[He wonders if Geir is okay? It seems this surprised him a lot. It occurs to Dirk, not for the first time, that this game warps your perspective on things.]
Sburb essentially demands death to progress to its highest levels. Every player starts with, essentially, an extra body they can switch over to if they're killed. Then, to achieve what's called God Tier, a player has to die on a Quest Bed or Sacrificial Slab. When they do that, they're given conditional immortality, the power of flight, greater control over their powers, and a new outfit that ranges from badass to frankly embarrassing. I don't know if Terezi or Karkat ever reached that level, but all of my friends did together.
Once you're conditionally immortal, you can only die in one of two ways. You either have to die in an act of heroism, or your death has to be considered just, which basically means retribution on someone acting like a villain. They'll revive from any other death.
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Sburb essentially demands death to progress to its highest levels. Every player starts with, essentially, an extra body they can switch over to if they're killed. Then, to achieve what's called God Tier, a player has to die on a Quest Bed or Sacrificial Slab. When they do that, they're given conditional immortality, the power of flight, greater control over their powers, and a new outfit that ranges from badass to frankly embarrassing. I don't know if Terezi or Karkat ever reached that level, but all of my friends did together.
Once you're conditionally immortal, you can only die in one of two ways. You either have to die in an act of heroism, or your death has to be considered just, which basically means retribution on someone acting like a villain. They'll revive from any other death.