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Spellbind Mods ([personal profile] spellbindmods) wrote in [community profile] spellbinders2017-07-20 07:10 pm

[WORLD ONE] AIMINTAS (INTRODUCTION)

Who: The coven & Palai people
Where: In and around the city land of Aimintas
When: Days 13 & 14
Open/Closed: Open to All



  • The initial setting information found here should be utilized for threads here.
  • There's no official OOC account for the Palai people. You're free to roleplay their actions and reactions on your own, as in depth as you want -- asking questions, hand-waved interactions, becoming best friends. The new world is your oyster!



    Just like how you arrived, the process of leaving the hub and reappearing somewhere else is quite quick and uneventful. Brie and Genette gather as many people as possible so that everyone can explore the new world together in a group, which is where they all land once Qri has worked her magic. If you weren't in the vicinity, or thought that not being social meant you'd get to stay on the island, you come along as well, though you didn't exactly show up with the group.

        A ▢ Everyone starts their journey a reasonable distance from the outer city walls of Aimintas. It's about a four hour trek to the rocks on foot, which Genette tells everyone to move towards -- though you're free to do as you please. You may discover that traveling on your own too far away results in something quite unpleasant.

        The initial terrain is quite interesting -- it's at least different from the hub island, though you may not be particularly impressed. There's sticky kelp to step in, water in the sky to look at and sand to get stuck in every orifice of your body. How do you like the new digs thus far?

        B ▢ Genette explains that the gang must enter the city of Aimintas to survive, but it's easier said than done. Maybe as something of an incentive, Genette climbs into Qri's caravan and it floats away, over the rock face. There go all the supplies you brought!

        The rest of you losers will have to climb through the craggy rock walls, hundreds of feet tall with very few crevices and cracks that are navigable. Hope you can climb...or maybe you can find a way to get through using someone's magic?


    The sun sets while the coven is busy trying to get through the craggy infrastructure (at least, that's the fate of those who don't find a quicker way to get into the city). Brie locates a large cave in one of the rocks, and that's where everyone sets up camp for the night. If you want to carry on, that's your choice...but who knows if anything that goes bump in the night is out there bumping in the night time?

        C ▢ What will your character be doing tonight? Sleeping on a hard rock? Stuck awake? Even if they do manage to fall asleep, they may be haunted by the occasional high pitched screech that comes through the night, though the location of the noise is unknown as of right now.




    It takes about a day to travel to Aimintas, climb through the rocks and come into the city. Thankfully the city hub is close to the side of the city the coven managed to climb through, so civilization is awaiting. That civilization is decently modern, lizard-like and very, very nosy.

        D ▢ Upon entering civilization, the Palai are immediately curious and in awe of their taller, bipedal visitors. They've only seen people like those in the coven in pictures, and if they learn that your character has magic? It'll be as if an A-list celebrity just wandered into town.

        Because they're so enamored, the Palai will readily give coven members gifts as a token of their appreciation. What exactly do they appreciate? Don't be afraid to ask a few simple questions. They'll be more than happy to give out answers.

        E ▢ Some Palai, though, will want to see some of that magic before they offer up any gifts. Some may be a little demanding, just because their curiosity is so overwhelming. A harsh no will result in an apology and a gift anyways, but maybe just show them some magic anyway...?


    Even outside of interacting with the Palai, there's quite a bit around here to look at. Genette can be found in the middle of one of the parks, handing out the stored supplies to their owners. (Don't worry, she'll tell you where she is with a little telepathic poke. Your supplies will give you access to shopping and bartering...your status as a magical humanoid thing will only get you so far.

        F ▢ The Palai marketplace is rather large and home to a variety of businesses, shops and services. Want a good night's sleep? Want to eat a delicious shrimp wrap? Need your hub technology charged? You can do that here. What strange items will you fine? Is their technology level something you're familiar with?

        G ▢ Finally, the Palai are a people of culture. That culture can be quite unforgiving to those who choose to wander around alone. Some Palai people, after the initial wonder has worn off, will deny services to people who are on their own. It just doesn't compute! Your character is better off with a group of three, but a friend is fine. Travel in groups or couples and your character will find that they get fewer strange looks and questions.




    It can be easy to get overwhelmed within the Palai marketplace, so no one will blame a coven-member for escaping the city for a bit.

    On the outside of the marketplace is a very large house with dozens of Palai congregating -- and my dozens, we mean at least 200. A Palai mate triangle just committed to each other, and this is certainly worth celebrating.

        H ▢ The guests feel blessed by the presence of a coven-member, and they readily invite any that happen by to the festivities. There's cake, alcohol, drinks, dancing. The Palai people certainly know how to get down.

        I ▢ Wildcard! How will your character interact with this new and unusual world?
  • windeity: (GRIN ♫ hoodie and shit)

    [personal profile] windeity 2017-07-23 08:22 pm (UTC)(link)
    It's pretty awesome, yeah. [Yeah he's failing at keeping any hint of excitement out of his tone.] So what does that mean, you're, like, a weapons guy back where you're from? People don't make things like that in our world. All of our weapons were made differently.

    [There's a brief pause as he examines it further.] The scythe gives you a way longer reach, too. [He shakes his head.] I have a friend who would probably be really interested in something like this.
    drunkle: (53)

    [personal profile] drunkle 2017-07-26 02:54 pm (UTC)(link)
    [ In a bit of "show, don't tell" fashion, Qrow reverts his scythe back to sword form. Yeah, he's a weapons guy, but there's more to it. ]

    Weapons are standard where I come from. Even my niece designed hers before she turned fifteen.

    Is your friend here?

    [ He's just mildly curious because he's observed John hanging out with certain groups before. ]
    windeity: (CURIOUS ♫ hm?)

    [personal profile] windeity 2017-07-26 05:20 pm (UTC)(link)
    [Stop that. This isn't any less impressive for a kid who wields giant hammers.]

    I wouldn't say weapons are standard for us, but we all have our different specibi and strife decks? It's stuff we specialize in and what we use to fight and okay, yeah, maybe they are standard at this point. [Sheesh. However, he does nod and he gestures somewhere to indicate "that way" over his shoulder.] But yeah, he's around. Probably following his sister around or something. I'll catch up with them later, but his specibus is bladekind. And he has been using swords pretty much for as long as I've known him.
    drunkle: (q (50))

    [personal profile] drunkle 2017-07-28 12:14 pm (UTC)(link)
    [ That's... a lot of new terms that Qrow is just first hearing about. ]

    Whoa, slow down, kiddo - what was that thing you just said? Specibus?
    windeity: (GRIN ♫ windsock)

    [personal profile] windeity 2017-07-28 04:35 pm (UTC)(link)
    [Oops sorry, Qrow. He looks a little apologetic at least but there's a quick nod.]

    Yeah. We have a captchalogue deck and a strife deck that we use. Captchalogue holds a bunch of shit, but strife decks are used when we allocate weapons and create specific specibi that we use. [That's the simplest way to explain it and basically the way John understands it anyway.] For example, my sister uses riflekind so she can create and use all kinds of guns.
    drunkle: (57)

    [personal profile] drunkle 2017-07-30 02:58 pm (UTC)(link)
    So you kids got riflekind and bladekind... where does that leave you? Poindexterkind?

    [ While his sense of humor may be savage, he is only joking and would like to know the actual answer. ]
    windeity: (HAMMER ♫ battleweary)

    [personal profile] windeity 2017-07-30 11:35 pm (UTC)(link)
    Hah. Hah. [He doesn't even seem to care since he's used to his friends making fun of him. Instead of a verbal answer though, in the time it takes Qrow to blink just once there's the sudden appearance of a hammer in his hand.]

    You are also missing needlekind which is Rose's.