Spellbind Mods (
spellbindmods) wrote in
spellbinders2017-07-17 06:57 pm
[OPENING] exploration log
Who: Explorers and Co.
Where: Around the island and at the newly discovered house
When: Day 10
Open/Closed: Open to All
Note: Feel free to create your own logs for individual island explorations. A prompt is for house exploring, and you can list off multiple A prompts like A1, A2, etc. for more than one prompt within the house. B prompts (B1, B2, etc) are for exploring the island and may be open to all OR select friends who your character is exploring with.
Where: Around the island and at the newly discovered house
When: Day 10
Open/Closed: Open to All
Note: Feel free to create your own logs for individual island explorations. A prompt is for house exploring, and you can list off multiple A prompts like A1, A2, etc. for more than one prompt within the house. B prompts (B1, B2, etc) are for exploring the island and may be open to all OR select friends who your character is exploring with.
[It's tough to live on an island that doesn't have many resources outside of the limited food sources and running streams. While Brie is aware of some other minor sources of food, like fish and frogs, one person exploring an island on their own means there are a lot of secret spots left to uncover. Despite adventuring for three years, her time on the hub itself has been much shorter, only staying for days or weeks at a time. Now that there are more people on this journey, covering ground is a lot easier.
Recently she's discovered another large estate -- much larger than her current shared mansion, which might also mean it has some supplies inside. On the morning of Day #, she's called together those who are hankering for more supplies in order to bring as much back as possible. Congrats, you get first dibs.
A. Upon approaching the house, the first thing that's noticeable is its size. It's all one story, but very flat and spacious. There are gardens in both the front and the rear, and upon entering (Brie might have enlisted you to help break the door down, oops) the inside is also quite vast. There are tons of rooms, multiple bedrooms and bathrooms, two kitchens and other rooms that aren't even explorable because they need keys to be entered. Unless you can find these keys, that is?
B. Alternatively, or maybe even aside from exploring the house, Brie's also suggested that you do some exploring on your own. Again, she's one woman with limited time to scout the island herself. What can you find? What resources are there to be harvested? Will you share in this bounty, or keep it to yourself?]

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Neither have I. I suspect that mushroom experiments might be something to wait on, just out of a sense of self preservation.
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Even if we saw other animals eating these, I think we'd have a good idea of safety. I haven't seen much besides the boars and crabs though.
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[A private island taken from somewhere else, maybe. It would explain why the beach falls off, and why the houses are as big as they are.]
Maybe we're just here until the aliens who actually own this island would like it back.
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Vacation mansion, maybe? I'm not sure what makes the thing seem haunted though, did she experience anything?
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[Waver straightens up, and taps one of the fungi with his shoe. He then yanks it off in a fairly impressive balancing act, and brings the leather up to examine.]
Doesn't look like it let out spores.
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How can you even tell? They all sort of look the same to me.
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Ever poke a flower and get pollen on your finger? Same kind of deal.
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And without spores being released then the mushrooms wouldn't be able to travel and grow in other locations, so that means these were planted this way on purpose. I think. That makes it a little more likely that this was someone's personal garden.
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It isn't easy to grow mushrooms, as I understand it. Either the mushrooms are easy to cultivate or someone is extremely skilled.
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With the landscape and all of the buildings we keep finding, I'm guessing it's the latter. [But.] If we pick them do you think we could try growing them ourselves to see how easy it may or may not be?
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[Waver didn't mind mushrooms in food. They were good for pies.]
The question is where would we in the camp area?
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Now we sound like lab rats.
[No. Crap. Focus on anything but that.]
We could probably just find some wood and build like, a chicken coop. But for mushrooms.
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