Spellbind Mods (
spellbindmods) wrote in
spellbinders2018-02-05 09:13 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- &world: shehui,
- *event log,
- blazblue: hibiki kohaku,
- fma: roy mustang,
- granblue fantasy: siegfried,
- homestuck: terezi pyrope,
- legend of heroes (tocs): jusis albarea,
- love live: riko sakurauchi,
- love live: ruby kurosawa,
- nier automata: 2b,
- oc: valerius reveri,
- pmmm: madoka kaname,
- rnw: okuni kumou,
- tales of berseria: velvet crowe,
- tales of legendia: jay,
- tales of xillia 2: jude mathis,
- voltron: takashi shirogane
[WORLD TWO | JAILBREAK]
[ Fifteen days ago, twelve members of the coven were selected to be captured and put under major scrutiny by the Shehui government. Today, they become freed.
Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.
Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]
( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.
pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.
during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )
Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.
If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.
Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.
---
hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.
The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):
contrabandlist//highlevel
Four (4) small bone fragments, electrical in nature. Dangerous ##04. Contraband Room 5.
One (1) inanimate golden box. [MODIFICATION: When collected, box was magic in nature. Expended Three (3) smooth black stones predetermined to be filled with void magic in opening said golden box for investigation. Not currently deemed dangerous. Contraband Room 1.
> RETRIEVAL: One (1) body from inanimate golden box. Still living, suspended animation. Held in Contraband Room 4. DO NOT INCLUDE OTHER CONTRABAND. CONTRABAND ROOM 4 NOW OFF LIMITS FOR NEW MATERIAL.
> DETAIL: Clothed. Height: [measurement translation to 6' 3"]. Weight: Indeterminate. Dangerous ##77. Antima Formula RE5 inserted in constant IV. No obvious name, planetary association.
adminhalld//accessrequirementoverride
This archive contains a program that can be transferred from ID card to ID card. Anyone who has this .exe in their ID card can give it to someone else. This will grant access to all Lower Admin Hall D rooms, including contraband rooms -- there are six in total. These rooms can also be looted! All magical items within these rooms won't be immediately obvious in how they are magical, but there are plenty of items there that may be looted.
notefile//banned//writtenrecord
????
new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.
---
post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.
After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.
Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:
TRUCE
ALL STAND DOWN
PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
NO MORE HARM WILL COME TO YOU HERE
No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
Well, that's a pretty dramatic tag line for it all, but it's a dramatic moment isn't it? The coven members who have been taken have been subjected to some pretty hideous conditions, and their captivity and abuse has been reported to their fellow members via telepathy. With this information, and even just the knowledge that coven members have been taken at all, a plan of attack has been orchestrated.
Whether or not you're actively involved in this plan, the effects will likely be noticed immediately -- but it's up to fellow coven members to decide just how wide spread their pandemonium is. SImply put, there will be distracting forces and also those who go in for attack. Helpers and fighters. It's up to you what hand you have in helping your fellow man! ]
( ooc: Since there are a lot of different roles that can't be subsidized to their own prompts, the main given prompts in the log will be for pre- and during the jailbreak. You can have multiple prompts that take place in both situations in the event you have a multi-tiered role.
pre-jailbreak: Anything not directly involved with the government porthole location OR something leading up to the onslaught at the porthole.
during the jailbreak: Directly at the porthole and/or inside of the government hall, so labeled Lower Admin Hall C with a large connecting and locked door in a room that leads to Lower Admin Hall D. )
Let it be known that the monitors won't go down without a fight. No upper level government employees show their face, but when attacked monitors will indeed go in for the kill. However, they are initially taken by surprised. They aren't aware that their technology can be hacked, or that they have a large force that's about to come in against them.
If a monitor is felled, it's possible to take their ID card and use it to break prisoners free. They will all have clearance to access holding rooms, as well as testing centers and interrogation rooms. Use these keys to find coven members -- but characters will also find more monitors as they go through the hall.
Because this is a lower level administration area, searching the place won't find much in the way of information. This is something of the equivalent of a government prison. Weapons, medicine, files on ALL coven members (which can be taken), and similar items can be found. What's certainly more interesting is found in Lower Admin Hall D.
hacking results: Capable hackers like 9S will be able to hack into the entrance of the government building eventually, which allows for an easier flow of movement in and out. This won't be the only reward reaped from the hacking: there are tons of locked archives that are concealed within the Shehui mainframe. Most are boring, governmental gobbledygooks, aptly named things like watersystem//upperdeck and the like. Three offer some intriguing information, titled contrabandlist//highlevel, adminhalld//accessrequirementoverride and notefile//banned//writtenrecord.
The first two archives are much easier to crack open and give information as follows (with irrelevant information omitted):
contrabandlist//highlevel
adminhalld//accessrequirementoverride
notefile//banned//writtenrecord
new objective: jailbreak qri Utilizing this new information, coven members have the opportunity to find Qri and her golden box. While the box does seem somewhat non threatening and useless, unbeknownst to coven members it does contain void properties that allow Qri to use it as a space pocket for all the coven's shit. If you left it in the box, then you're shit out of luck if the box doesn't come to. Qri is surprisingly light, but still unconscious. Because of her size and condition, it will likely take more than one person to move her...but her body may potentially be a good meeting point for coven members. The room is isolated, and she's somewhat awe-inspiring being a large, albino-alien lady.
post-jailbreak There's certainly a hullabaloo going on in the government building as the coven members try to fight to take their monitors. One thing is for certain -- there's no going back, now.
After a while, all coven member IDs go black -- including those belonging to uninvolved parties. For some, this is only temporary. Shehui is watching, and they know who they can potentially make loyal. However, anyone involved in the break-in, as well as the Chosen 12, their IDs will remain black. All credits have been taken and their capability to unlock any door will be removed.
Suddenly the fuzzy black cards begin to emit a high-pitched noise. All monitors still underground and alive will immediately freeze at the noise. The black ID cards will begin to flash a very blinding, red message:
ALL STAND DOWN
PEACEFUL EVICTION INITIATED: [TRANSLATED DATE: 20TH]
NO MORE HARM WILL COME TO YOU HERE
No matter where they are, monitors all standing completely still, hands up in surrender. Take a few more shots at them if you dare -- they won't defend themselves. Though your credits may be frozen and your identification marked, this is a war you've won. This war anyway. This war, here. ]
content warning: vampire antics / potential gore
[As part of the decoy group, Velvet has seen a lot of action, and she doesn't really mind. Better her than some of the others, though most of those in this group that she's fighting alongside are the sturdy and powerful types. To make sure she doesn't end up a casualty, she's using her Qri-given power for the first time without restraint.
Once the battle is winding down, or directly after the truce is declared, Velvet can be found with an injured monitor pinned to the ground. She has forced the monitor's bleeding arm up and is sucking blood out from the man's open wound; he isn't in much of a position to resist, but he is cursing and whimpering, obviously freaked out. After several seconds, Velvet tosses the arm down and wipes her mouth. The bruises, cuts and other visible injuries on her own body have all but vanished.]
Keep your mouth shut. Your people started this, and you're lucky I'm not doing worse.
[To any coven members nearby, she's still in the mood for a dark quip. She lifts the monitor's arm again.]
Thirsty?
(b. after & closed to cr)
[Once she's healed herself up, Velvet's next priority is to find her, um, acquaintances – she hesitates to use the word friends out of habit. Because of her magic she looks fine, save for her clothes, but one of her legs moves stiffly. She's only just starting to notice the stiffness when she spots someone that she recognizes.]
Glad you survived. Doing alright?
[She blinks and tests her leg. Then she thinks back to a skirmish from earlier. During it she'd been shot there, but the wound…
Oh. Hm. With too casual a tone, she adds:]
I think there's a bullet in my leg.
(ooc: For the second prompt, I'm going to leave the bullet part open for just one character, whoever wants it first. Velvet is going to try to remove it with some not!surgery and ask if that character can provide some blood for her. The generic "how are you doing" prompt is open to any number. PM me if you have any questions.)
b
[ and then she tacks that on. ]
—you?!
[ jude's expression turns to one of deep concern in .2 seconds. he strides over to her, a worried frown tugging at his lips and brows knit. ]
Come with me.
[ there is absolutely no room for argument here. ]
Here, lean on me. I'll help you walk. Just hold on, okay?
no subject
Aren't you serious all of a sudden?
[Gee, wonder why.]
I'm not going to keel over, so don't stress yourself out. My power allows me to heal myself, so I take it I repaired the flesh and muscle around it without realizing. Heat of the battle and all that.
no subject
[ jude holds her up, walking slowly and covering the hand draped over her shoulder with his own. ]
You can't just tell me you have a bullet in your leg and expect me not to worry. Even if the flesh and muscle have been repaired, the bullet needs to come out as soon as possible.
[ he didn't know exactly what to expect today, besides a combination of both major and minor injuries to tend to, but surgery wasn't on the list. ]
no subject
Well, save for the whole drink-blood-and-heal thing, which also saved her ass. Sigh.]
You can walk faster.
[Her voice is even gruffer than usual, but it softens when she goes on.]
… What's your plan to get it out?
no subject
eventually, they reach a bench, and jude slowly sets her down, a pillow propped up behind her back. thanks to the lockdown, without access to a bed, it's the best he could do. his first aid kid is nearby. ]
I... I...
[ jude stutters, hesitating. he doesn't know that he has the proper equipment for this. he doesn't have all the equipment he needs.
finally, he just admits it: ]
I don't have one. But it needs to come out as soon as possible one way or another, or else there's risk of one nasty infection.
... Everything is going to be okay. I'll figure it out. Just give me— give me a minute to think.
no subject
… Relax.
[Whether he's in over his head, or doesn't have the things he needs, there aren't any other candidates she would trust any more with this. She grins and gives his forearm an affectionate smack.]
Whatever it is you come up with, I've gone through worse. Some wimpy infection isn't going to kill me while I'm sitting here for a few minutes, so take your time to think it over. It's not like I can go swing by for a checkup with the resident doctor, anyway, so you're it.