Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-07-20 07:10 pm
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Entry tags:
- &world: aimintas,
- *event log,
- bleach: orihime inoue,
- ensemble stars: chiaki morisawa,
- fate/zero: waver velvet,
- final fantasy xiv: madhuri qalli,
- god eater: lenka utsugi,
- homestuck: dave strider,
- homestuck: dirk strider,
- homestuck: jake english,
- homestuck: john egbert,
- homestuck: rose lalonde,
- idolish7: mitsuki izumi,
- idolish7: tamaki yotsuba,
- jjba: caesar zeppeli,
- jjba: foo fighters,
- jjba: giorno giovanna,
- jjba: jotaro kujo,
- jjba: okuyasu nijimura,
- kingdom hearts: sora,
- kingdom hearts: xion,
- persona 3: ryoji mochizuki,
- persona 5: akira kurusu,
- persona 5: okumura haru,
- pmmm: madoka kaname,
- rwby: qrow branwen,
- rwby: yang xiao long,
- tales of legendia: jay,
- tales of zestiria: mikleo,
- touken ranbu: gokotai,
- yuri on ice: victor nikiforov
[WORLD ONE] AIMINTAS (INTRODUCTION)
Who: The coven & Palai people
Where: In and around the city land of Aimintas
When: Days 13 & 14
Open/Closed: Open to All

The initial setting information found here should be utilized for threads here.
There's no official OOC account for the Palai people. You're free to roleplay their actions and reactions on your own, as in depth as you want -- asking questions, hand-waved interactions, becoming best friends. The new world is your oyster!



Where: In and around the city land of Aimintas
When: Days 13 & 14
Open/Closed: Open to All


Just like how you arrived, the process of leaving the hub and reappearing somewhere else is quite quick and uneventful. Brie and Genette gather as many people as possible so that everyone can explore the new world together in a group, which is where they all land once Qri has worked her magic. If you weren't in the vicinity, or thought that not being social meant you'd get to stay on the island, you come along as well, though you didn't exactly show up with the group.
The initial terrain is quite interesting -- it's at least different from the hub island, though you may not be particularly impressed. There's sticky kelp to step in, water in the sky to look at and sand to get stuck in every orifice of your body. How do you like the new digs thus far? B ▢ Genette explains that the gang must enter the city of Aimintas to survive, but it's easier said than done. Maybe as something of an incentive, Genette climbs into Qri's caravan and it floats away, over the rock face. There go all the supplies you brought! The rest of you losers will have to climb through the craggy rock walls, hundreds of feet tall with very few crevices and cracks that are navigable. Hope you can climb...or maybe you can find a way to get through using someone's magic? The sun sets while the coven is busy trying to get through the craggy infrastructure (at least, that's the fate of those who don't find a quicker way to get into the city). Brie locates a large cave in one of the rocks, and that's where everyone sets up camp for the night. If you want to carry on, that's your choice...but who knows if anything that goes bump in the night is out there bumping in the night time?
|

It takes about a day to travel to Aimintas, climb through the rocks and come into the city. Thankfully the city hub is close to the side of the city the coven managed to climb through, so civilization is awaiting. That civilization is decently modern, lizard-like and very, very nosy.
Because they're so enamored, the Palai will readily give coven members gifts as a token of their appreciation. What exactly do they appreciate? Don't be afraid to ask a few simple questions. They'll be more than happy to give out answers. E ▢ Some Palai, though, will want to see some of that magic before they offer up any gifts. Some may be a little demanding, just because their curiosity is so overwhelming. A harsh no will result in an apology and a gift anyways, but maybe just show them some magic anyway...? Even outside of interacting with the Palai, there's quite a bit around here to look at. Genette can be found in the middle of one of the parks, handing out the stored supplies to their owners. (Don't worry, she'll tell you where she is with a little telepathic poke. Your supplies will give you access to shopping and bartering...your status as a magical humanoid thing will only get you so far.
G ▢ Finally, the Palai are a people of culture. That culture can be quite unforgiving to those who choose to wander around alone. Some Palai people, after the initial wonder has worn off, will deny services to people who are on their own. It just doesn't compute! Your character is better off with a group of three, but a friend is fine. Travel in groups or couples and your character will find that they get fewer strange looks and questions. |

It can be easy to get overwhelmed within the Palai marketplace, so no one will blame a coven-member for escaping the city for a bit. On the outside of the marketplace is a very large house with dozens of Palai congregating -- and my dozens, we mean at least 200. A Palai mate triangle just committed to each other, and this is certainly worth celebrating.
I ▢ Wildcard! How will your character interact with this new and unusual world? |
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I'd probably think there was a snake underneath my bare feet if I did that.
[Waver does, however, hop over to try and retrieve his shoe, keeping his one socked foot up and off the ground.]
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In the interest of not freaking out about sort-of snakes...want a lift? You're probably not that heavy.
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You. You're sure? You're serious?
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What's the easiest way to uh....
[What's the word?]
Fly together?
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I could probably just carry you on my back? [A shrug.] Either that or you just sort of dangle by your arms and that doesn't sound like it'd be productive for either of us. What do you think?
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The first one is probably easier and better for the long haul.
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Probably. Think you can jump enough or do I really need to land?
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[This already felt like being a big inconvenience, and Waver didn't want to make it even more so. So he does jump, and prays that no one's balance is thrown off when he lands.]
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...see, no problem. [They're floating at this point and John propels himself upward from the ground at least six inches.] We can't be going that much further, you know? Think you can keep a good grip?
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Yeah, I think so. And if you need to put me down, just let me know.
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Don't worry about it! This actually isn't too bad? I mean I have never carried anybody around like this before but it shouldn't be hard. [And off they go.] What do you think we're going to find here? Any guesses?
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Food, I hope. Beyond that, something fish like, I'd guess. The environment lends itself to that kind of conclusion.
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Then there's something so unexpected he feels he has to pounce on it.]
Wait, hang on, how do you know fish actually enjoy fish puns?
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How many times have you met fish aliens?!
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[What.]
You know what? Forget I asked.
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Our world is a little weird by other people's standards, I guess. I'm not even sure we get everything about it.
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Believe me, out of what I've heard from everyone, you win in weird.
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But now that I told you about fish aliens, what about you? Is there anything weird about where you're from?
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[Waver isn't going to start talking about Holy Grail Wars yet, so he goes for the more simple fact.]
There's an entire segment of the population that are mages, myself included.
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But what does that really mean? Being a mage.
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