The dominant timeline. The one in which choices are made which do not create paradoxes.
Timelines which are not the alpha timeline are called "doomed timelines," because they tend to result in the deaths of the people who populate them. For example, if we had not decided to play the game, we would have shortly died in something called the Vast Glub.
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Timelines which are not the alpha timeline are called "doomed timelines," because they tend to result in the deaths of the people who populate them. For example, if we had not decided to play the game, we would have shortly died in something called the Vast Glub.