Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-07-17 06:57 pm
[OPENING] exploration log
Who: Explorers and Co.
Where: Around the island and at the newly discovered house
When: Day 10
Open/Closed: Open to All
Note: Feel free to create your own logs for individual island explorations. A prompt is for house exploring, and you can list off multiple A prompts like A1, A2, etc. for more than one prompt within the house. B prompts (B1, B2, etc) are for exploring the island and may be open to all OR select friends who your character is exploring with.
Where: Around the island and at the newly discovered house
When: Day 10
Open/Closed: Open to All
Note: Feel free to create your own logs for individual island explorations. A prompt is for house exploring, and you can list off multiple A prompts like A1, A2, etc. for more than one prompt within the house. B prompts (B1, B2, etc) are for exploring the island and may be open to all OR select friends who your character is exploring with.
[It's tough to live on an island that doesn't have many resources outside of the limited food sources and running streams. While Brie is aware of some other minor sources of food, like fish and frogs, one person exploring an island on their own means there are a lot of secret spots left to uncover. Despite adventuring for three years, her time on the hub itself has been much shorter, only staying for days or weeks at a time. Now that there are more people on this journey, covering ground is a lot easier.
Recently she's discovered another large estate -- much larger than her current shared mansion, which might also mean it has some supplies inside. On the morning of Day #, she's called together those who are hankering for more supplies in order to bring as much back as possible. Congrats, you get first dibs.
A. Upon approaching the house, the first thing that's noticeable is its size. It's all one story, but very flat and spacious. There are gardens in both the front and the rear, and upon entering (Brie might have enlisted you to help break the door down, oops) the inside is also quite vast. There are tons of rooms, multiple bedrooms and bathrooms, two kitchens and other rooms that aren't even explorable because they need keys to be entered. Unless you can find these keys, that is?
B. Alternatively, or maybe even aside from exploring the house, Brie's also suggested that you do some exploring on your own. Again, she's one woman with limited time to scout the island herself. What can you find? What resources are there to be harvested? Will you share in this bounty, or keep it to yourself?]

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[HE KNOWS WHAT HE DID THIS IS BLATANT LIES BY OMISSION.]
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[Not that he cares because Dirk follows his tastes regardless of opinions, like an IDIOT.]
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[This is just Dirk's awful sense of humour. All of this appeals to him.]
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[He's totally disapproving and is an Adult in this situation, one who is better and mature and shit like that(, and is deep down aware that he'll 'coincidentally' show up if/when the pot is being launched into space and offer commentary and snarky comments because he was just passing by but why not, but like hell he's going to say this to Dirk).] If you're going to do that, you'll need rope, string, or something else like that. There might be some in this building.
[This isn't him enabling this don't get the wrong idea fuck you, it's just prudent to look around.]
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[Because Caesar can pretend to be the disapproving Adult but Dirk recognizes that Caesar has officially been joined in on this situation. So stupid time is coming.]
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[And so they exit. Barring Dirk needing to be with his dead plant people or something.
Anyway. They have now started Thy Ropequest.
They are in a spoopy hallway. Once undoubtedly a large and reasonably pleasant hallway that connected large and reasonably pleasant rooms to each other, age and time had worn away at it so that it’s now a mockery of what it once was. At best it’s spoopy. At worst, ominous. The way the ceiling creaks implies that they’re five seconds away from it caving in on them and killing them both. But as it’s been doing that since long before they arrived in it, it’s probably like a dog: bark, no bite.
Probably.
The paint is peeling away. It was once pink…maybe. It’s actually hard to see? If only they had some kind of light.
Exits are east, west, small hole, and shitty greenhouse.
What now?
>]
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>Examine small hole.}
Dude, could I get a light?
[glow for him, glomo man]
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I’m really not sure what you’re expecting.
[His right hand is illuminated. The hole is illuminated.
Gosh, it’s dark.
It’s difficult to see much beyond that. It’s a small hole that’s badly lit. You stare and all you can see are murky shapes implying OH MY GOD A HUMAN ARM JUST FELL DOWN IN FRONT OF THE HOLE WITH A SOLID THUNK.
???????????????
>]
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>
That's it. That's his action selection. It may perhaps be most accurately rendered as,
>"..."]
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I think it's...wood? Maybe plastic.
[It did make a pretty solid wooden thunking noise when it fell. It's probably wood.]
What's in that...I'm assuming there's a room on the other side.
[There probably is. Not that it answers much.
>]
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Guess we'll try to find our way in, then.
[>Go to West exit.]
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You are still in the spoopy hallway, which maintains a consistent level of spoopiness: neither too much spoop nor not enough spoop to not be spoopy. It’s not creepy enough to be a mausoleum of horrors, nor not spoopy enough to be mundane. It’s just there. Spoop persists.
Exits are east, west, door, or creepier door. Caesar is also there, staring at you like he’s kind of wondering what you're doing, but as you’re not from his world (because fuck you guys) he’s going to go along with it. His glowing hand remains, well. Glowing.
You can tell that the walls are actually faintly purple. There is a cobweb in the corner.
>]
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Let's go full horror movie stupid here.
[>Open creepier door
>Use Caesar's hand as torch]
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The creepier door is locked.
Spoop continues to spoop around you.
>]
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>Destroy lock with Bullshit Magic Destruction Powers]
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You're getting really used to that.
[The door swings op-
Huh. It seems to be thumping against something. There seems to be something in the way.
>]
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Oh well.
[>Shove the door REALLY HARD]
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...wait. No.
That's a goat plushie that rolled in front of the door. Aged and worn, it has some wires sticking out of its plush mouth and it stares at the two of them with yellow eyes full of malice.]
...
[The creepy room is shrouded in darkness, which, to save some fucking time, is less dark as Caesar waves his arm. There appears to be the silhouettes of what looks like...a lot of toys? Maybe?
>
]
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To anyone who didn't grow up cuddling Lil Cal like it was his best and only friend in the world. Dirk walks in, and promptly picks up the little monstrosity.]
Hey, lil dude. Is this where you and your friends hang out?
[Dirk: >FOR SOME REASON LOVE THIS SHIT]
Holy shit, I think we hit the jackpot.
[Dirk: >IS LIKE THIS. GOD.]
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Hope lifts the spirits. The goat seems to shimmer a tear in the faint light, a tear of joy at this destined meeting. From the shadows, the other...things...loom, and their looming is filled with delight. They are the fireflies, and they are drawn to the fire...of Dirk's heart.
Look at this moment swell! Look at it! The wires that the goat is chewing are wires of love. In the corner one can se- OH MY GOD IT'S A DECAPITA- no, it's probably another fake limb. Over there! Yonder! Another goat seems to wait patiently for his turn in the loving arms of Dirk. Veiled in shadow, one can imagine it trembling with delight and hope. The only thing lacking is some kind of dramatic vista to bring it all together, some kind of field of flowers. Daisies, maybe, a flower as pure as Dirk's soul. Something like that, at least.
Oh joy! Oh jubilation! Oh peace!]
...of course you're serious. I can close the door if you'd like...?
[ > ]
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[Dirk: >ovffer the first, terrible goat to Caesar.]
Don't be jealous, bro. There are plenty of plush lil dudes to go around.
1/3
No, thank you. It looks like the sort of thing that can curse you if you handle it improperly.
[However, curiosity about the ovffering led him into the room, shedding more light into it in the process, revealing...]
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Dramatic pause.]
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Well, horrors might be a strong word for what you're surrounded by - horrors implies that they're notable for being horrible when they're something closer to being really fucking disquieting. They seem to cover the hircine spectrum of the animal kingdom: there's 15 more goats in the corner over there. To the north is a gigantic plush goat that is large enough that, hypothetically speaking, small children could ride on. It also vaguely resembles Karkat. Not too much, but if you squint and tilt your head a little there's a disconcerting resemblance to be had there.
There is, indeed, another severed fake limb. It is a leg. It is sitting on one of the cabinets like some kind of grotesque trophy in front of a different goat.
> ]
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