Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-07-20 07:10 pm
Entry tags:
- &world: aimintas,
- *event log,
- bleach: orihime inoue,
- ensemble stars: chiaki morisawa,
- fate/zero: waver velvet,
- final fantasy xiv: madhuri qalli,
- god eater: lenka utsugi,
- homestuck: dave strider,
- homestuck: dirk strider,
- homestuck: jake english,
- homestuck: john egbert,
- homestuck: rose lalonde,
- idolish7: mitsuki izumi,
- idolish7: tamaki yotsuba,
- jjba: caesar zeppeli,
- jjba: foo fighters,
- jjba: giorno giovanna,
- jjba: jotaro kujo,
- jjba: okuyasu nijimura,
- kingdom hearts: sora,
- kingdom hearts: xion,
- persona 3: ryoji mochizuki,
- persona 5: akira kurusu,
- persona 5: okumura haru,
- pmmm: madoka kaname,
- rwby: qrow branwen,
- rwby: yang xiao long,
- tales of legendia: jay,
- tales of zestiria: mikleo,
- touken ranbu: gokotai,
- yuri on ice: victor nikiforov
[WORLD ONE] AIMINTAS (INTRODUCTION)
Who: The coven & Palai people
Where: In and around the city land of Aimintas
When: Days 13 & 14
Open/Closed: Open to All

The initial setting information found here should be utilized for threads here.
There's no official OOC account for the Palai people. You're free to roleplay their actions and reactions on your own, as in depth as you want -- asking questions, hand-waved interactions, becoming best friends. The new world is your oyster!



Where: In and around the city land of Aimintas
When: Days 13 & 14
Open/Closed: Open to All


Just like how you arrived, the process of leaving the hub and reappearing somewhere else is quite quick and uneventful. Brie and Genette gather as many people as possible so that everyone can explore the new world together in a group, which is where they all land once Qri has worked her magic. If you weren't in the vicinity, or thought that not being social meant you'd get to stay on the island, you come along as well, though you didn't exactly show up with the group.
The initial terrain is quite interesting -- it's at least different from the hub island, though you may not be particularly impressed. There's sticky kelp to step in, water in the sky to look at and sand to get stuck in every orifice of your body. How do you like the new digs thus far? B ▢ Genette explains that the gang must enter the city of Aimintas to survive, but it's easier said than done. Maybe as something of an incentive, Genette climbs into Qri's caravan and it floats away, over the rock face. There go all the supplies you brought! The rest of you losers will have to climb through the craggy rock walls, hundreds of feet tall with very few crevices and cracks that are navigable. Hope you can climb...or maybe you can find a way to get through using someone's magic? The sun sets while the coven is busy trying to get through the craggy infrastructure (at least, that's the fate of those who don't find a quicker way to get into the city). Brie locates a large cave in one of the rocks, and that's where everyone sets up camp for the night. If you want to carry on, that's your choice...but who knows if anything that goes bump in the night is out there bumping in the night time?
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It takes about a day to travel to Aimintas, climb through the rocks and come into the city. Thankfully the city hub is close to the side of the city the coven managed to climb through, so civilization is awaiting. That civilization is decently modern, lizard-like and very, very nosy.
Because they're so enamored, the Palai will readily give coven members gifts as a token of their appreciation. What exactly do they appreciate? Don't be afraid to ask a few simple questions. They'll be more than happy to give out answers. E ▢ Some Palai, though, will want to see some of that magic before they offer up any gifts. Some may be a little demanding, just because their curiosity is so overwhelming. A harsh no will result in an apology and a gift anyways, but maybe just show them some magic anyway...? Even outside of interacting with the Palai, there's quite a bit around here to look at. Genette can be found in the middle of one of the parks, handing out the stored supplies to their owners. (Don't worry, she'll tell you where she is with a little telepathic poke. Your supplies will give you access to shopping and bartering...your status as a magical humanoid thing will only get you so far.
G ▢ Finally, the Palai are a people of culture. That culture can be quite unforgiving to those who choose to wander around alone. Some Palai people, after the initial wonder has worn off, will deny services to people who are on their own. It just doesn't compute! Your character is better off with a group of three, but a friend is fine. Travel in groups or couples and your character will find that they get fewer strange looks and questions. |

It can be easy to get overwhelmed within the Palai marketplace, so no one will blame a coven-member for escaping the city for a bit. On the outside of the marketplace is a very large house with dozens of Palai congregating -- and my dozens, we mean at least 200. A Palai mate triangle just committed to each other, and this is certainly worth celebrating.
I ▢ Wildcard! How will your character interact with this new and unusual world? |

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[Which Waver does do, walking over quickly and just standing there.]
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[Mikleo looks out over the streets and shops again, raising his eyebrows; it's true that there are no loners to be seen among the Palai. and sure enough, the shopkeeper relaxes and starts to pay more attention to Mikleo's gestures the moment Waver joins him]
Oh. I think you're right, they're all in groups . . . there's such a throng I didn't pick it up at once.
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[It is nice having vindication though, and Waver just lingers slightly behind Mikleo.]
Do what you need to do.
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[a little wry for a moment, ribbing him, perhaps; it's hard to tell just from the tone]
All right, let me just finish bargaining, it shouldn't take too long.
[and with that he switches to haggling with the shopkeeper for the staff and medicinal items he needs, brisk and to the point; he winds up committing to a couple of days' labour for them, and both he and the shopkeeper seem happy enough with the deal]
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[Rider would probably chide Waver for that response, but he lets the thought go, choosing instead to watch the world around this particular haggle. The novelty of being on another planet entirely is still there for Waver, and as gruff as he wants to be, there's still so much awe.
He looks back just in time to see the deal done.]
You good?
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[he's in a good mood, now that the dealing's gone through successfully; his tone is much lighter.]
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[Then again, Waver hasn't interacted with any of the Palai lately either. He's too used to keeping to himself, in truth.]
What's the staff for?
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[Waver pauses, then blurts out something completely ridiculous that he twinges red the minute it has left his mouth.]
What are you going to do with it when you transform?
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Mostly I transform to carry someone, so I'd get them to hold it or tie it onto the harness.
Er, when I finish getting a good harness together. That might be a little bit still.
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Hm. Did you see any leather or supplies you could use for that here? I mean, who knows when we might be in another place where stuff's easy to get.
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Oh -- belts are a good idea, though. Leather AND buckles? And there was definitely a market section with a lot of clothing --
[their wander through the market is a lot more pleasant, without Palai staring at either of them for being isolated]
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It looks like leather goods are up and to the left some. If we head there, then the buckles can get taken care of, assuming that the size is right. Something like a harness probably will need one or two very large buckles.
...We might be jumping ahead here.
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...I might have one of the weird fruits I found on the hub. It might've gone off though.
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[Okay. Maybe it was.]
But if you wait here, I can go get them.
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Sure. You really should save them for something you need to get, though. I'm not averse to some heavy lifting.
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