of the parks, handing out the stored supplies to their owners. (Don't worry, she'll tell you where she is with a little telepathic poke. Your supplies will give you access to shopping and bartering...your status as a magical humanoid thing will only get you so far.

        F ▢ The Palai marketplace is rather large and home to a variety of businesses, shops and services. Want a good night's sleep? Want to eat a delicious shrimp wrap? Need your hub technology charged? You can do that here. What strange items will you fine? Is their technology level something you're familiar with?

        G ▢ Finally, the Palai are a people of culture. That culture can be quite unforgiving to those who choose to wander around alone. Some Palai people, after the initial wonder has worn off, will deny services to people who are on their own. It just doesn't compute! Your character is better off with a group of three, but a friend is fine. Travel in groups or couples and your character will find that they get fewer strange looks and questions.




    It can be easy to get overwhelmed within the Palai marketplace, so no one will blame a coven-member for escaping the city for a bit.

    On the outside of the marketplace is a very large house with dozens of Palai congregating -- and my dozens, we mean at least 200. A Palai mate triangle just committed to each other, and this is certainly worth celebrating.

        H ▢ The guests feel blessed by the presence of a coven-member, and they readily invite any that happen by to the festivities. There's cake, alcohol, drinks, dancing. The Palai people certainly know how to get down.

        I ▢ Wildcard! How will your character interact with this new and unusual world?
  • mapsio: (Default)

    [personal profile] mapsio 2017-07-29 02:38 am (UTC)(link)
    Milady is a persona.

    [Milady also has guns and canons under her dress. So it seems Haru isn't defenseless.] I guess this is really different for a lot of people. I just became used to the idea.
    windeity: (GAZE ♫ childlike)

    [personal profile] windeity 2017-07-29 06:59 am (UTC)(link)
    A persona. [Milady is huge and alarming and stunning, so he can't really argue much.] We don't have summons or anything where we're from, so yes, this is different. But I guess a lot of our stuff would sound really weird to people, too. [Like why he's flying. But whatever.]

    It'll be good to be able to use your persona while we're here.
    mapsio: (Default)

    [personal profile] mapsio 2017-07-30 06:16 pm (UTC)(link)
    [John is flying, Haru is summoning a huge gun dress entity— life is totally cool and Normal.]

    What is normal to us is weird to others, or so they say. [Haru allows Milady to flourish one more time before making her disappear.] A persona is basically the rebellious soul within the user's heart. I don't believe everyone has the potential. But those who do can be granted a great power.

    Tell me a little more about your powers?
    Edited 2017-07-30 18:16 (UTC)
    windeity: (GRIN ♫ to the side)

    [personal profile] windeity 2017-08-03 09:02 am (UTC)(link)
    [Bye Milady. With a blink the persona's gone and Haru's explanation makes sense to him regardless.]

    I would ask how you know a person has potential but I guess the answer would be that they can create a persona. That sounds pretty incredible. It must take a lot to be able to keep her out for longer, too.

    [He tilts his head a bit to think on that.] Probably the easiest way to describe our powers are to say that we are sort of gods! Mythical gods with different aspects, all of us share some things in common but since all of our classes and aspects are different--well, I don't know if the class means anything that specific. Whatever, anyway, with the different aspects we have different powers. Dave's is time, Rose's is light, and mine is the wind. Plus some other stuff. [Like altering reality and fixing timelines.]
    mapsio: (HARU (41))

    [personal profile] mapsio 2017-08-05 05:09 am (UTC)(link)
    So like gods and goddesses? That's amazing! I guess you being a god of wind makes the flying thing make a little more sense.

    [She has to think for a moment on what John said before that. Realizing that she had summoned her person for the first time outside of a palace or mementos.]

    That was actually the first time I've summoned her outside of the metaverse. In reality, that really shouldn't be possible. But this place seems very similar to the metaverse. Ah, do you know what a "metaverse" is?
    windeity: (CURIOUS ♫ Oh?)

    [personal profile] windeity 2017-08-06 05:38 am (UTC)(link)
    Yes, just like that. All of us can fly by virtue of being godtier, but I can make the wind do other stuff.

    [But somehow that's second-string to everything else.] I know what you're talking about, yes. A verse where the rules are different and stuff, right? That's what the Medium was for us. We couldn't ascend or even do anything in the game until we entered it.
    mapsio: (HARU (44))

    [personal profile] mapsio 2017-08-08 02:20 am (UTC)(link)
    Oh, that's how it is with our Persona! Maybe this place is a Metaverse then? That would make sense if all of our powers returned and we still kept the other powers as well.

    [Haru didn't think of it like this initially. This...this is a good thing.]