Spellbind Mods (
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spellbinders2018-02-05 09:13 pm
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Entry tags:
- &world: shehui,
- *event log,
- blazblue: hibiki kohaku,
- fma: roy mustang,
- granblue fantasy: siegfried,
- homestuck: terezi pyrope,
- legend of heroes (tocs): jusis albarea,
- love live: riko sakurauchi,
- love live: ruby kurosawa,
- nier automata: 2b,
- oc: valerius reveri,
- pmmm: madoka kaname,
- rnw: okuni kumou,
- tales of berseria: velvet crowe,
- tales of legendia: jay,
- tales of xillia 2: jude mathis,
- voltron: takashi shirogane
[WORLD TWO | JAILBREAK]
[ Fifteen days ago, twelve members of the coven were selected to be captured and put under major scrutiny by the Shehui government. Today, they become freed.
Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.
Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]
( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.
pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.
during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )
Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.
If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.
Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.
---
hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.
The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):
contrabandlist//highlevel
Four (4) small bone fragments, electrical in nature. Dangerous ##04. Contraband Room 5.
One (1) inanimate golden box. [MODIFICATION: When collected, box was magic in nature. Expended Three (3) smooth black stones predetermined to be filled with void magic in opening said golden box for investigation. Not currently deemed dangerous. Contraband Room 1.
> RETRIEVAL: One (1) body from inanimate golden box. Still living, suspended animation. Held in Contraband Room 4. DO NOT INCLUDE OTHER CONTRABAND. CONTRABAND ROOM 4 NOW OFF LIMITS FOR NEW MATERIAL.
> DETAIL: Clothed. Height: [measurement translation to 6' 3"]. Weight: Indeterminate. Dangerous ##77. Antima Formula RE5 inserted in constant IV. No obvious name, planetary association.
adminhalld//accessrequirementoverride
This archive contains a program that can be transferred from ID card to ID card. Anyone who has this .exe in their ID card can give it to someone else. This will grant access to all Lower Admin Hall D rooms, including contraband rooms -- there are six in total. These rooms can also be looted! All magical items within these rooms won't be immediately obvious in how they are magical, but there are plenty of items there that may be looted.
notefile//banned//writtenrecord
????
new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.
---
post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.
After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.
Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:
TRUCE
ALL STAND DOWN
PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
NO MORE HARM WILL COME TO YOU HERE
No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.
Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]
( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.
pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.
during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )
Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.
If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.
Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.
hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.
The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):
contrabandlist//highlevel
adminhalld//accessrequirementoverride
notefile//banned//writtenrecord
new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.
post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.
After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.
Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:
ALL STAND DOWN
PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
NO MORE HARM WILL COME TO YOU HERE
No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
post;
Her scanners say that Ruby's been through the wringer, but she doesn't even need her scanners to tell her that, plain as it is. As a nigh-stranger, all she can do is offer words and what comfort/aid she can.
Even if it's something as simple as a water bottle, silently offered by an outstretched, metallically-white hand. ]
no subject
she's far to exhausted to scream, let alone run away, so all she can do is look up at the stranger with confused eyes. ]
Who... Who are you?
no subject
[ Does her voice sound familiar? She wouldn't blame her for forgetting. The telepathic communications were weak then, and she can hardly blame Ruby for being a bit on edge about any unfamiliar faces. Not to mention she's been through a lot. Surely there were more concerning things to keep in mind than a stranger's voice. ]
You are...Ruby-san, correct?
no subject
all the same, she does know her name... and she's offering her water when she's incredibly thirsty, so she takes the bottle with a shaky hand. ]
Um... did we talk before?
no subject
Yes, once. I spoke to you once via telepathy, but I don't fault you for not remembering. ...I'm only a stranger.
[ She was rather preoccupied at the time, after all. Ruby had much more important things to concern herself with. ]
no subject
[ it's all she can really manage at the moment. a lot of things had happened since her capture, and she can't recall the number of times people tried to contact her. still, she tries her best to remember this girl's voice. ]
I... I think I remember. [ she struggles for a moment to open the bottle. it's hard to do when you can only use one hand, so she sort of just... gives up. ] Did I tell you what I looked like?
no subject
[ Aigis, without permission, reaches over and takes the bottle, unscrewing the cap quite effortlessly, and then hands it right back to her. She should have thought of that beforehand, really, but offering an opened bottle or package of food would have been even more suspicious. And Aigis is already a suspicious enough figure. ]
That's how I was able to identify you right now.
[ ...Technically, that was because of the wanted signs and pictures shown around the city, but Ruby most likely doesn't need to be reminded of that right now. ]
no subject
[ the suddenness of aigis' assistance startles her, but she does her best to offer a thankful smile before taking a sip that turns into a bit of an ungraceful gulp. she's pretty dehydrated; it's difficult to hold back much. ]
You never met me, but you still wanted to help? [ her smile is shy, but she does her best to lift her gaze up to aigis'. ] That's... really, really nice of you.
no subject
But she is not just a machine. So it's okay for her to accept these compliments, she supposes. After a brief, very brief moment of surprise and staring, she gives her a small smile in return. Ruby is understandably shy around a stranger, and even though she might be a teenage girl (appearance-wise) which would usually help with the relateability thing...she's also still. Kind of a robot. So. ]
Thank you, Ruby-san. But I only did what others would also do when there are those who are suffering...or so I'd like to think.
[ It's natural for her. Second nature, even. Or first nature, rather. ]